Richard Davey
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9af64d02ad
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Updated log
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2018-08-07 16:25:20 +01:00 |
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Richard Davey
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e6e5d91a08
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Merge pull request #3896 from dcbriccetti/typo
Fix typo, us -> use
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2018-08-07 14:24:51 +01:00 |
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Richard Davey
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f953fe42b9
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lint the Scale Manager
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2018-08-07 11:20:12 +01:00 |
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Richard Davey
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9f98b4c438
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Moved to beta 2
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2018-08-07 11:20:00 +01:00 |
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Richard Davey
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2d91d4a26b
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You can now access the Game instance directly from a Scene using this.game
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2018-08-07 11:19:20 +01:00 |
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Dave Briccetti
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95b244a292
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Fix typo, us -> use
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2018-08-06 21:28:31 -07:00 |
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Richard Davey
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80dcb601c7
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Added bots methods
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2018-08-07 04:32:26 +01:00 |
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Richard Davey
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9399f32de0
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FB API calls complete
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2018-08-07 03:16:48 +01:00 |
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Richard Davey
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a499345369
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Leaderboard objects added
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2018-08-07 01:25:32 +01:00 |
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Richard Davey
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d415e2ff7f
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Updated FB Plugin
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2018-08-07 00:54:34 +01:00 |
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Richard Davey
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fcf5d20d7b
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Disable culling if layer has non-1 scroll factor #3893
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2018-08-06 22:22:32 +01:00 |
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Richard Davey
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d45c1c9d97
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Updating FB API
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2018-08-06 17:48:58 +01:00 |
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Richard Davey
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f9e498353d
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Fixed lack of TempMatrix for Graphics generateTexture
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2018-08-06 16:19:30 +01:00 |
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Richard Davey
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1d4440a726
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3.12 Beta 1 Release
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2018-08-06 15:33:32 +01:00 |
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Richard Davey
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faeed47b5e
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eslint fixes
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2018-08-06 15:32:08 +01:00 |
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Richard Davey
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e3f5590fc3
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Use var to cut down on bytes
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2018-08-06 15:29:36 +01:00 |
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Richard Davey
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26cc84522d
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The CanvasRenderer.BlitImage function has been removed, as has the associated blitImage property from the Canvas Renderer as they're no longer used.
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2018-08-06 15:29:27 +01:00 |
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Richard Davey
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fbb67ac201
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The CanvasRenderer.DrawImage function has been removed, as has the associated drawImage property from the Canvas Renderer as they're no longer used.
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2018-08-06 15:24:51 +01:00 |
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Richard Davey
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702e738ffc
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When a Static Tilemap Layer is generated in WebGL it will use the Cameras roundPixels value to clamp the tile coordinates.
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2018-08-06 14:16:36 +01:00 |
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Richard Davey
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50821c29ac
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Updated jsdocs
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2018-08-06 13:45:56 +01:00 |
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Richard Davey
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cb6a6d2394
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-08-06 13:31:31 +01:00 |
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Richard Davey
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86965c28e4
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The Tilemap Culling function now uses the Tilemap tile dimensions for its bounds calculations, instead of the layer tile sizes, as they two don't have to match and it's the underlying grid size that takes precedence when calculating visible tiles. Fix #3893
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2018-08-06 13:31:27 +01:00 |
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Richard Davey
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e1f554b119
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Merge pull request #3894 from mikewesthad/fix-collision-end-triggering-multiple-times
Fix `collisionEnd` triggering many times in Phaser's Matter.js copy
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2018-08-06 11:48:31 +01:00 |
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Richard Davey
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7eda747230
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Merge pull request #3891 from FelixNemis/retrofont-line-spacing
Add lineSpacing option to RetroFont Config
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2018-08-06 11:46:05 +01:00 |
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Michael Hadley
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7675615b70
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Update matter copy with bug fix from liabru/matter-js@4e04043fe0
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2018-08-05 21:29:49 -05:00 |
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Richard Davey
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41c9f8b1e1
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Docs update
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2018-08-06 00:41:34 +01:00 |
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Charles Burnham
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6a1c677677
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Add lineSpacing option to RetroFont Config
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2018-08-04 12:52:27 -05:00 |
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Richard Davey
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9675c269e6
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Split Camera up into BaseCamera, which Camera now extends.
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2018-08-04 13:05:41 +01:00 |
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Richard Davey
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4deb8e49ad
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eslint fixes
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2018-08-03 19:37:42 +01:00 |
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Richard Davey
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c2782d89ca
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Updated log.
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2018-08-03 19:31:02 +01:00 |
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Richard Davey
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6027e9ca5a
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Render Textures can now be cropped. Added missing jsdocs.
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2018-08-03 19:30:55 +01:00 |
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Richard Davey
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d5c558b8e4
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Render Texture now uses unified drawing functions
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2018-08-03 19:17:39 +01:00 |
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Richard Davey
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c6cb0edf60
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Updated log.
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2018-08-03 19:17:17 +01:00 |
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Richard Davey
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82251cd85b
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Removed Matrix Stack. No longer needed.
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2018-08-03 19:17:12 +01:00 |
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Richard Davey
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2ab24c49c4
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Tile Sprites updated to use new internal canvas and support crop
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2018-08-03 19:14:06 +01:00 |
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Richard Davey
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e91d95e107
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Text updated to use proper texture frame and now supports crop
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2018-08-03 19:07:12 +01:00 |
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Richard Davey
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177e47cb84
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The Texture Manager has a new method called renameTexture which will let you rename a texture, changing the key to the new one given. All existing Game Objects will still maintain their reference, even after a rename.
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2018-08-03 19:03:52 +01:00 |
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Richard Davey
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708a857a26
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SetTransform is a new Canvas Renderer function that consolidates the process of preparing a Game Object for rendering, without actually rendering it. This is used internally by the Graphics and Bitmap Text classes.
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2018-08-03 19:02:43 +01:00 |
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Richard Davey
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8ed749bcb1
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Removed old scissor code
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2018-08-03 18:57:03 +01:00 |
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Richard Davey
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ae46e11e35
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Skip processing if no tiles
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2018-08-03 18:56:52 +01:00 |
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Richard Davey
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e8e32ecf2c
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Swap look-up for direct reference
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2018-08-03 18:56:12 +01:00 |
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Richard Davey
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0a35275c1a
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TransformMatrix.setToContext is a new method that will set the values from the Matrix to the given Canvas Rendering Context using setTransform rather than transform.
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2018-08-03 18:55:33 +01:00 |
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Richard Davey
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22bc6d2a86
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The batchTexture method in the Texture Tint Pipeline now supports cropped Game Objects and will adjust the drawn texture frame accordingly.
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2018-08-03 18:54:48 +01:00 |
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Richard Davey
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ca68904953
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The Canvas Renderer has a new batchSprite method that consolidates the process of drawing a texture-based Game Object to the canvas. It processes the alpha, blend mode and matrix calculations in a single function and now is used by nearly all Game Object canvas renderers.
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2018-08-03 18:53:50 +01:00 |
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Richard Davey
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921cc738d9
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Render Textures now use the frame source to store the glTexture in, not locally.
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2018-08-03 18:51:07 +01:00 |
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Richard Davey
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c98f5edc23
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Added resetCropObject method to cut down on duplicate code.
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2018-08-03 18:50:36 +01:00 |
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Richard Davey
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b65cf0647b
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New Crop Game Object component.
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2018-08-03 18:49:10 +01:00 |
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Richard Davey
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8c842f67de
|
Phaser.Utils.String.UUID will return an RFC4122 complaint UUID as a string. This is used internally to avoid cache key conflicts, but is exposed for your own use as well.
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2018-08-03 18:47:27 +01:00 |
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Richard Davey
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fc0dc13930
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Removed use of currentBlendMode and currentAlpha
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2018-08-03 01:53:51 +01:00 |
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Richard Davey
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9f44896a3f
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The Blend Mode is now set directly in all Canvas Renderers without comparing it to what's stored in the Canvas Renderer. This fixes problems where the blend mode would be lost between two different Game Objects because they restored the context, but didn't update the renderer flag. Game Objects in Canvas can now mix and match blend modes across the display list.
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2018-08-03 01:29:18 +01:00 |
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