Commit graph

18965 commits

Author SHA1 Message Date
Richard Davey
49cad2a837 Update CHANGELOG-v3.60.md 2022-10-31 18:08:05 +00:00
Richard Davey
af7ba68a19 When playing a chained animation, the nextAnim property could get set to undefined which would stop the next animation in the queue from being set. The check now handles all falsey cases. Fix #5852 2022-10-31 18:08:01 +00:00
Richard Davey
de3e864c2c Update CHANGELOG-v3.60.md 2022-10-31 18:02:53 +00:00
Richard Davey
8434d45912 Animation.stop is always called when a new animation is loaded, regardless if the animation was playing or not and the delayCounter is reset to zero. This stops animations with delays preventing other animations from being started until the delay has expired. Fix #5680 2022-10-31 18:02:50 +00:00
Richard Davey
dfc794c339 Animation.showBeforeDelay is a new optional boolean property you can set when creating, or playing an animation. If the animation has a delay before playback starts this controls if it should still set the first frame immediately, or after the delay has expired (the default). 2022-10-31 18:01:35 +00:00
Richard Davey
ba6af3a920 Conditionally set DEBUG 2022-10-31 16:17:16 +00:00
Richard Davey
e618e149e8 Update InputPlugin.js 2022-10-28 18:43:40 +01:00
Richard Davey
4f0029c03c Added captureFrame, captureNextFrame, getFps, startCapture and stopCapture methods 2022-10-28 18:23:24 +01:00
Richard Davey
4a5f6adfe4 Enable for debugging 2022-10-28 18:22:57 +01:00
Richard Davey
6ad852f089 Update CHANGELOG-v3.60.md 2022-10-28 17:59:52 +01:00
Richard Davey
94942d6633 Update InputPlugin.js 2022-10-28 17:57:43 +01:00
Richard Davey
ae378e3820 Added resetPointers method 2022-10-28 17:56:57 +01:00
Richard Davey
a11adfb040 Include SpectorJS in debug build 2022-10-28 17:54:11 +01:00
Richard Davey
598921b638 If in debug mode, add texture key to Spector meta data 2022-10-28 17:53:55 +01:00
Richard Davey
1657f9e843 If in debug mode, add to window 2022-10-28 17:53:41 +01:00
Richard Davey
b374ce6b1c Include new WEBGL_DEBUG build flag 2022-10-28 17:53:28 +01:00
Richard Davey
d909af6b62 Added Pointer.reset 2022-10-28 17:50:26 +01:00
Richard Davey
f3e773d102 Much better docs and more concise function code. 2022-10-26 23:02:50 +01:00
Richard Davey
56561b2f6d Updated docs 2022-10-26 23:02:36 +01:00
Richard Davey
fa0cd537f4 Preparing for Beta 14 2022-10-26 17:09:49 +01:00
Richard Davey
23315044f7 Phaser 3.60 Beta 13 2022-10-26 17:04:57 +01:00
Richard Davey
e868c5b284 Fix #6264 2022-10-26 15:24:41 +01:00
Richard Davey
0fbedd349b Added getTarget and setTargetValue methods 2022-10-26 15:22:35 +01:00
Richard Davey
1336d0b1bd Update CHANGELOG-v3.60.md 2022-10-26 15:08:55 +01:00
Richard Davey
4c0ad6946d ScaleManager.listeners has been renamed to domlisteners to avoid conflicting with the EventEmitter listeners object. Fix #6260 2022-10-26 15:08:52 +01:00
Richard Davey
ddbb8aac26 Update CHANGELOG-v3.60.md 2022-10-26 15:05:42 +01:00
Richard Davey
58ef1ebc39
Merge pull request #6263 from Trissolo/master
When calling the 'Phaser/Geom/Intersects#LineToLine' method without passing in the third parameter, 'out', avoid creating a new Phaser.Geom.Point, as it will be totally inaccessible.
2022-10-26 15:04:35 +01:00
Richard Davey
2759837f8a Fix #6265 2022-10-26 15:03:07 +01:00
Richard Davey
a363df576d Update CHANGELOG-v3.60.md 2022-10-26 15:01:18 +01:00
Richard Davey
93a66e2ae2 Don't run a step with a negative delta
Fix #6253
2022-10-26 14:59:02 +01:00
Richard Davey
e94c2744e7 eslint update 2022-10-26 14:03:46 +01:00
Trissolo
822e1401cf Replace the typedef of the last parameter with the more appropriate 'Phaser.Math.Vector2Like' 2022-10-26 08:58:55 +02:00
Trissolo
b9467f6f5e If the 'out' parameter is not passed in, do not create an useless new Phaser.Geom.Point, because, having no external references, it will be unreachable. 2022-10-25 09:17:56 +02:00
Richard Davey
6d5bf93e24 Replace this.systems with this.events 2022-10-20 16:57:57 +01:00
Richard Davey
4f7bbc8b61 Update PlaceOnCircle.js 2022-10-19 22:06:12 +01:00
Richard Davey
10ff7a3712 Improved jsdocs 2022-10-19 21:14:31 +01:00
Richard Davey
252bc784d7 Fix Ropes for new pipeline batch 2022-10-19 15:34:07 +01:00
Richard Davey
147479c992 Update TextureSource.js 2022-10-19 15:33:57 +01:00
Richard Davey
27a4804978 Consolidate vars 2022-10-19 15:22:53 +01:00
Richard Davey
43ebfd5b71
Merge pull request #6257 from samme/docs/rendertexture-origin
RenderTexture `origin` is now (0.5, 0.5) by default instead of (0, 0)
2022-10-17 18:39:03 +01:00
samme
f35b7c2048 RenderTexture origin is now (0.5, 0.5) by default instead of (0, 0) 2022-10-17 10:12:44 -07:00
Richard Davey
4fa1599968 Update CHANGELOG-v3.60.md 2022-10-14 16:15:50 +01:00
Richard Davey
1eb692251b The tempZone used by GridAlign has now had setOrigin(0, 0) applied to it. This leads to more accurate / expected zone placement when aligning grid items. 2022-10-14 16:15:47 +01:00
Richard Davey
2445fce49d Update CHANGELOG-v3.60.md 2022-10-14 15:39:43 +01:00
Richard Davey
12620abf52
Merge pull request #6252 from quocsinh/master
Fix Tween
2022-10-14 15:37:51 +01:00
Shin
96052dba5c Fix Tween.callbackScope 2022-10-14 21:10:21 +07:00
Richard Davey
e554be84bc Update CHANGELOG-v3.60.md 2022-10-14 13:33:02 +01:00
Richard Davey
3e65947cb2 When calling InputPlugin.clear it will now call removeDebug on the Game Object, making sure it clears up any Input Debug Graphics left in the Scene. Fix #6137 2022-10-14 13:32:59 +01:00
Richard Davey
d3ea62168f Update CHANGELOG-v3.60.md 2022-10-14 13:25:31 +01:00
Richard Davey
051dadd02a Add 'willReadFrequently' to CanvasTexture 2022-10-14 13:25:01 +01:00