Felipe Alfonso
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70802cedcb
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upload to GPU graphics
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2017-05-10 23:52:32 -03:00 |
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Felipe Alfonso
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f84f4e626c
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Graphics canvas texture generation
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2017-05-10 21:24:57 -03:00 |
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Felipe Alfonso
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8be3ee40c9
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Graphics Emtpy Texture generation
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2017-05-10 20:36:11 -03:00 |
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Felipe Alfonso
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946266d715
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Render to texture
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2017-05-08 18:03:18 -03:00 |
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Felipe Alfonso
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6511b4b0d5
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Internal Transform Stack for Graphics
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2017-05-08 17:13:48 -03:00 |
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photonstorm
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8264351f75
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Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc.
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2017-04-26 16:03:22 +01:00 |
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Richard Davey
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929d6fc8ef
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Enforced GameObjects to specify their type (a string based const)
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2017-04-13 00:05:12 +01:00 |
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Felipe Alfonso
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581fdb50ee
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RenderTarget added to renderable game objects
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2017-04-11 10:15:38 -03:00 |
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Felipe Alfonso
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b755fe06b9
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Removed RenderPass
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2017-04-05 11:23:34 -03:00 |
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Richard Davey
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336ea77587
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Fixed GO extends.
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2017-04-05 02:10:48 +01:00 |
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Richard Davey
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08d0398f52
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Fixed Graphics.strokeLineShape
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2017-03-31 02:34:43 +01:00 |
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Richard Davey
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47e6cff967
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Added Graphics.fillPoint, fillPointShape and lineBetween methods.
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2017-03-30 01:47:15 +01:00 |
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Richard Davey
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709819d601
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Fixed triangle properties.
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2017-03-30 00:45:17 +01:00 |
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Richard Davey
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7ef33d005b
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Added ability to pass Geometry directly to the Graphics methods.
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2017-03-30 00:45:17 +01:00 |
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Richard Davey
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3b79c2cf52
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Added default lineStyle alpha value.
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2017-03-29 16:05:05 +01:00 |
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Richard Davey
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18fa6292a6
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Graphics objects now just take a config object, not a position.
Graphics objects can set default stroke and fill styles, which are re-applied after a clear.
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2017-03-29 15:06:06 +01:00 |
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Felipe Alfonso
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3e8e6141c8
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Added render pass component to renderable game objects
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2017-03-28 15:16:02 -03:00 |
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Richard Davey
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7a6b643e99
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Make Graphics methods chainable.
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2017-03-19 23:07:41 +00:00 |
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Felipe Alfonso
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d0de931c93
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per point coloring for line rendering
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2017-03-15 16:23:10 -03:00 |
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Felipe Alfonso
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400b18b5ce
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Fixed bug on ShapeBatch with corner wrapping to the first element. Also added lineWidthTo and moveWidthTo allowing easy creation of trails
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2017-03-14 19:13:31 -03:00 |
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Felipe Alfonso
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7eeb8d5d30
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transform checks for setter functions also removed old bitmap text
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2017-03-08 20:49:44 -03:00 |
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Felipe Alfonso
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b8f0b3357d
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Added fillTriangle and strokeTriangle to Graphics Game Object
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2017-03-07 21:51:09 -03:00 |
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Richard Davey
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0ba77e5970
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Swapped to using the math const and tidied up eslint errors.
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2017-03-02 02:18:04 +00:00 |
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Felipe Alfonso
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06a0a61fcc
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Line rendering for webgl on Graphics Game Object
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2017-03-01 21:40:03 -03:00 |
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Felipe Alfonso
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fdc627fb92
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Fixed overflowing buffer on Graphics webgl renderer
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2017-03-01 20:23:46 -03:00 |
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Felipe Alfonso
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ac9d8ff44f
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Fill canvas rendering on WebGL for Graphics GO
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2017-03-01 18:08:10 -03:00 |
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Felipe Alfonso
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a70ee2e22a
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Update command list for graphics rendering
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2017-03-01 14:30:04 -03:00 |
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Felipe Alfonso
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2490507ffa
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Graphics canvas rendering
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2017-02-28 18:12:14 -03:00 |
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Felipe Alfonso
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ad07334093
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Path rendering routines
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2017-02-28 13:52:09 -03:00 |
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Felipe Alfonso
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c30a95cb01
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Graphics Game Object base
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2017-02-28 11:49:39 -03:00 |
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