Commit graph

194 commits

Author SHA1 Message Date
Richard Davey
65ce4928d9 Expanded multi-atlas support in the Loader. Fixing ESLint errors too. 2016-10-11 19:50:36 +01:00
photonstorm
775dee029d Added Loader.multiatlas - for multi-atlas textures. 2016-10-11 16:48:12 +01:00
photonstorm
ce3308ea1d Hooking the Loader and Cache into the new Texture Manager. 2016-10-11 14:52:17 +01:00
Richard Davey
bb452e2b4e Merge pull request #2763 from arefiev/skip-frames-in-spritesheets
Add a parameter to load.spritesheet which tells it how many frames to…
2016-09-26 20:44:17 +01:00
Richard Davey
0d1d4f048f Updated docs. 2016-09-21 23:08:48 +01:00
Richard Davey
fb1ea7a01e Updated documentation. 2016-09-21 22:59:20 +01:00
Richard Davey
f3c5b7a0bc TS defs update. 2016-09-20 02:03:00 +01:00
Richard Davey
6bd0ab6a8c Updated jsdocs and jshint fixes. 2016-09-20 01:48:30 +01:00
Felipe Alfonso
d0c23c15b5 Merge branch 'dev' into texture-compression-webgl
Conflicts:
	src/pixi/renderers/webgl/WebGLRenderer.js
2016-09-19 20:19:24 -03:00
Mikhail Arefiev
e3b8071d43 Add a parameter to load.spritesheet which tells it how many frames to skip. Good when you have huge PNGs with multiple spritesheets in each. 2016-09-20 01:50:11 +03:00
Richard Davey
e49151877b jshint fixes. 2016-09-19 22:28:25 +01:00
photonstorm
ad0e4aca2e Large batch of jshint fixes. 2016-08-25 13:03:41 +01:00
Felipe Alfonso
ce9e9fbd6c Dynamic loading of compressed textures. 2016-08-07 17:47:55 -04:00
Felipe Alfonso
5ce4643dfa Compressed textures are able to upload to GPU 2016-08-01 19:40:35 -04:00
Felipe Alfonso
100aa413bf Texture loading depending on webgl extensions included default truecolor 2016-08-01 16:27:39 -04:00
Felipe Alfonso
0cbe8969d1 Merge branch 'dev' into texture-compression-webgl 2016-07-28 23:04:27 -04:00
Richard Davey
24368ef8d7 Docs update. 2016-07-29 03:39:51 +01:00
Felipe Alfonso
8960cf26d7 texture meta data parsed and saved in cache 2016-07-28 21:33:31 -04:00
Felipe Alfonso
1b9f25b820 texture binary loading. 2016-07-28 18:42:46 -04:00
Richard Davey
cff28860fa The Loader.headers object has a new property requestedWith. By default this is set to false, but it can be used to set the X-Requested-With header to XMLHttpRequest (or any other value you need). To enable this do this.load.headers.requestedWith = 'XMLHttpRequest' before adding anything to the Loader #2398 2016-07-20 12:45:11 +01:00
Boniatillo.com
881dca3cc5 Fix jsdoc: change to #audioSprite
The Phaser.Loader.audioSprite method is using #audiosprite in its jsdoc. Here it is changed to #audioSprite.
2016-07-19 08:41:39 -04:00
Richard Davey
50434375a1 Tidy up formatting for #2585 2016-06-21 22:00:59 +01:00
Stoneman1
4861df4b66 Added file type mappings to accept headers. 2016-06-21 18:05:56 +03:00
photonstorm
a2d145a43d When the Loader loads audio via the Audio tag, instead of Web Audio, it used to use Phaser.GAMES[_this.game.id].load as the callback handler, which would stop it from working if you had multiple Loaders set-up within Phaser. It now uses a local reference to _this instead (thanks @SBCGames #2435) 2016-04-18 16:44:28 +01:00
photonstorm
257a22b170 When loading Video with the asBlob argument set it now uses a 'blob' type for the XHR loader, and doesn't cast the resulting file as a Blob upon load. This fixes loading videos as blobs on Chrome for Android (thanks @JuCarr #2433) 2016-04-18 16:17:27 +01:00
photonstorm
f40cfbe2ae 2015 - 2016. 2016-04-04 22:16:16 +01:00
photonstorm
866994743b URI + ? fix. 2016-02-18 14:34:20 +00:00
Rafael Barbosa Lopes
a267e81b26 Doc: Loader.enableParallel is Boolean. 2016-02-04 10:06:12 -02:00
Richard Davey
4e7fad353e Loader.audiosprite is renamed to Loader.audioSprite (the old one still works for legacy reasons) (thanks @epaezrubio #2145) 2016-02-03 23:53:50 +00:00
Richard Davey
92dae1951b Merge pull request #2204 from tfelix/master
Asset packs are now correctly spliced between waiting files.
2016-02-02 16:58:33 +02:00
Richard Davey
1d2d707b32 Merge pull request #2168 from nlotz/dev
fix typos in API docs
2016-02-01 19:01:58 +02:00
Richard Davey
fc5530657d Merge pull request #2236 from milkey-mouse/fix-datauri-error
Fix issue #2234: Errors in getAudioURL() and getVideoURL() when using blob: or data: URIs
2016-02-01 18:51:56 +02:00
Richard Davey
806f93bc84 Merge pull request #2251 from milkey-mouse/fix-404-success
Fix issue #2250: Loader.binary returns success on 404
2016-02-01 18:45:54 +02:00
nexiuhm
1c65c48341 onLoadUpdate now recives the last ( 100 ) update. 2016-01-14 17:09:41 +01:00
Milkey Mouse
d1c4297802 Fix #2250
changes by @mhstar89
2015-12-09 19:54:48 -08:00
Milkey Mouse
0c2e8d8ce9 Implement jackfreak's changes (Issue #2234) 2015-11-30 14:07:22 -08:00
tfelix
734eba7f84 Asset packs are now correctly spliced between waiting files. 2015-11-15 02:48:05 +01:00
nlotz
da45d04a70 fix typos in API docs 2015-10-27 09:10:14 +01:00
photonstorm
5c30a228bb Fixed assignment of TEXTURE_ATLAS_JSON_PYXEL constant (#2050) 2015-09-14 11:23:31 +01:00
Richard Davey
1c7b33107f Merge pull request #2050 from joshpmcghee/dev
Feature: Add support for loading single-layer Pyxel Edit TileMap as an Atlas
2015-09-14 13:21:21 +03:00
Richard Davey
1e7f8dddd9 jsdoc fix. 2015-09-03 00:46:48 +01:00
Josh McGhee
4a19aca212 some cleaning up and documentation polish 2015-09-01 01:03:51 +01:00
Josh McGhee
cbd7265bee cherry pick commits from master. Read: I'm not clever. 2015-09-01 00:57:54 +01:00
Rafael Barbosa Lopes
1485fd110a Updated to use a matching expression instead.
Replaced the booleans with a matching expression. Now, URLs
beginning with the following patterns will be ignored:

- blob:
- data:
- http://
- https://
- //

As suggested by @pnstickne.
2015-08-28 17:19:24 -03:00
Rafael Barbosa Lopes
14632cdfb5 Prevent 'data:' URLs from being prefixed
Fixes an issue where 'data:' URLs may get prefixed by
`#baseURL` and `#path` properties making these URLs invalid.
2015-08-28 15:14:30 -03:00
Richard Davey
8b6d696316 jsdoc fix. 2015-08-26 03:59:18 +01:00
photonstorm
1e88bdda70 Loader.bitmapFont wouldn't automatically set the atlasURL value if just the key was given. 2015-08-25 13:46:28 +01:00
photonstorm
b365ebf570 jshint fix. 2015-08-03 16:45:03 +01:00
photonstorm
d23e5d6eba BitmapText.smoothed is a new boolean property that allows you to set texture smoothing on a bitmap font or not. By default smoothing is always on, but you can turn it off which helps for bitmap fonts created from pixel art style character sets. 2015-07-31 15:58:00 +01:00
photonstorm
c032d57183 Loader.images is a new method that allows you to pass an array of image keys, and optionally the urls, to the Loader and have them all added to the load queue in one go. 2015-07-30 15:01:52 +01:00