Richard Davey
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665b295c3b
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Restructured the Scene folder and moved the plugins and components around
Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
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2017-08-18 01:42:14 +01:00 |
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Richard Davey
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b769e2cb3d
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Removed game argument and added boot method
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2017-08-15 23:37:38 +01:00 |
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photonstorm
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40952d633d
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You can now call this.add.tween and this.make.tween as proxies to the TweenManager.
Removed TweenManager local Events dispatcher.
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2017-08-11 13:22:41 +01:00 |
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Felipe Alfonso
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71e1206f89
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Light Layer working on screen space
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2017-08-03 19:55:20 -04:00 |
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Felipe Alfonso
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b0c578477d
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Light layer setup
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2017-08-02 23:06:13 -04:00 |
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photonstorm
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c152156da2
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Zone now working again and useful for interactive hit areas not bound to Sprites or other GOs.
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2017-07-27 17:40:15 +01:00 |
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photonstorm
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d804e056ed
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Renaming from State to Scene internally.
This is one monster update.
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2017-07-14 14:50:51 +01:00 |
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Richard Davey
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cbbe152382
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Fixed issue with Tint array being copied to the prototype
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2017-07-05 01:21:47 +01:00 |
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photonstorm
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991ab2576d
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Broke the lists apart into DisplayList and UpdateList, as the vast majority of Game Objects don't ever need to have their preUpdate methods called as they are empty.
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2017-07-04 16:44:16 +01:00 |
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Richard Davey
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f770712c2a
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Huge refactoring of States, plugins and object factories
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2017-07-04 01:59:31 +01:00 |
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