samme
|
eeb00c1a92
|
Docs: when to quote fontFamily
Fixes #5076
|
2020-04-04 10:56:52 -07:00 |
|
samme
|
08aaf6231f
|
Docs: fix my math in Transform#rotation
|
2020-03-27 21:18:49 -07:00 |
|
samme
|
a84f7efb45
|
Docs: radian values for Transform#rotation
|
2020-02-27 10:15:44 -08:00 |
|
Richard Davey
|
f5128a428a
|
Fixed Video return type. Fix #5003
|
2020-02-13 12:13:13 +00:00 |
|
Richard Davey
|
0b696ebc74
|
Added MatterJS.BodyType to GameObject.body type. Fix #4962
|
2020-02-04 21:13:44 +00:00 |
|
Richard Davey
|
20fabba0b9
|
Impact Physics is now removed from the core API
|
2020-02-04 14:52:04 +00:00 |
|
Richard Davey
|
e4c158c883
|
Merge pull request #4968 from JasonHK/jsdoc
Fixed `this` return types
|
2020-01-29 11:48:43 +00:00 |
|
Richard Davey
|
72f0395eec
|
Update TransformMatrix.js
Added missing braces.
|
2020-01-29 11:48:11 +00:00 |
|
Richard Davey
|
b8d2a5b792
|
Undef or null
|
2020-01-28 16:13:59 +00:00 |
|
Richard Davey
|
ef641a104f
|
Update Rope.js
|
2020-01-28 12:59:11 +00:00 |
|
Richard Davey
|
7ce48c20de
|
Update Rope.js
|
2020-01-28 12:50:22 +00:00 |
|
Richard Davey
|
ddf535c6c3
|
Rope can now draw vertex debug to a Graphics instance
|
2020-01-28 12:46:35 +00:00 |
|
Richard Davey
|
c357b5e56d
|
Added alignment property
|
2020-01-28 12:46:11 +00:00 |
|
Richard Davey
|
0a4b3e3785
|
Update RopeCanvasRenderer.js
|
2020-01-28 12:46:03 +00:00 |
|
Richard Davey
|
54aebfc842
|
Removed NOOPs and fixed UV projection for vertical atlas frames
|
2020-01-27 15:15:19 +00:00 |
|
Richard Davey
|
4de9d52769
|
Animation.setCurrentFrame will no longer try to call setOrigina or updateDisplayOrigin if the Game Object doesn't have the Origin component, preventing unknown function errors.
|
2020-01-27 14:48:50 +00:00 |
|
Jason Kwok
|
ec25759747
|
Fixed this return types for Phaser.GameObjects.Zone
|
2020-01-26 21:52:37 +08:00 |
|
Jason Kwok
|
8e82f22858
|
Fixed this return types for Phaser.GameObjects.Text
|
2020-01-26 21:43:48 +08:00 |
|
Jason Kwok
|
192e03c932
|
Fixed this return types for Phaser.GameObjects.Sprite
|
2020-01-26 21:36:59 +08:00 |
|
Jason Kwok
|
4578a9e13c
|
Fixed this return types for Phaser.GameObjects.Quad
|
2020-01-26 21:26:34 +08:00 |
|
Jason Kwok
|
fca63274e2
|
Fixed this return types for Phaser.GameObjects.Particles.Zones.EdgeZone
|
2020-01-26 21:21:25 +08:00 |
|
Jason Kwok
|
022fa20673
|
Fixed this return types for Phaser.GameObjects.Particles.EmitterOp
|
2020-01-26 21:18:14 +08:00 |
|
Jason Kwok
|
270f7b33a3
|
Fixed this return types for Phaser.GameObjects.Particles.ParticleEmitterManager
|
2020-01-26 21:15:30 +08:00 |
|
Jason Kwok
|
1fd71ae088
|
Fixed this return types fro Phaser.GameObjects.Particles.ParticleEmitter
|
2020-01-26 21:13:11 +08:00 |
|
Jason Kwok
|
4df2179496
|
Fixed this return types for Phaser.GameObjects.Light
|
2020-01-26 21:06:58 +08:00 |
|
Jason Kwok
|
66e314432c
|
Fixed this return types for Phaser.GameObjects.Group
|
2020-01-26 21:03:57 +08:00 |
|
Jason Kwok
|
494ddf431d
|
Fixed this return types for Phaser.GameObjects.Graphics
|
2020-01-26 21:01:00 +08:00 |
|
Jason Kwok
|
91f1fefd2b
|
Fixed this return types for Phaser.GameObjects.Container
|
2020-01-26 20:50:59 +08:00 |
|
Jason Kwok
|
00818a9c61
|
Fixed this return types for Phaser.GameObjects.Components.TransformMatrix
|
2020-01-26 20:42:58 +08:00 |
|
Jason Kwok
|
c97a59011d
|
Fixed this return types for Phaser.GameObjects.Components.PathFollower
|
2020-01-26 20:36:05 +08:00 |
|
Jason Kwok
|
87bf4bd648
|
Fixed this return types for Phaser.GameObjects.Bob
|
2020-01-26 20:25:26 +08:00 |
|
Jason Kwok
|
401cb81590
|
Fixed this return type for Phaser.GameObjects.DynamicBitmapText
|
2020-01-26 20:16:18 +08:00 |
|
Richard Davey
|
009dad281f
|
Fixed comparison
|
2020-01-24 18:18:06 +00:00 |
|
Richard Davey
|
5022830c7a
|
Added preDestroy handler
|
2020-01-24 18:03:18 +00:00 |
|
Richard Davey
|
bf65d6b577
|
Push to the updateList too
|
2020-01-24 18:01:49 +00:00 |
|
Richard Davey
|
e5f5ed70fe
|
Added support for animations, texture flipping, alignment resetting and tint fill
|
2020-01-24 18:01:40 +00:00 |
|
Richard Davey
|
79357e35ab
|
Support Rope.alpha
|
2020-01-24 15:35:16 +00:00 |
|
Richard Davey
|
2f6921b80f
|
Added horizontal parameter
|
2020-01-24 15:35:08 +00:00 |
|
Richard Davey
|
1463aaaaa1
|
Added horizontal flag and Alpha and Flip components
|
2020-01-24 15:35:00 +00:00 |
|
Richard Davey
|
72c3b55235
|
Testing vertical Rope support
|
2020-01-24 01:58:29 +00:00 |
|
Richard Davey
|
f883cb492a
|
Fixed issue with not enough Rope segments being provided.
Allow to pass in integer to split Rope into.
|
2020-01-20 17:29:11 +00:00 |
|
Richard Davey
|
ade73f28bf
|
Rope updates
|
2020-01-20 16:01:30 +00:00 |
|
Richard Davey
|
57a022db53
|
Always flush, because tri-strip
|
2020-01-17 19:04:16 +00:00 |
|
Richard Davey
|
d5473a4840
|
Added setTintFill method
|
2020-01-17 17:58:50 +00:00 |
|
Richard Davey
|
162b07bd6b
|
Added new Rope Game Object
|
2020-01-17 17:38:06 +00:00 |
|
samme
|
f4c011496c
|
Fix PathFollower always at end of path
|
2020-01-16 14:44:26 -08:00 |
|
Richard Davey
|
4a6b2087f7
|
Fixed internal callback handlers
|
2020-01-15 12:45:59 +00:00 |
|
Richard Davey
|
ff65e69cd1
|
Changed copyright date to 2020
|
2020-01-15 12:07:09 +00:00 |
|
Richard Davey
|
e1a6214c9b
|
A DOMElement will now set the display mode to 'none' during its render if the Scene in which it belongs is no longer visible.
|
2020-01-15 11:15:23 +00:00 |
|
Richard Davey
|
867a11b30b
|
DOMElement has a new private method handleSceneEvent which will handle toggling the display setting of the element when a Scene sleeps and wakes. A DOM Element will now listen for the Scene sleep and wake events. These event listeners are removed in the preDestroy method.
|
2020-01-15 11:15:09 +00:00 |
|