Commit graph

45 commits

Author SHA1 Message Date
photonstorm
65618a7ec6 docs fix. 2014-11-02 12:08:54 +00:00
Chad Engler
4d2e60348f fix camera follow when in a scaled parent 2014-10-04 20:14:46 -07:00
photonstorm
c40c140631 Camera.roundPx is a new boolean. If set to true it will call view.floor as part of its update loop, keeping its boundary to integer values. Set to false to disable this from happening (#1141) 2014-09-09 12:47:27 +01:00
Richard Davey
3102ad534d Swapped the order of the Camera.view floor to avoid the 1px jitter effect on the right of maps. 2014-09-06 10:26:54 +01:00
Carlos Martinez
94f9c0906f this fixes the camera judders when following with float values. 2014-09-01 14:49:44 +01:00
photonstorm
d7f8950758 Debug.cameraInfo no longer crashes if the camera bounds are nulled (thanks @wayfu #1143)
Camera.setBoundsToWorld no longer crashes if the camera bounds are nulled (thanks @wayfu #1143)
2014-08-28 02:13:51 +01:00
Darek Zieliński
64ae6c6ba7 "Reuse a single Point object rather than creating a new one each time" 2014-07-15 18:32:20 +02:00
Darek Zieliński
852054b772 Plus validation of non-point objects 2014-07-14 20:09:22 +02:00
Darek Zieliński
ee1df55d84 Added position Point object for quick x/y coordinates access. 2014-07-14 20:03:34 +02:00
photonstorm
92dbabb2df Camera.updateTarget has had a make-over and now is a lot smoother under certain conditions (thanks @tjkopena, fix #966) 2014-07-03 02:09:53 +01:00
photonstorm
360d744472 Camera.unfollow allows you to easily unfollow a tracked object (thanks @alvinsight, #755) 2014-04-28 14:56:48 +01:00
Christian Wesselhoeft
61f18b675c Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
photonstorm
84741f065f New P2 examples. And fixed Camera.atLimit value. 2014-03-12 16:33:53 +00:00
photonstorm
a51ae03246 Tweens are now bound to their own TweenManager, not always the global game one. So you can create your own managers now (for you clark :) 2014-03-07 01:26:09 +00:00
photonstorm
3b2573de9a Objects that are 'fixedToCamera' are now still correctly placed even if the camera is scaled (#512) 2014-03-06 17:12:12 +00:00
photonstorm
4aa945f991 Removed PixiPatch as it's no longer needed. Re-worked all of the Sprite autoCull and inWorld checks and cached the bounds. Fixed the Body calculations so physics is working again. 2014-02-09 03:48:31 +00:00
photonstorm
e8b432f518 Fixed bug where changing State would cause the camera to not reset if it was following an object.
World.reset now calls Camera.reset which sends the camera back to 0,0 and un-follows any object it may have been tracking.
2014-02-08 13:45:18 +00:00
photonstorm
0896c2fac7 Updating copyright year and README. 2014-02-05 16:54:59 +00:00
photonstorm
68b7d22e0d Fixed issue with the camera being slightly out of sync with 'fixedToCamera' sprites. Also fixed 'jitter' issue with camera targets. 2014-01-31 03:32:12 +00:00
photonstorm
651858372c Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win! 2014-01-29 17:10:13 +00:00
photonstorm
ce4cf531d4 Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source. 2013-12-30 16:54:00 +00:00
photonstorm
886618c056 Tilemap collision fixed, regardless of rotation, number of overlapping tiles and speed (to a point anyway). Maps also don't crash if they are smaller than the render area. Layers can be positioned successfully anywhere in camera but collision isn't yet offset for this. 2013-12-06 04:34:27 +00:00
Cameron Foale
f6712da774 Switch Camera.setBoundsToWorld to match world.bounds instead of world 2013-12-05 16:28:17 +11:00
photonstorm
13a2cc2feb Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way. 2013-11-25 03:13:04 +00:00
photonstorm
3de62907a0 Nearly fixed the tilemap / body issue. More tests needed but then can push to master. 2013-10-29 04:07:26 +00:00
photonstorm
a7230aa769 Sprite.loadTexture added. 2013-10-10 09:03:38 +01:00
photonstorm
83a00862be Lots of new examples and updates. 2013-10-09 04:31:08 +01:00
photonstorm
c307f79102 Added Sprite.fixedToCamera, fixed Angular Velocity and Acceleration, fixed jittery Camera, added skipQuadTree flag and created lots more examples. 2013-10-08 00:58:20 +01:00
Richard Davey
c00bf96603 World and Camera updates nearly complete. 2013-10-04 16:51:24 +01:00
Richard Davey
e8bed83ac3 Making some major changes to Camera and World. 2013-10-04 14:41:15 +01:00
Richard Davey
54f073e5cb Testing some new Camera tricks. 2013-10-03 23:20:24 +01:00
Richard Davey
f832bacfd6 More Docs! 2013-10-03 01:21:08 +01:00
Richard Davey
e5b1faace6 Preparing more documentation. 2013-10-02 01:16:40 +01:00
Richard Davey
7c7cd8b01d More docs and quick patch to stop the body.allowRotation messing things up. 2013-10-01 16:56:47 +01:00
Richard Davey
ca113b85aa More docs coming on. 2013-10-01 16:39:39 +01:00
Richard Davey
305b12d76b Adding docs. 2013-10-01 15:01:46 +01:00
Webeled
26a595cd44 JSDocs update ;) 2013-09-19 16:34:48 +02:00
Webeled
78a062dfb6 Updated my files and the documentation checklist 2013-09-19 13:17:49 +02:00
Webeled
6e4631a849 First commit of the day 2013-09-19 10:36:15 +02:00
Webeled
fc584cf6bc Examples (audio, button,camera), and docs
Created some examples (audio, button,camera), and documented the source
code along the way
2013-09-16 16:37:30 +02:00
Richard Davey
fba731e740 Added optional "pixel perfect" input checks and tested against static sprites, animated sprites, physics sprites and sprites positioned outside the screen (needing camera shift to appear). 2013-09-11 16:25:46 +01:00
Richard Davey
f260108433 Tidying up source code for release. Also refactored World to use a Group instance, rather tha duplicate functions. 2013-09-11 13:21:07 +01:00
Richard Davey
e41e35fd09 Fixed an error that stopped 2 tweens from being able to run on the same object. Also refactored a lot of the classes to remove prototype properties and move them to local instance properties. 2013-09-10 20:40:34 +01:00
Richard Davey
d31777972c Camera culling 2013-09-01 19:52:50 +01:00
Richard Davey
70ee753859 The complete Phaser Input Manager suite is now ported across. Not tested in earnest yet, but all the grunt work is at least done. 2013-08-31 13:54:59 +01:00