Richard Davey
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ae4c45f14a
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Fixed renderer so it draws multi tileset isometric tiles properly
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2020-10-11 23:05:08 +01:00 |
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Svipal
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5fd854fd26
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fixed dynamic layer
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2020-09-19 11:45:46 +02:00 |
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Svipal
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299f83c13d
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fixed conflicts
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2020-09-19 10:56:05 +02:00 |
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svipal
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79fe9abc6e
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finished updating culling system
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2020-09-18 17:16:52 +02:00 |
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Richard Davey
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6a966e3f3b
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Removed interpolationPercentage parameter from all render methods, as it has never been used.
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2020-09-14 15:33:58 +01:00 |
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Richard Davey
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951457c881
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As a result of the change to the shader, all uses of the WebGL Util function getTintAppendFloatAlphaAndSwap have been replaced with getTintAppendFloatAlpha instead.
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2020-09-14 15:02:13 +01:00 |
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Richard Davey
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d198818d80
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Game Objects now call the new Pipeline Manager methods directly
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2020-09-09 13:05:18 +01:00 |
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Svipal
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809d0b7495
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merged master
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2020-08-09 13:13:09 +02:00 |
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Svipal
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241d4193e8
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let's try again
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2020-08-09 12:33:52 +02:00 |
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Svipal
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b4a1473fea
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test
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2020-08-09 12:13:29 +02:00 |
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Richard Davey
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f89d53ca0d
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Update DynamicTilemapLayerWebGLRenderer.js
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2020-07-16 17:43:14 +01:00 |
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svipal
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5911b94d35
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Revert "clean up"
This reverts commit 854589ddbe .
woops
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2020-04-10 20:55:31 +02:00 |
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svipal
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854589ddbe
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clean up
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2020-04-10 20:40:52 +02:00 |
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Svipal
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8665e08f13
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refactored things so that there is no more switching at runtime depending on orientation
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2020-04-03 19:36:13 +02:00 |
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Svipal
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cec71a85ea
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added hexagonal support
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2020-03-21 10:19:03 +01:00 |
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Svipal
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a7d4816564
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added staggered support
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2020-03-14 10:11:04 +01:00 |
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svipal
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a40ff084f9
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Update DynamicTilemapLayerWebGLRenderer.js
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2020-02-08 15:25:51 +01:00 |
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Svipal
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dc330aaf4a
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linted everything
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2020-02-06 11:02:44 +01:00 |
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Svipal
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a8b60cf946
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fixed dynamic layer rendering
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2020-02-04 04:57:28 +01:00 |
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Richard Davey
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ff65e69cd1
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Changed copyright date to 2020
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2020-01-15 12:07:09 +00:00 |
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Alex
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77dc14ee2f
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Changed tile getTint function to use getTintAppendFloatAlphaAndSwap
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2019-12-29 21:46:50 -05:00 |
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Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Stuart Lindstrom
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526067f7b6
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Fix #4104
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2018-10-09 14:34:47 -04:00 |
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Richard Davey
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e05f7c7ed0
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Dynamic Tilemap Layers now support multiple tilesets per layer
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2018-09-27 13:09:08 +01:00 |
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Richard Davey
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32bd01daba
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If you used a scaled Dynamic Tilemap Layer and rotated or flipped tiles, the tiles that were rotated or flipped would be positioned incorrectly in WebGL. Fix #3778
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2018-09-26 16:49:18 +01:00 |
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Richard Davey
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25f8d29659
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If you used a RenderTexture as a tileset then Dynamic Tilemap Layers would render the tiles inversed on the y-axis in WebGL. Fix #4017
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2018-09-26 16:32:27 +01:00 |
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Richard Davey
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ae46e11e35
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Skip processing if no tiles
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2018-08-03 18:56:52 +01:00 |
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Richard Davey
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f540d03346
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Removed un-needed checks (willRender handles it now)
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2018-08-01 16:03:58 +01:00 |
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Richard Davey
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a8fa98e39b
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Skip all rendering if alpha <= 0
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2018-07-12 15:31:00 +01:00 |
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Richard Davey
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5fdf51ce59
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Using direct pipeline calls
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2018-07-02 13:32:56 +01:00 |
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Richard Davey
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5a0fe89a7e
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Swap _id to id
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2018-06-23 12:26:39 +01:00 |
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Richard Davey
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747f09af86
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jsdoc fixes
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2018-03-28 15:04:09 +01:00 |
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Richard Davey
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e1554c34d6
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eslint fixes
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2018-02-16 18:07:49 +00:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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e8c12d164b
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Added and updated jsdocs
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2018-02-07 23:40:59 +00:00 |
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Richard Davey
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10193c181a
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Fixed require paths.
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2018-02-07 17:10:01 +00:00 |
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Richard Davey
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89fe7123e1
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Moved to its own top-level folder.
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2018-02-07 16:29:48 +00:00 |
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