Richard Davey
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4c2d3e3cff
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setTextureZero will now set isTextureClean to false
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2022-08-24 13:56:12 +01:00 |
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Richard Davey
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9bc8826684
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Specify the canvas is for drawing, not reading
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2022-08-18 18:01:45 +01:00 |
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samme
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54d12080eb
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Docs: fix the mipmapFilter example code
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2022-05-09 09:44:09 -07:00 |
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Richard Davey
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59fbcc5ca3
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
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Andy Mikulski
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6108414b75
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WebGLSnapshot: Support custom rendering contexts
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2022-01-26 15:02:59 -07:00 |
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Richard Davey
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c37da11d36
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pma is essential - to hell with Firefox!
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2021-11-08 21:51:08 +00:00 |
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Richard Davey
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2efa08d3db
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Testing pma off
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2021-11-08 18:49:48 +00:00 |
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Richard Davey
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c1c8e5d12b
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The WebGLRenderer.createTextureFromSource method has a new optional boolean parameter forceClamp that will for the clamp wrapping mode even if the texture is a power-of-two.
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2021-10-14 18:45:28 +01:00 |
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Richard Davey
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01beb898b3
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The WebGLRenderer.createTextureFromSource method now accepts the CompressedTextureData data objects and creates WebGL textures from them.
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2021-10-06 18:47:35 +01:00 |
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Richard Davey
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234ba03b35
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Update WebGLRenderer.js
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2021-10-05 18:36:50 +01:00 |
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Richard Davey
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f376958ca1
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Added getCompressedTextureName method
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2021-10-05 18:30:17 +01:00 |
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Richard Davey
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7bdb9d672f
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Added supportsCompressedTexture method
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2021-10-05 17:04:44 +01:00 |
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Richard Davey
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573dd3a14d
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Added getCompressedTextures method
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2021-10-05 16:48:42 +01:00 |
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Vladislav Forsh
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670a66c697
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Improve types for WebGL texture compression support
(cherry picked from commit 5626acffec17c6b4d66c78b8e0aa52e5cfcd8478)
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2021-04-13 13:19:24 +03:00 |
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Richard Davey
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a95c34ce92
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WebGLRenderer.deleteTexture will now run resetTextures(true) first, incase the requested texture to be deleted is currently bound. Previously, it would delete the texture and then reset them.
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2021-02-17 13:10:10 +00:00 |
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Richard Davey
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c5cbb413d2
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You can now set the boolean preserveDrawingBuffer in the Game Config (either directly, or in the Render Config). This is passed to the WebGL context during creation and controls if the buffers are automatically cleared each frame or not. The default is to clear them. Set to true to retain them.
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2021-02-04 15:58:41 +00:00 |
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Richard Davey
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a765b7edfc
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WebGLRenderer.isTextureClean is a new boolean property that tracks of all of the multi-textures are in a clean 'default' state, to avoid lots of gl texture binds and activations during a Scene restart or destruction process.
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2021-01-04 15:49:39 +00:00 |
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Richard Davey
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519afd031b
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Fixed Camera Fade Effect check. Fix #5438
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2020-12-11 11:29:16 +00:00 |
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Richard Davey
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69f4a6d8fb
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Added getAspectRatio method
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2020-12-11 11:05:20 +00:00 |
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Richard Davey
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11990bccb4
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Added global projection matrix back and removed events
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2020-12-11 10:26:15 +00:00 |
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Richard Davey
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7acbd816f3
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Added new Projection Update event and respond to it
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2020-12-10 18:07:25 +00:00 |
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Richard Davey
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f1dbea4ead
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beginCapture can accept dimensions. Reset scissor enables even if same size. Always set drawing height.
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2020-12-10 16:55:00 +00:00 |
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Richard Davey
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197aa9df0f
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Update WebGLRenderer.js
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2020-12-09 15:55:02 +00:00 |
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Richard Davey
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5f279bf4a4
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Added RenderTarget, begingCapture, endCapture, resetScissor and resetViewport
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2020-12-08 17:37:59 +00:00 |
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Richard Davey
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402e6d23b1
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Testing making the pipeline responsible for setting the buffer to cut down on potential points of failure
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2020-12-04 18:06:16 +00:00 |
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Richard Davey
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08b304372c
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Made the Render Events global, not WebGL specific and allowed Canvas Renderer to emit them too
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2020-12-04 15:07:26 +00:00 |
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Richard Davey
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3149bb5dfa
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JSDoc fix
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2020-11-26 14:19:29 +00:00 |
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Richard Davey
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a0a32f45e5
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Using a Bitmap Mask and a Blend Mode in WebGL would reset the blend mode when the mask was rendered, causing the Game Object to have no blend mode. Fix #5409
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2020-11-26 10:14:13 +00:00 |
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Richard Davey
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3f511a73cd
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Replace integer[] with number[]
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2020-11-23 10:23:10 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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6f6fbadfdd
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Don't adjust viewport unless needed
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2020-11-19 16:40:07 +00:00 |
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Richard Davey
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916bfa78b2
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Missing flush
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2020-11-18 10:26:44 +00:00 |
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Richard Davey
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629eefb7d5
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Now extends event emitter, new events and new isBooted property
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2020-11-17 14:09:02 +00:00 |
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Richard Davey
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2008d3b880
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Added popFBO parameters and setViewport parameter
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2020-11-16 17:43:04 +00:00 |
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Richard Davey
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c12b4cff3f
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Swizzle RGB
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2020-11-16 15:45:45 +00:00 |
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Richard Davey
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cfce8062e6
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Call the new camera methods
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2020-11-13 14:19:55 +00:00 |
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Richard Davey
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92eca8d3d2
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Use the new Camera post pipeline feature
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2020-11-06 15:35:29 +00:00 |
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Richard Davey
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554e9214e0
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Smaller error
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2020-11-06 11:46:06 +00:00 |
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Richard Davey
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6e90d8ed59
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Corrected docs and resetTextures
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2020-11-06 11:42:25 +00:00 |
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Richard Davey
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02bde43772
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Added fboStack, pushFramebuffer, popFramebuffer and resetTextures parameter
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2020-11-06 10:19:26 +00:00 |
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Richard Davey
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d3c70002ea
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Removed use of _tempMatrix from all renderers
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2020-11-06 09:44:29 +00:00 |
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Richard Davey
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883402da8a
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Added forceZero method and used it
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2020-11-05 10:50:40 +00:00 |
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Richard Davey
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f94e7b4f75
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Set dimensions before resizing. Validate gl objects before deleting them.
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2020-11-04 18:01:39 +00:00 |
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Richard Davey
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5dbec83a8b
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Using new Camera Pipeline (renderTexture todo)
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2020-10-30 17:50:19 +00:00 |
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Richard Davey
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4badd54160
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Added resetProgram and changed return values
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2020-10-29 14:40:33 +00:00 |
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Richard Davey
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a5d6016e64
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Move sequence so the renderer is clean
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2020-10-27 18:06:13 +00:00 |
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Richard Davey
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7b5d6076b2
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Added max size value
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2020-10-27 14:41:43 +00:00 |
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Richard Davey
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f50560eba8
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The WebGLRenderer.getMaxTextures method has been removed. This is no longer needed as you can use the WebGLRenderer.maxTextures property instead.
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2020-10-27 14:36:43 +00:00 |
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Richard Davey
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59a215d643
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* Types.Core.PipelineConfig is a new configuration object that you can set in the Game Config under the pipeline property. It allows you to define custom WebGL pipelines as part of the Game Config, so they're automatically installed and ready for use by all Scenes in your game. You can either set the pipeline object, or set it under the render sub-config.
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2020-10-27 13:44:58 +00:00 |
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Richard Davey
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4ebdc637a9
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Tidied up method flow
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2020-10-27 12:25:53 +00:00 |
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