Commit graph

6932 commits

Author SHA1 Message Date
Richard Davey
ad5fc69aab Tidied up generateTexture and added default origins 2017-08-17 03:15:15 +01:00
Richard Davey
d8991c5bc5 Added Body.updateCallback 2017-08-17 03:15:02 +01:00
Richard Davey
a481f75e31 Split up parent and gameObject defines so it's clearer and more useful 2017-08-17 02:32:08 +01:00
Richard Davey
7ed21b1acb Removed dead code and named the walls 2017-08-17 02:07:03 +01:00
Richard Davey
dac6228672 TileSprite now uses GetPowerOfTwo function to save some lines of code 2017-08-17 02:05:41 +01:00
Richard Davey
b0a1b54407 setOrigin needs to be called after setSize 2017-08-17 02:01:24 +01:00
Richard Davey
ca4536a7ca Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-17 01:56:46 +01:00
Richard Davey
64dafcca35 Fixed width and height properties for Dynamic Bitmap Text 2017-08-17 01:56:43 +01:00
Felipe Alfonso
b6ed58b93f Fix for tile sprite 2017-08-16 21:54:52 -03:00
Richard Davey
d6fb8d7760 Added setBounds helper method 2017-08-17 01:21:12 +01:00
Richard Davey
d05bd40656 Added SetGameObject component and setSize to Offset 2017-08-17 01:21:01 +01:00
Richard Davey
24b88c2be9 Removed setGameObject method 2017-08-17 01:20:40 +01:00
Richard Davey
1fe9a658e7 Fixed bug that stopped it rendering. Also added in new color data component. 2017-08-17 01:20:15 +01:00
Richard Davey
15a749d8ea Added showBody and showVelocity as config options 2017-08-16 23:14:30 +01:00
Richard Davey
67cba936da World now takes a config object. Cleaner and many more options now supported. 2017-08-16 22:51:46 +01:00
Richard Davey
579489d47a Fixed Rectangle inflate. Now deflates with negative values too. 2017-08-16 22:26:14 +01:00
Richard Davey
08eb2d0895 Removed scrollFactor fix, not needed. 2017-08-16 22:10:56 +01:00
Richard Davey
28964e5452 Moved Offset support into component 2017-08-16 22:10:43 +01:00
Richard Davey
a1cc024e5e setAvsB and setBvsA 2017-08-16 22:10:19 +01:00
Richard Davey
898348a177 Added zoom in and zoom out ability to the Camera key controls 2017-08-16 22:10:04 +01:00
Richard Davey
43d470ede7 Now renders the body velocity to the debug graphic 2017-08-16 20:08:05 +01:00
Richard Davey
2b7c12cd75 Added new Debug component and fixed the body offset issue 2017-08-16 19:31:59 +01:00
Richard Davey
61c12e7e0f Added setDisplaySize method 2017-08-16 19:03:58 +01:00
photonstorm
1f3ae30237 Working through the debug layer. 2017-08-16 17:27:15 +01:00
photonstorm
2d4a730f13 Start of the debug graphics object. 2017-08-16 17:16:23 +01:00
photonstorm
65ebfe719a Axis passed in from the Solver. 2017-08-16 17:16:15 +01:00
photonstorm
35c667ef33 setCollideCallback added to the Collides component. 2017-08-16 17:15:58 +01:00
photonstorm
000eae4d7d Axis added to the Collide Event 2017-08-16 17:15:45 +01:00
photonstorm
15f60a7289 Body debug and collision callbacks added 2017-08-16 17:15:35 +01:00
photonstorm
dbc1298752 Moved access of game property to sys.game to keep it inline with the Injection Map. 2017-08-16 17:15:12 +01:00
photonstorm
c893c5cb93 Body.reset and Body.destroy added. 2017-08-16 16:30:38 +01:00
photonstorm
8a71a2178c Added Collide event into the world. 2017-08-16 16:30:28 +01:00
photonstorm
01a6592308 Sayonara 2017-08-16 14:16:41 +01:00
photonstorm
763b772aed Farewell checksum?! 2017-08-16 14:12:58 +01:00
photonstorm
244e6535b5 Body.id was never being assigned, which caused the spatial hash checks to fail, leading to all kinds of weird results. Hours spent debugging this, only for it to be something so simple *facepalm* 2017-08-16 14:03:10 +01:00
Felipe Alfonso
ff9534a14a Added higher threshold for warning emission on shader linking and validation 2017-08-16 08:57:46 -03:00
Richard Davey
51670f5d26 Lots of new World helpers 2017-08-16 01:20:35 +01:00
Richard Davey
e64981c51d Added Gravity component and new ImpactBody helper class 2017-08-16 00:30:12 +01:00
Richard Davey
fe2f82c229 Updated Camera.Ignore so it works with the canvas renderer as well 2017-08-15 23:51:37 +01:00
Richard Davey
36cde5c6a2 Merge branch 'master' of https://github.com/photonstorm/phaser 2017-08-15 23:39:28 +01:00
Richard Davey
cc781c5ee2 Lots of updates to Impact physics system
New Sprite and Image handlers with helper methods.
Updated motion, world and new Factory class.
2017-08-15 23:38:35 +01:00
Richard Davey
8cf216a530 New PhysicsManager Scene system 2017-08-15 23:37:56 +01:00
Richard Davey
b769e2cb3d Removed game argument and added boot method 2017-08-15 23:37:38 +01:00
Richard Davey
1e6659b2ef Added physics to the injection map 2017-08-15 23:37:00 +01:00
Richard Davey
dd68b6a79b Added PhysicsManager and tidied things up 2017-08-15 23:36:46 +01:00
Richard Davey
13a240789f Removed all helper methods (moved to Components) and tidied up debug 2017-08-15 23:36:28 +01:00
Richard Davey
2d693a3af0 New Impact Body components 2017-08-15 23:36:00 +01:00
Richard Davey
7670ec50bb Derive game instance from Scene 2017-08-15 23:35:35 +01:00
Richard Davey
562eb4ab1a All GameObjects now have a physics body property (which is null by default) 2017-08-15 23:35:16 +01:00
Richard Davey
0a1e4e09cf Added physics game config getter 2017-08-15 23:34:39 +01:00