Commit graph

18965 commits

Author SHA1 Message Date
Dmitry Omelchenko
b84ee33cc2 add letter spacing 2023-05-13 04:50:37 +03:00
William Pederzoli
f89ea401d5 add proper key value to scale width and height 2023-05-11 20:36:27 +02:00
Charlie Schwabacher
bb2a156586
avoid TypeError in addSpriteSheet method of TextureManager 2023-05-09 17:10:52 -07:00
samme
c3335db081 Docs: Tilemap#createFromObjects description 2023-05-04 16:38:39 -07:00
samme
1149ad2fc5 Docs: particleX and particleY are updatable ops 2023-05-04 16:32:38 -07:00
Dalibor Trampota
5b9344020a Revert "dist"
This reverts commit 8a8a05d57f.
2023-05-02 09:59:13 +02:00
samme
b70e353d49 Fix copying from the other Tiled object custom properties format
Fixes #6391
2023-05-01 11:30:44 -07:00
Dalibor Trampota
8a8a05d57f dist 2023-05-01 19:46:49 +02:00
Dalibor Trampota
0ac9d48686 Fixes drawing hexagonal tilemaps 2023-05-01 19:39:32 +02:00
Richard Davey
8c44dffcc7 Create CHANGELOG-v3.60.1.md 2023-04-19 17:58:52 +01:00
Richard Davey
ed180bcc44 Particle.scaleY would always be set to the scaleX value, even if given a different one within the config. It will now use its own value correctly. 2023-04-19 17:58:48 +01:00
Richard Davey
d5b0b9c9c4 Preparing for 3.60.1 2023-04-19 17:58:38 +01:00
Emil Schnedler Vad
0d06b87c9e BitmapText now reset texture unit on flush 2023-04-19 15:37:17 +02:00
Jay Kim
745fb79aad
fix: Crash in PutTileAt
If mutliple layer exists in tilemap and tilesets were added in each layers, calling putTileMap crashes the game because it tries to get tileset from its layers' own tileset array. Because tile index were gotten from tilemap.tiles, its index differ from index in layer specific tileset array.
2023-04-15 16:48:24 +09:00
Jay Kim
064b7cce25
fix: memory leak in WebAudioSoundManager
`unlockHandler` was not removed because of `this` was not binded to `bodyRemove` function, causing serious memory leak.
2023-04-14 18:16:38 +09:00
Richard Davey
9e4d0ade2b v3.60.0 2023-04-12 23:05:07 +01:00
Richard Davey
2e65ae903d Updated webpack 2023-04-12 21:49:47 +01:00
Richard Davey
946bd99866 Update CHANGELOG.md 2023-04-12 19:52:02 +01:00
Richard Davey
bccda97f8b Update README.md 2023-04-12 19:49:40 +01:00
Richard Davey
1b160c31c5 Update README.md 2023-04-12 19:49:04 +01:00
Richard Davey
861aa7c08a Updated ReadMe 2023-04-12 19:47:27 +01:00
Richard Davey
2a6af822d3 Update README.md 2023-04-12 19:42:19 +01:00
Richard Davey
9483cfeb62 Update README.md 2023-04-12 19:41:05 +01:00
Richard Davey
e02b9e78ab Spine Debug builds 2023-04-12 19:32:55 +01:00
Richard Davey
5469eb8a63 Updated Spine 3 and 4 plugins 2023-04-12 19:28:15 +01:00
Richard Davey
c41d642c8e Update phaser.d.ts 2023-04-12 19:27:52 +01:00
Richard Davey
304fb326ed Removed beta tag 2023-04-12 19:27:38 +01:00
Richard Davey
9c32cf92ff Update CHANGELOG-v3.60.md 2023-04-12 18:55:20 +01:00
Richard Davey
842c60fbd3 Updated change log 2023-04-12 18:50:20 +01:00
Richard Davey
a5cf1a92ad Update Animation.md 2023-04-12 17:52:46 +01:00
Richard Davey
a2ececd853 Update Animation.md 2023-04-12 17:50:39 +01:00
Richard Davey
f66d160c96 Updated change log 2023-04-12 17:45:21 +01:00
Richard Davey
3bd7223659 Update CHANGELOG-v3.60.md 2023-04-12 17:42:13 +01:00
Richard Davey
a5da2f056d Updating change logs 2023-04-12 17:40:36 +01:00
Richard Davey
de6e947432 Update CHANGELOG-v3.60.md 2023-04-12 17:10:16 +01:00
Richard Davey
881020e28a More splitting of the change log 2023-04-12 16:49:55 +01:00
Richard Davey
da6f1e9476 Splitting the Change Log in to lots of parts 2023-04-12 15:35:59 +01:00
Richard Davey
6b55674d89 Update ParticleEmitterConfig.js 2023-04-12 08:49:58 +01:00
Richard Davey
4ccf0371ec Remove visible check, so they render to DynamicTextures again 2023-04-12 07:10:52 +01:00
Richard Davey
46dc2a3003 Update CHANGELOG-v3.60.md 2023-04-12 06:49:58 +01:00
Richard Davey
a1e77e9e6b You can now correctly loading a Sprite Sheet with a Normal Map. The TextureManager.addSpriteSheet method has been updated to take an optional dataSource parameter and the SpriteSheetFile.addToCache method has been rewritten to handle normal maps as well. 2023-04-12 06:49:54 +01:00
Richard Davey
2a2b9181f8 Adding documentation 2023-04-12 03:58:49 +01:00
Richard Davey
6fd0d7a19a Update CHANGELOG-v3.60.md 2023-04-12 03:45:23 +01:00
Richard Davey
96ee7679c4 Added Spector method docs 2023-04-12 03:45:19 +01:00
Richard Davey
fe19983615 Update CHANGELOG-v3.60.md 2023-04-12 03:23:24 +01:00
Richard Davey
f68218477c Setting SoundManager.pauseOnBlur to true would not stop the audio if a game lost focus on certain browsers (like Firefox and Chrome on Android 13). This is now enforced via the new gameLostFocus flag. Fix #6354 2023-04-12 03:23:21 +01:00
Richard Davey
3e00f0f644 Update CHANGELOG-v3.60.md 2023-04-12 03:08:55 +01:00
Richard Davey
69841028bb Matter.convertTilemapLayers had an edge-case which could create composite bodies unintentionally. If any tiles had multiple colliders and you were providing body creation options, the parts property in the options would be modified and then concatenated with any bodies created after it. This could mean that some tiles would be combined when they shouldn't be, and on large maps would eventually hang once the convex hull got too big / complex. It now runs a copy on the object before using it - fix #5977 2023-04-12 03:08:52 +01:00
Richard Davey
b676f2613f Update PreFXPipeline.js 2023-04-12 02:43:42 +01:00
Richard Davey
e2822ca6f0 Update CHANGELOG-v3.60.md 2023-04-12 02:08:03 +01:00