Richard Davey
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a694590945
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Fixed for 3.50 Beta 12
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2020-12-02 11:11:48 +00:00 |
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Richard Davey
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2d78642944
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Pipelines now populate their own uniforms
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2020-12-02 11:11:24 +00:00 |
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Richard Davey
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dd1757a288
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Shaders will now automatically get all active uniforms and populate the uniforms object
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2020-12-02 11:11:08 +00:00 |
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Richard Davey
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cbf15747c7
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Set default size to 1
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2020-12-01 17:24:16 +00:00 |
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Richard Davey
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079dbcc72f
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Back to Normal Map only pipeline
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2020-12-01 17:24:04 +00:00 |
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Richard Davey
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ea6a7d0f05
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Install Point Light Pipeline (build flag?)
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2020-12-01 17:23:33 +00:00 |
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Richard Davey
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05e046eb0e
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Added Point Light Pipeline to the const
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2020-12-01 17:23:18 +00:00 |
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Richard Davey
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496564e9d0
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Create PointLightPipeline.js
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2020-12-01 17:23:03 +00:00 |
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Richard Davey
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c8a8f59d69
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New Point Light shader
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2020-12-01 17:22:57 +00:00 |
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Richard Davey
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239e44b264
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Improved docs
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2020-11-30 16:13:03 +00:00 |
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Richard Davey
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23ad56862f
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Enable use of 'active'
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2020-11-30 14:21:00 +00:00 |
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Richard Davey
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e020898134
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Update LightPipeline.js
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2020-11-30 09:46:28 +00:00 |
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Richard Davey
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3149bb5dfa
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JSDoc fix
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2020-11-26 14:19:29 +00:00 |
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Richard Davey
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451656c54f
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Use getXRound and getYRound
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2020-11-26 11:39:08 +00:00 |
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Richard Davey
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c8cdf9fde2
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Fixed Render Texture crop
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2020-11-26 11:28:25 +00:00 |
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Richard Davey
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a0a32f45e5
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Using a Bitmap Mask and a Blend Mode in WebGL would reset the blend mode when the mask was rendered, causing the Game Object to have no blend mode. Fix #5409
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2020-11-26 10:14:13 +00:00 |
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Richard Davey
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681797ec9d
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Fixed Canvas Renderer. Fix #5408
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2020-11-26 10:04:51 +00:00 |
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Richard Davey
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0ee1338765
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Better post pipeline call (less code)
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2020-11-26 09:51:40 +00:00 |
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Richard Davey
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339b4fd3df
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Added setTime method
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2020-11-25 22:44:06 +00:00 |
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Richard Davey
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d0da33689b
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Added bindTexture method
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2020-11-24 16:01:25 +00:00 |
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Richard Davey
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9cc16720b8
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Added bindRenderTarget method.
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2020-11-24 15:34:25 +00:00 |
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Richard Davey
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d2e2e86ef1
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Updated accessor
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2020-11-23 16:22:11 +00:00 |
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Richard Davey
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ec5da6930c
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Added post pipeline support to all Game Objects
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2020-11-23 16:17:13 +00:00 |
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Richard Davey
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28d925b875
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JSDoc fixes
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2020-11-23 15:06:45 +00:00 |
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Richard Davey
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3f511a73cd
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Replace integer[] with number[]
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2020-11-23 10:23:10 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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5ca5a63038
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Testing new Lights
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2020-11-23 10:19:31 +00:00 |
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Richard Davey
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30c2eb5d0e
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Ability to link Post Pipeline to owner object
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2020-11-20 17:29:42 +00:00 |
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Richard Davey
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0b589564ea
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JSDoc fixes
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2020-11-20 16:37:53 +00:00 |
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Richard Davey
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afbbf2aee0
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JSDoc fixes
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2020-11-20 16:30:05 +00:00 |
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Richard Davey
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b64f2cc4d0
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Added ability to skip post pipeline per object
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2020-11-20 15:18:19 +00:00 |
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Richard Davey
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e7b85b08af
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Fixed batchLight
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2020-11-20 13:05:32 +00:00 |
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Richard Davey
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f941f5a9f9
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Scissor fix
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2020-11-20 11:10:37 +00:00 |
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Richard Davey
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87b96f60e8
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Resize to match texture fbo
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2020-11-19 23:04:10 +00:00 |
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Richard Davey
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a7e980f816
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Adjust viewport
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2020-11-19 18:07:26 +00:00 |
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Richard Davey
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e80ed9464a
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Removed copy params
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2020-11-19 16:40:42 +00:00 |
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Richard Davey
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775134ed3b
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Added viewport and flush helpers
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2020-11-19 16:40:19 +00:00 |
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Richard Davey
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6f6fbadfdd
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Don't adjust viewport unless needed
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2020-11-19 16:40:07 +00:00 |
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Richard Davey
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82ca007d1a
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Added cropWidth and cropHeight parameters to batchTextureFrame method
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2020-11-19 11:37:38 +00:00 |
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Richard Davey
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782cb94e56
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Updated Render Target constructor
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2020-11-19 11:37:14 +00:00 |
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Richard Davey
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a03393a4de
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Added auto resize, clear and default parameters
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2020-11-19 11:36:58 +00:00 |
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Richard Davey
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916bfa78b2
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Missing flush
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2020-11-18 10:26:44 +00:00 |
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Richard Davey
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c4c849cff4
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Reset Textures
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2020-11-17 19:58:35 +00:00 |
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Richard Davey
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4903241ac9
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No longer use setPost .
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2020-11-17 17:30:25 +00:00 |
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Richard Davey
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11e4fe6e14
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Update PipelineManager.js
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2020-11-17 17:15:32 +00:00 |
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Richard Davey
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e36a086e5d
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Updated data types
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2020-11-17 16:50:36 +00:00 |
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Richard Davey
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96be7f6e6d
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Destroy Render Targets too
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2020-11-17 16:19:48 +00:00 |
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Richard Davey
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842b984b46
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Update CanvasRenderer.js
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2020-11-17 16:19:14 +00:00 |
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Richard Davey
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60c7d8a2e9
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New classes property, new event handling system and removed un-used methods
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2020-11-17 14:10:06 +00:00 |
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Richard Davey
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2c88b8935b
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Auto-boot and set isPostFX
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2020-11-17 14:09:47 +00:00 |
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Richard Davey
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599213d211
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New isPostFX property, listen to events and don't create projection matrix unless needed
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2020-11-17 14:09:27 +00:00 |
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Richard Davey
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629eefb7d5
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Now extends event emitter, new events and new isBooted property
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2020-11-17 14:09:02 +00:00 |
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Richard Davey
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477cde3548
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New WebGL Renderer events
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2020-11-17 14:08:23 +00:00 |
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Richard Davey
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9cf67722ec
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Don't forget to reset the viewport
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2020-11-16 17:52:11 +00:00 |
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Richard Davey
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2008d3b880
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Added popFBO parameters and setViewport parameter
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2020-11-16 17:43:04 +00:00 |
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Richard Davey
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f5f20db048
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Don't batch if no pipeline
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2020-11-16 17:08:50 +00:00 |
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Richard Davey
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dbe57303ed
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Defs update
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2020-11-16 15:46:40 +00:00 |
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Richard Davey
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8c996b4697
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Added setPost, isCurrentPost, removed setCameraPipeline
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2020-11-16 15:46:34 +00:00 |
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Richard Davey
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c12b4cff3f
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Swizzle RGB
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2020-11-16 15:45:45 +00:00 |
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Richard Davey
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9cfa8f5039
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Added option to clear bind target
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2020-11-15 17:49:29 +00:00 |
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Richard Davey
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5062c97784
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Added copyToGame method to finalise fbo to renderer
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2020-11-15 17:32:37 +00:00 |
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Richard Davey
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ce0b9d94c5
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Added option to clear frame before copy
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2020-11-15 12:53:33 +00:00 |
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Richard Davey
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b82ae856b6
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Update Single.vert
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2020-11-14 17:58:09 +00:00 |
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Richard Davey
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314a0bbf4e
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Added ability to bind and draw to a target.
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2020-11-14 17:58:00 +00:00 |
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Richard Davey
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d87cf4e915
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Always pop and reset!
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2020-11-13 18:03:03 +00:00 |
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Richard Davey
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d07b2fc811
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Lots more documentation added
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2020-11-13 17:46:05 +00:00 |
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Richard Davey
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bbbb49f4b5
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Handy references
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2020-11-13 17:31:27 +00:00 |
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Richard Davey
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701ad1fa15
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ColorMatrix alpha support and viewport setting
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2020-11-13 17:31:17 +00:00 |
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Richard Davey
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7458031140
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Updated shaders
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2020-11-13 17:31:00 +00:00 |
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Richard Davey
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94836b1c88
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Handle pre-mult alpha properly
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2020-11-13 17:30:21 +00:00 |
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Richard Davey
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691b680e36
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Added JSDocs and fixed boot sequence
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2020-11-13 15:54:49 +00:00 |
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Richard Davey
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cf275b44d6
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Added all JSDocs
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2020-11-13 15:54:36 +00:00 |
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Richard Davey
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6a97fe6889
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Lots of handy methods added and fixed vertices
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2020-11-13 14:20:26 +00:00 |
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Richard Davey
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2d3248025a
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Lots of tidying up, added blend methods
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2020-11-13 14:20:07 +00:00 |
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Richard Davey
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cfce8062e6
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Call the new camera methods
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2020-11-13 14:19:55 +00:00 |
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Richard Davey
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985b614c65
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Return the freshly bound fbo
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2020-11-13 14:19:42 +00:00 |
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Richard Davey
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dbdac4f102
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Better method names
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2020-11-13 14:19:30 +00:00 |
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Richard Davey
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d7a0bddfcb
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Handled in batchQuad method
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2020-11-13 14:19:12 +00:00 |
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Richard Davey
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bddfd707fc
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Added preBatchCamera and postBatchCamera and the rest of the Utility methods
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2020-11-13 14:18:57 +00:00 |
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Richard Davey
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b019c6f889
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Added onDraw
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2020-11-12 18:10:07 +00:00 |
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Richard Davey
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53180cc748
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Updated shaders
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2020-11-12 18:09:54 +00:00 |
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Richard Davey
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724310f147
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Removed draw method
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2020-11-12 18:09:44 +00:00 |
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Richard Davey
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6dc07dad3e
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Added ColorMatrix class and proper verts
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2020-11-12 18:09:37 +00:00 |
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Richard Davey
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d50afad9e5
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Testing new util methods
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2020-11-12 18:09:21 +00:00 |
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Richard Davey
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a6ba0539de
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Update PostFXPipeline.js
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2020-11-11 17:47:24 +00:00 |
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Richard Davey
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c60b4f580c
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Fixed draw mode, shader binding and testing new draw
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2020-11-11 17:47:20 +00:00 |
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Richard Davey
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8ef9f36370
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Fixed missing property
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2020-11-11 17:46:58 +00:00 |
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Richard Davey
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9235b7a695
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Add Utility Pipeline and copyFrames method
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2020-11-11 17:46:44 +00:00 |
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Richard Davey
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1ff6b0dce5
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Expose Utility Pipeline
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2020-11-11 17:46:28 +00:00 |
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Richard Davey
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b9cc4bfb5b
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Create UtilityPipeline.js
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2020-11-11 17:46:03 +00:00 |
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Richard Davey
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752fccbf16
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Added w/h, comment out draw for now
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2020-11-11 17:45:58 +00:00 |
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Richard Davey
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741f5f4e27
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Added outFragCoord
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2020-11-11 17:45:43 +00:00 |
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Richard Davey
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c07283ceab
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Tidy up shader code
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2020-11-11 09:39:33 +00:00 |
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Richard Davey
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d677b57ee4
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Added new utility shaders
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2020-11-11 09:35:02 +00:00 |
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Richard Davey
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8e7171ca79
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Use fbo stack and free-up callback hooks
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2020-11-10 17:26:56 +00:00 |
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Richard Davey
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6d56ee01af
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Update BitmapMask.frag
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2020-11-10 17:26:33 +00:00 |
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Richard Davey
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7ba1b132ab
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Added rebind function, to reset the shader attributes.
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2020-11-10 15:50:51 +00:00 |
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Richard Davey
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6e115e4e04
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Call rebind function
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2020-11-10 15:50:30 +00:00 |
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Richard Davey
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47009779fb
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Hard-code the topology
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2020-11-10 15:50:17 +00:00 |
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Richard Davey
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84f6849ad6
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Fixed Bitmap Mask
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2020-11-10 14:33:28 +00:00 |
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