photonstorm
ca1b483423
Starting work on the Mouse Input Manager.
2017-06-12 17:03:34 +01:00
Felipe Alfonso
8c3a857850
Mapping tile texture from the center
2017-06-09 15:15:07 -04:00
photonstorm
737e21f162
Added new Camera KeyControl and SmoothedKeyControl functions and exposed via the manager.
2017-06-09 17:31:08 +01:00
photonstorm
8a23beb230
Added Camera bounds.
2017-06-09 17:30:53 +01:00
Felipe Alfonso
c3eb8bff3b
StaticTilemap position + scrollFactor
2017-06-09 11:43:09 -04:00
Felipe Alfonso
b7fd964df1
Tilemap Progress
2017-06-09 00:00:12 -04:00
Richard Davey
c0b532da1a
Round the render scroll value
2017-06-08 22:22:39 +01:00
Richard Davey
e02402b89b
Set iterate index added.
2017-06-08 22:10:20 +01:00
Richard Davey
d36b67de39
Added scale support for text clip
2017-06-08 21:44:18 +01:00
Felipe Alfonso
668ef3c058
Fixed scissor issue on BitmapText
2017-06-08 16:18:35 -04:00
photonstorm
22875376b7
Moved scissor values to object so they can be read from batches.
...
Almost got Dynamic Text working with scissor (doesn't restore correctly on exit).
2017-06-08 17:15:02 +01:00
photonstorm
25b75ec1cf
Added scrollX/Y to WebGL BitmapText renderer.
2017-06-08 16:27:50 +01:00
photonstorm
0eb97956f4
Smoothing exposed via Phaser.DOM
2017-06-08 15:05:18 +01:00
photonstorm
cf74a7dd81
Config.pixelArt setting applied to CanvasPool.
2017-06-08 15:05:07 +01:00
photonstorm
a836c894e6
Canvas Renderer now respects and applies ScaleMode.
2017-06-08 15:04:49 +01:00
photonstorm
ca81ac2ec0
Applies Smoothing to any new Canvas created.
2017-06-08 15:04:08 +01:00
photonstorm
b17d3679fa
Fixed Smoothing so it doesn't use the CanvasPool.
2017-06-08 15:03:55 +01:00
photonstorm
74e4357bcd
Added rawDelta property to TimeStep and made sure the time value passed to update is the non-smoothed version.
2017-06-08 13:40:12 +01:00
Richard Davey
1e409d7e95
Added glyph data object for callback use
2017-06-08 02:24:50 +01:00
Richard Davey
3852c9c359
BitmapText can take a contents array now. Also fixed scroll rect.
2017-06-08 01:56:46 +01:00
Richard Davey
798ffa9c16
Added scroll offset
2017-06-08 00:55:54 +01:00
Richard Davey
da0ddeab54
Fixed WebGL renderer when no display callback was specified
2017-06-08 00:55:42 +01:00
Richard Davey
2cc3a391c4
WebGL createTexture respects config.pixelArt setting
2017-06-08 00:13:34 +01:00
Richard Davey
ffb2bd5534
TextureSource respects Config.PixelArt setting
2017-06-08 00:12:22 +01:00
Richard Davey
e5f5b557b1
Added Retro Font to BitmapText convertor
2017-06-07 23:49:22 +01:00
Felipe Alfonso
9244b271cc
Fixed issue when creating EffectLayer and RenderPass
2017-06-02 12:27:51 -04:00
photonstorm
ea44513fda
ESLint updates.
2017-06-02 17:08:22 +01:00
Felipe Alfonso
9a1bb506ee
Camera Scroll added to Tile map
2017-06-01 18:42:57 -04:00
Felipe Alfonso
ea71909b4e
Tile rendering correctly
2017-06-01 17:29:51 -04:00
Felipe Alfonso
dc035ddaab
Tilemap Rendering
2017-06-01 17:05:50 -04:00
Felipe Alfonso
d19d1f6b8d
Tilemap Static Mesh Construction
2017-05-31 13:40:51 -04:00
Felipe Alfonso
c470df9db5
Static Tilemap Base
2017-05-30 12:55:15 -04:00
photonstorm
2fbbee5dc6
Revised Seeking to handle repeats (almost)
2017-05-25 17:16:20 +01:00
photonstorm
3fb432e378
Added Tween.pause and Tween.resume.
2017-05-25 16:02:40 +01:00
photonstorm
0470a5e532
Fixed progress clamp.
2017-05-25 15:11:21 +01:00
photonstorm
3b98cc5966
Added Tween.loopCounter, Tween.loop is now an integer. Tween.progress, Tween.duration, Tween.totalProgress and Tween.totalDuration all calculated.
2017-05-25 14:51:20 +01:00
photonstorm
1c268871e0
Removed Tween.startDelay because you can do it via TweenData.delay. Added new Duration calculation functions and TD caches.
2017-05-25 14:33:31 +01:00
photonstorm
9470eedf10
Tidying up.
2017-05-24 17:40:03 +01:00
photonstorm
191c618ee5
Removed dead code.
2017-05-24 07:09:53 +01:00
photonstorm
aa94ba4a52
Moved the gen functions into Init.
...
Added Tween.totalDuration and populated it from CalcDuration.
Seek now uses totalDuration for better results, but still doesn't cover delays.
2017-05-24 07:07:55 +01:00
photonstorm
945fd3d2c3
Seeking working on single property tweens with no delays :)
2017-05-24 05:59:34 +01:00
photonstorm
f5d97f488b
Call toString to avoid crashes if numbers are passed in.
2017-05-24 05:59:14 +01:00
photonstorm
7ee785b395
Renamed yoyoDelay back to 'hold' and implemented it being used both to delay a yoyo, and also to hold in the end position before starting a repeat.
2017-05-24 05:24:20 +01:00
photonstorm
17f65a5baf
Fixed Tween.loop functionality. Tween now resets properly as well.
2017-05-24 05:02:14 +01:00
photonstorm
bd4161e43b
You can now specify additional ease function values via the easeParams property.
2017-05-24 04:38:17 +01:00
photonstorm
11f15fb424
Tidying up un-used functions.
2017-05-24 03:34:45 +01:00
photonstorm
568eb5e4b3
Large refactor after some performance profiling. Works a lot better as a single array. No deep iteration any more, and cleaner data structure.
2017-05-24 03:29:31 +01:00
photonstorm
b05e47c477
Removed TweenData array and refactored the Build functions to avoid object cloning.
2017-05-24 01:27:04 +01:00
photonstorm
adc8b496b9
Refactored so that only a single TweenData will exist per property.
2017-05-23 19:04:15 +01:00
photonstorm
4a71309335
Added missing properties and methods to Quad class.
...
Updated to use new Mesh Color and Alpha arrays.
2017-05-23 13:29:40 +01:00
Felipe Alfonso
73ff899ce2
vertex color and alpha properties
2017-05-22 15:29:27 -04:00
Felipe Alfonso
30ea09f0b0
Fixed issue with setting wrapping mode on textures
2017-05-22 10:44:05 -04:00
Felipe Alfonso
d216793595
Texture Filtering and Repeat property
2017-05-19 21:16:45 -04:00
Richard Davey
129a045d69
Start of Quad class.
2017-05-19 20:07:30 +01:00
Richard Davey
d1468bb550
Preparing for totalDuration work.
2017-05-19 02:41:31 +01:00
Felipe Alfonso
22bc09dfd2
Fixed index offset
2017-05-18 16:52:45 -04:00
Felipe Alfonso
7b0370c57b
Added index offset to allow mesh batching
2017-05-18 16:44:00 -04:00
Felipe Alfonso
49bcb5829b
Added mesh rendering detection
2017-05-18 16:23:59 -04:00
Felipe Alfonso
399e12b2ca
Indexed Mesh Rendering
2017-05-18 15:57:05 -04:00
Richard Davey
8fbf20e2f3
Added todo.
2017-05-18 06:43:03 +01:00
Richard Davey
9e018d956c
Updated require path.
2017-05-18 06:40:51 +01:00
Richard Davey
8358a89407
Huge refactoring to get a single Tween instance responsible for all properties and all targets. Much less iteration and object creation now.
2017-05-18 06:39:47 +01:00
Richard Davey
f049f2c133
Start of Timeline class.
2017-05-18 04:02:07 +01:00
Richard Davey
1b73562ba7
Fixed Tween.start property clash.
...
Added stagger and startDelay properties.
2017-05-18 03:33:18 +01:00
Richard Davey
5ba2a6ca64
Removed logs.
2017-05-18 02:33:15 +01:00
Richard Davey
90132a7a6f
Fixed TweenData.prev link.
2017-05-18 02:24:31 +01:00
Richard Davey
8d7629a4ab
TweenData now caches the start/end values to avoid re-calc on replay.
2017-05-18 02:21:40 +01:00
Richard Davey
320594294f
Fixed hold / delay / repeat issues.
2017-05-18 01:46:25 +01:00
Richard Davey
1a1e358598
Merged Forward and Backward into main Update function.
2017-05-18 00:44:44 +01:00
Richard Davey
7e93def699
Moved functions into components and reworked the Update loop to make it cleaner and faster.
2017-05-18 00:24:25 +01:00
Richard Davey
f84980ce54
Lots of Tween updates and fixes for loop and yoyo handling.
2017-05-17 19:13:49 +01:00
Felipe Alfonso
198fc359f7
Mesh WebGL Renderer
2017-05-17 12:12:17 -04:00
Felipe Alfonso
d71d7d50bc
Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers
2017-05-17 11:09:06 -04:00
Richard Davey
0d72f092ae
Moved ValueOp into TweenData. Allowed for chained TweenData array.
2017-05-17 15:40:36 +01:00
Richard Davey
ce36fdf264
Split the Tween class out into TweenData and Tween, and moved the functions into components.
2017-05-17 14:39:49 +01:00
Richard Davey
57fa4108c7
Zombie file. Kill it, kill it with fire.
2017-05-17 13:27:22 +01:00
Richard Davey
bbfbf123e4
Swapped to using += -= *= and /= instead (retains consistency with gsap/anime)
2017-05-17 13:19:42 +01:00
Richard Davey
26591ce784
Added completeDelay and elasticity (not yet hooked up)
2017-05-17 05:52:01 +01:00
Richard Davey
e2c08dd08e
Added Tween.repeatDelay.
2017-05-17 05:00:24 +01:00
Richard Davey
9f651da573
Repeat and Yoyo combo work.
2017-05-17 04:54:40 +01:00
Richard Davey
6b66b855f5
Updated Tween class so it now supports delay, repeat and yoyo.
2017-05-17 04:38:00 +01:00
Richard Davey
40db9d3dab
Added SetAlpha function for method chaining.
2017-05-17 04:37:42 +01:00
Richard Davey
b77c34562a
TweenManager.begin is now called.
2017-05-17 04:37:30 +01:00
Richard Davey
47d4dc4cf2
Added new reserved words.
2017-05-17 04:37:20 +01:00
Richard Davey
3ef5a4530e
New Tween class created.
2017-05-17 02:47:14 +01:00
Richard Davey
bef2602c03
Updated to use TweenBuilder and modified update loop.
2017-05-17 02:47:14 +01:00
Richard Davey
fd09dba200
TweenBuilder will create Tween objects based on given config, and populate TweenManager with them.
2017-05-17 02:47:14 +01:00
Richard Davey
49770eff46
Moved Tween reserved words to own file.
2017-05-17 02:47:14 +01:00
Richard Davey
4baf3264dd
Fixed Linear ease map entry.
2017-05-17 02:47:14 +01:00
Richard Davey
c23c5234c5
Optimized for number first quick escape.
2017-05-17 02:47:14 +01:00
Felipe Alfonso
8f422503a2
Mesh GameObject base
2017-05-16 19:07:52 -04:00
Felipe Alfonso
7477eb5cf9
Snapshot implementation
2017-05-16 15:15:01 -04:00
Richard Davey
3c83850cdf
Moved Hermite into new Phaser.Path namespace and folder.
2017-05-16 13:13:25 +01:00
Richard Davey
2282b9bc1e
Split active and pending tweens. Updated tween creation flow.
2017-05-16 00:37:13 +01:00
photonstorm
d8724edde6
Fixed Array cloning.
...
New build process for Tween.
2017-05-11 17:19:18 +01:00
Felipe Alfonso
70802cedcb
upload to GPU graphics
2017-05-10 23:52:32 -03:00
Felipe Alfonso
f84f4e626c
Graphics canvas texture generation
2017-05-10 21:24:57 -03:00
Felipe Alfonso
8be3ee40c9
Graphics Emtpy Texture generation
2017-05-10 20:36:11 -03:00
Richard Davey
53a0dbd8b2
Refactoring.
2017-05-10 17:10:21 +01:00
Richard Davey
08b8d6815c
Lots of Tween updates, fleshing out concepts and ideas.
2017-05-10 04:30:00 +01:00
Richard Davey
418af7351e
Fixed EaseMap.
2017-05-10 04:29:42 +01:00
Richard Davey
b1b03c118d
Added Object.Merge and Object.MergeRight.
2017-05-10 03:23:32 +01:00
Richard Davey
bd462e29bd
Working through setting the Tween values.
2017-05-10 02:25:46 +01:00
Richard Davey
050948aa28
Added Shallow Object clone.
2017-05-10 02:25:32 +01:00
Richard Davey
345a77a2fe
Lots of comments and examples.
2017-05-10 00:43:28 +01:00
Richard Davey
422468ec29
Reminder docs and jshint fixes.
2017-05-10 00:43:12 +01:00
Richard Davey
1fd4eb13a1
Added a string-lookup EaseMap.
2017-05-10 00:42:59 +01:00
Richard Davey
68202fd6e7
Added properties and methods to complete.
2017-05-09 20:36:29 +01:00
Richard Davey
b769fe3cb1
Create base TweenManager and added to State Systems.
2017-05-09 20:24:39 +01:00
Richard Davey
5950bc84a2
Added some comments.
2017-05-09 15:39:59 +01:00
Richard Davey
2a19a02d0b
Added window focus and blur handler to catch raf throttling outside of page visibility changes.
2017-05-09 15:39:30 +01:00
Richard Davey
253dc76081
Added delta history cool down period to avoid spikes flooding the values.
2017-05-09 10:42:43 +01:00
Richard Davey
21882a24ec
Added Page Visibility handler and hooked into TimeStep.
2017-05-09 01:24:46 +01:00
Felipe Alfonso
946266d715
Render to texture
2017-05-08 18:03:18 -03:00
Felipe Alfonso
6511b4b0d5
Internal Transform Stack for Graphics
2017-05-08 17:13:48 -03:00
photonstorm
e9eefa6314
TS updates.
2017-05-04 17:32:05 +01:00
Felipe Alfonso
d3b1081da7
Added destroy to tileSprite
2017-05-03 21:28:49 -03:00
Felipe Alfonso
ee4e0bf8e9
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-05-03 21:28:18 -03:00
Felipe Alfonso
da9a6de007
Canvas TileSprite
2017-05-03 21:14:14 -03:00
Richard Davey
54f95a3cff
Removed old timesteps and renamed Variable to TimeStep.
2017-05-04 01:08:50 +01:00
photonstorm
9ee41603a2
Exposed game loop settings via game config object.
2017-05-03 17:07:15 +01:00
Richard Davey
9eb1676482
Seed history properly and dt clamp.
2017-05-03 02:21:32 +01:00
Richard Davey
e5b82eb9b9
Fixed delta spike handling.
2017-05-03 01:34:29 +01:00
Richard Davey
02a06bc7e3
Moved the Animation functions into the components folder where they are a better fit.
2017-05-03 00:54:09 +01:00
Richard Davey
08a5b4969a
Split the Animation functions up to make them more manageable. Fixed bug in AddFrameAt.
2017-05-03 00:31:36 +01:00
Richard Davey
4ad87957bf
Added Animation.removeFrame, removeFrameAt and getFrameAt.
2017-05-02 23:58:15 +01:00
Richard Davey
ed5eda4bdc
Optmized the addFrameAt method.
2017-05-02 22:07:08 +01:00
Felipe Alfonso
12d3771c0a
Tile Sprite rendering on WebGL
2017-05-02 17:57:21 -03:00
Richard Davey
d787bfbf78
Added Animation.addFrame and addFrameAt including sequence updating.
2017-05-02 19:49:03 +01:00
Richard Davey
1bfec64f2e
Animation Manager now has Pause All and Resume All events and handlers, and all child Animations listen for and respect it.
2017-05-02 16:49:48 +01:00
Richard Davey
2c9be48a73
Add Animation Event + handler.
2017-05-02 16:18:58 +01:00
Richard Davey
47c4df66e6
Added Remove Animation event and handler.
2017-05-02 16:02:49 +01:00
Richard Davey
a8bc0c0c27
Merge pull request #3013 from rblopes/upgrade-tooling
...
[Phaser 3] Upgrade of development dependencies
2017-05-01 22:51:56 +01:00
Rafael Barbosa Lopes
1b77dc4fa4
Upgraded development dependencies, some clean up.
...
This commit brings the following updates:
- Removal of the following redundant or unused packages:
- `json-loader`: Webpack 2 can handle JSON files by default;
- `copy-webpack-plugin`: unused;
- `webpack-dev-server`: unused.
- Upgrade of the following packages to their latest versions:
- `fs-extra`;
- `webpack`: upgraded to the latest stable version;
- `webpack-shell-plugin`.
- Addition of the following packages:
- `uuid`, in replacement of the deprecated `node-uuid`, with no
changes to the public API.
- `eslint`, with ESLint linting utility.
- Addition of two runnable scripts to help development tasks:
- `build`: An alias for running `webpack`.
- `eslint`: Alias for running ESLint using the provided configuration
in the project.
- Fix the package entry point, so package consumers will be capable to use
library in a future release.
- Update `.npmignore`, so npm will include only the relevant package
files.
- Some clean-up and a few code fixes.
2017-04-30 21:52:22 -03:00
Richard Davey
9663a4022e
Start of shuffle action.
2017-05-01 01:44:29 +01:00
Richard Davey
9d1640063b
Added tabIndex property.
2017-05-01 01:27:35 +01:00
Felipe Alfonso
e6fefdab24
Using canvas buffer for generating tile texture
2017-04-28 15:10:32 -03:00
photonstorm
456809e8dd
GetFrames can now handle you setting just a string for the frames array, and it'll get all the frames from the texture for it.
2017-04-28 04:31:08 +01:00
photonstorm
3647e28427
Added Texture.getFrameNames which is handy for things like atlas imports or sprite sheets.
2017-04-28 04:30:32 +01:00
photonstorm
17d6667c63
Swapped to perf.now.
2017-04-28 03:15:08 +01:00
photonstorm
54442c59d4
Forcing Variable Timer for further testing.
2017-04-28 03:15:02 +01:00
photonstorm
119ae11736
Using perf.now and tidying it all up.
2017-04-28 03:14:30 +01:00
photonstorm
4d142ad026
Updated Animation so it now uses the delta values, rather than the time. Smoother and no longer suffers duration peak errors.
2017-04-28 03:14:09 +01:00
photonstorm
1eda6229be
Moved the raf after the callback.
2017-04-28 03:13:32 +01:00
photonstorm
960acce62c
eslint fixes
2017-04-28 03:13:22 +01:00
photonstorm
ba2e5ffc26
Added Format String util.
2017-04-28 01:52:46 +01:00
photonstorm
a232e6c97d
Created VariableTimeStep loop and integrated it into the Game and State Systems.
...
Added GetSpeed Math util.
2017-04-27 17:03:19 +01:00
Richard Davey
07f72f489a
Added TickerLoop and made it optional via config.
2017-04-27 03:11:56 +01:00
photonstorm
d2fa3779f4
Working on the new TickerLoop.
2017-04-26 17:13:56 +01:00
photonstorm
8264351f75
Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc.
2017-04-26 16:03:22 +01:00
photonstorm
427018d291
You can now provide the TextMetrics as part of the config object, to avoid the expensive canvas scanning needed.
...
Text.getTextMetrics and TextStyle.getTextMetrics added to faciliate this. Plus added to toJSON.
2017-04-26 15:54:23 +01:00
photonstorm
e2576fe512
Text.padding supported and working.
2017-04-26 15:34:15 +01:00
Richard Davey
3f6c74c1f7
More work on Text Metrics.
2017-04-26 03:55:42 +01:00
Felipe Alfonso
4073db3551
TileSprite base and renderer
2017-04-25 19:09:13 -03:00
Richard Davey
0df585f7d5
Testing various text measuring options.
2017-04-25 19:46:13 +01:00
Richard Davey
a4dc2d28aa
Added TextStyle.toJSON and merged the output with Text.toJSON.
2017-04-25 18:24:37 +01:00
Richard Davey
ad0ff4d64b
Added BuildFromConfig for Text object.
...
Updated TextStyle to use advanced object getter.
2017-04-25 18:07:23 +01:00
Richard Davey
c0254bbbf0
Added setScaleMode and setBlendMode functions.
2017-04-21 03:12:25 +01:00
Felipe Alfonso
d4e4509e22
Render off-screen and on-screen for EffectLayer
2017-04-20 21:30:19 -03:00
Felipe Alfonso
3c476ae26b
Fixed EffectRenderer
2017-04-20 21:25:31 -03:00
Richard Davey
b3fb6d64f2
Added ability to create EffectLayer via config object.
2017-04-21 00:54:57 +01:00
Felipe Alfonso
8df65e7270
changed renderTexture name
2017-04-20 20:50:47 -03:00
Felipe Alfonso
1742ec0f12
RenderPass Update
2017-04-20 15:06:57 -03:00
Felipe Alfonso
18e3b9379d
Render Pass rendering on the screen
2017-04-20 13:18:14 -03:00
Richard Davey
e631c2031b
Merge pull request #2990 from johnfn/patch-1
...
Fix typo in Color
2017-04-20 12:47:08 +01:00
Felipe Alfonso
fd4d25a3b6
RenderPass update
2017-04-18 19:15:10 -03:00
photonstorm
6aa2fb009b
Renamed Texture Parsers to follow conventions elsewhere in the library. Started on SS from Atlas.
2017-04-18 15:31:30 +01:00
Felipe Alfonso
88c599cb28
Fixed render target issue with BitmapText
2017-04-13 12:55:25 -03:00
Felipe Alfonso
bcbec418b1
Fixed Graphics and Blitter issue with renderTarget
2017-04-13 12:45:01 -03:00
Richard Davey
81c6124a4d
Added more toJSON GameObject functions.
2017-04-13 00:35:27 +01:00
Richard Davey
5eee8225bf
Added ToJSON Game Object component.
2017-04-13 00:05:21 +01:00
Richard Davey
929d6fc8ef
Enforced GameObjects to specify their type (a string based const)
2017-04-13 00:05:12 +01:00
Richard Davey
612db78818
Added AnimationJSON Loader File type.
...
Fixed ToJSON component.
2017-04-12 15:27:05 +01:00
Richard Davey
fa4192e1f0
Moved Animation Manager functions into its own components folder for clarity.
...
Added FromJSON.
Updated Create so you only pass in a config object now, not a key AND config.
2017-04-12 14:39:11 +01:00
Richard Davey
ee5e4f5195
Tidied up the Animation folder.
...
Animation Manager now in its own folder, with all methods split out to their own files.
Animation Components moved to components folder.
AnimationFrame renamed to Frame and moved inside the frame folder, as it's frame specific.
2017-04-12 13:53:55 +01:00
Richard Davey
da3496a71d
Added toJSON support to the Animation Manager and Animations.
2017-04-12 13:14:42 +01:00
photonstorm
01a542303a
Config based SS rip.
2017-04-11 17:22:22 +01:00
photonstorm
4b4ef1dcfd
eslint fix.
2017-04-11 17:21:50 +01:00
photonstorm
93b4d33a78
Suffix support in multiatlas call.
2017-04-11 17:21:42 +01:00
Felipe Alfonso
581fdb50ee
RenderTarget added to renderable game objects
2017-04-11 10:15:38 -03:00
Richard Davey
5cdf2f0e96
Fixed animation values being overridden on load.
2017-04-11 03:28:39 +01:00
Richard Davey
1abf6e7b1e
Sprite now uses BuildAnimation function.
2017-04-11 03:13:51 +01:00
Richard Davey
e96dabf0cd
Fixed paths
2017-04-11 03:13:41 +01:00
Richard Davey
dabfbc0ae1
Added animation build function.
2017-04-11 03:13:30 +01:00
Richard Davey
fcc01d28aa
eslint fixes.
2017-04-11 02:49:13 +01:00
Richard Davey
2c4a697665
Expose the GameObjectCreator.
2017-04-11 02:49:13 +01:00
Richard Davey
05920eae8e
An advanced object property extraction function. Allows you to defined property callbacks, arrays to pick from, random ints and random floats.
2017-04-11 02:49:13 +01:00
Richard Davey
9ee3e759b5
Gets a value from an object with a min / max clamp.
2017-04-11 02:49:13 +01:00
Richard Davey
c8d22fe881
Added BuildGameObject and related functions. Allows you to create a game object via a configuration object, rather than having to call all the functions directly. Applied to Images and Sprites so far. Accessed via this.make.sprite
or this.make.image
.
2017-04-11 02:49:13 +01:00
Felipe Alfonso
d08e23f4f4
Reset renderTarget to null when rendering camera effects
2017-04-10 16:15:18 -03:00
Felipe Alfonso
48782ec751
calling GameObject constructor on EffectLayer
2017-04-10 13:12:54 -03:00
photonstorm
294b110c61
Comment
2017-04-10 17:04:24 +01:00
photonstorm
ffa50f27f6
Added in all of the animation callbacks (start, repeat, update and complete), and user-defined arguments for each of them + callback scope.
2017-04-10 16:27:38 +01:00
Felipe Alfonso
5095e66fa7
Int and Matrix uniform setting
2017-04-10 12:05:56 -03:00
photonstorm
223a40c3dd
README update.
2017-04-10 14:49:07 +01:00
photonstorm
f303996f07
Removed ability to set alpha per animation frame (you do it via onUpdate if needed)
...
Added showOnStart and hideOnComplete config options to set visible state of sprite.
2017-04-10 14:38:44 +01:00
Richard Davey
e462def9bd
Added PlayAnimation action.
2017-04-08 01:59:44 +01:00
Richard Davey
ecbc428917
Loader shouldn't append a hypen for multi-atlases.
2017-04-08 01:13:38 +01:00
Felipe Alfonso
92cd873d85
uniform managment added to EffectLayer
2017-04-07 15:50:44 -03:00
photonstorm
198101c683
Added Layer.getChildren.
2017-04-07 15:44:04 +01:00
Felipe Alfonso
0370ebf15e
Fixed clearing render target issue
2017-04-07 02:06:55 -03:00
Felipe Alfonso
b1b184aed4
render target dimensions don't affect viewport
2017-04-07 01:34:35 -03:00
Felipe Alfonso
e83db4445f
Fixed issue with attribute order on osx and ios
2017-04-07 01:23:44 -03:00
Felipe Alfonso
511781bdb0
More granular errors and warnings
2017-04-07 00:42:06 -03:00
Richard Davey
2d5d75d97d
Get from sys instead.
2017-04-07 03:11:19 +01:00
Felipe Alfonso
8c479a56c0
Effect Layer
2017-04-06 22:49:15 -03:00
Felipe Alfonso
6fe063b1d2
Merge branch 'master' of https://github.com/photonstorm/phaser
2017-04-06 22:48:31 -03:00
Richard Davey
b981f626e5
Added Play and StaggerPlay to the AnimationManager.
2017-04-07 00:41:05 +01:00
Richard Davey
24b223af86
Added TimeScale component.
2017-04-07 00:34:06 +01:00
Richard Davey
20c230d804
Added Animation.delay, repeat and repeatDelay, and fixed scoping issues and return values.
2017-04-07 00:29:20 +01:00
Richard Davey
98fa6ec24d
Split all the Animation functions out into their own files for easier management.
...
The Sprite Animation component now maintains its own set of animation properties (like repeat, yoyo, etc) so you can modify it on a local basis without messing up anything else using the same animation. These are reset if you load a new animation into the Sprite.
2017-04-07 00:07:20 +01:00
Felipe Alfonso
63a614ef74
fixed issues with Text rendering
2017-04-06 14:40:43 -03:00
Richard Davey
105a2234e7
Frames can now set the alpha and visible properties of the sprites. Frame.onUpdate now called.
2017-04-06 03:45:45 +01:00
Richard Davey
c4924fbd70
Added Animation pause, resume and paused methods. Also remove animation, and includeDelay option to getFirstTick.
2017-04-06 00:58:56 +01:00
Felipe Alfonso
aa8f0820c0
Resource clean up and adapted batches to allow shader swapping
2017-04-05 19:01:44 -03:00
Felipe Alfonso
85a3830f1a
Shader resource creation added to webgl renderer
2017-04-05 14:59:59 -03:00
Richard Davey
d34a3256ed
Init the prevTick to avoid ffwd glitches.
2017-04-05 17:05:51 +01:00
Richard Davey
e588ff511a
Added Texture.has(frame) check
2017-04-05 17:04:55 +01:00
Richard Davey
4314fb095f
Added Frame progress slice.
2017-04-05 17:04:43 +01:00
Richard Davey
f7b6b357db
Added progress float.
2017-04-05 17:04:21 +01:00
Richard Davey
59787a154f
Generate methods now take config objects.
2017-04-05 17:04:10 +01:00
Richard Davey
baf69828a5
Working through progress support.
2017-04-05 15:27:31 +01:00
Richard Davey
5dd08c73be
Allows you to provide an array for the generate methods.
2017-04-05 15:27:31 +01:00
Richard Davey
7f1f2437e4
Now passes in the index to the AnimationFrame.
2017-04-05 15:27:31 +01:00
Felipe Alfonso
b755fe06b9
Removed RenderPass
2017-04-05 11:23:34 -03:00
Richard Davey
3356cecc0b
Added Sprite.play
2017-04-05 04:41:53 +01:00
Richard Davey
3a3ad562ab
Added generateFrameNames method and reduced in size.
...
Fixed Pad bug.
Fixed Animation framerate delta speed.
2017-04-05 04:18:08 +01:00
Richard Davey
4dae85e27c
Animation repeat and yoyo now working properly.
2017-04-05 03:22:54 +01:00
Richard Davey
336ea77587
Fixed GO extends.
2017-04-05 02:10:48 +01:00
Richard Davey
701c4b317f
Animation repeat and yoyo support.
2017-04-05 02:06:28 +01:00
Richard Davey
101e4f5be5
Animations working :)
2017-04-05 01:15:53 +01:00
Richard Davey
0ed1de6546
Lots of work updating the Animation system.
2017-04-04 23:59:37 +01:00
Richard Davey
ea0af28983
Default preUpdate function.
2017-04-04 23:59:27 +01:00
Richard Davey
b5e8e183b8
Animation Component added.
2017-04-04 23:59:16 +01:00
Richard Davey
86d048b079
Lots of tidying up + preUpdate call added back in.
2017-04-04 23:59:02 +01:00
Richard Davey
05bbfd9bd8
Animation Manager boot state call.
2017-04-04 23:58:45 +01:00
Richard Davey
8ec9061b43
Removed 'group' / 'parent' argument and forced to the State children component. You should use 'make' if you wish to add elsewhere.
2017-04-04 23:58:33 +01:00
Richard Davey
f79dcd0a07
Removed debug code.
2017-04-04 23:57:44 +01:00
Richard Davey
96a7811df7
jshint fixes
2017-04-04 23:57:37 +01:00
Richard Davey
7157d577f5
Updated GetFrames
2017-04-04 16:50:28 +01:00
Richard Davey
679dd1091e
Lots more work on the Animation Manager. New Animation format defined, properties added, frame splitter added and starting to plan out update loop.
2017-04-04 16:32:33 +01:00
Richard Davey
acea677424
Added ability to load HTML files into textures.
2017-04-04 14:54:22 +01:00
Richard Davey
6f115a60e3
Added ability for the Loader to handle loading SVG files and creating Images from them (for use as Sprite textures)
2017-04-04 02:54:27 +01:00
Richard Davey
9c3ce047b8
Fixed typo in RectToTriangle and added in easy bounding box escape checks.
2017-04-04 01:22:23 +01:00
Richard Davey
3c12e15054
Added Rectangle to Triangle, and Triangle to Triangle intersection functions. Detects for face intersection and also point within point (so a triangle fully enclosed inside a rectangle for example)
2017-04-04 01:04:05 +01:00
Richard Davey
4914895509
Added Triangle and Rectangle decomposition functions to convert them into an array of points.
2017-04-04 01:03:28 +01:00
Richard Davey
895f7b054a
Updated ContainsArray to include the returnFirst argument.
2017-04-04 01:02:56 +01:00
Richard Davey
b7c895c862
Added Triangle.CenterOn to place a triangle on an xy coord.
2017-04-04 01:02:41 +01:00
Richard Davey
4ec898aaa9
Added Phaser.Geom.Triangle.BuildFromPolygon to convert polygon into triangle objects.
...
Added latest build of Earcut (unminified + license)
2017-04-03 23:30:14 +01:00
Richard Davey
dcab0e1e18
Added Triangle.ContainsArray method, which is an optimized method of checking a whole array of points to see if they lie within a triangle.
2017-03-31 04:58:28 +01:00
Richard Davey
3d323836be
Added Line.getPointA and getPointB methods.
2017-03-31 04:58:03 +01:00
Richard Davey
3618214331
Added TriangleToLine intersection test (based on the new LineToLine method)
2017-03-31 04:57:49 +01:00
Richard Davey
a2ba500cbe
Changed the LineToLine intersection method to use the version created by Paul Bourke (smaller, faster, simpler).
2017-03-31 04:33:51 +01:00
Richard Davey
e6c431bfed
Added Triangle to Circle intersection method.
2017-03-31 03:09:06 +01:00
Richard Davey
bda50e9d27
Added Triangle.getLineA, B and C because we're using those so often in various methods it just makes sense.
2017-03-31 03:08:54 +01:00
Richard Davey
08d0398f52
Fixed Graphics.strokeLineShape
2017-03-31 02:34:43 +01:00
Richard Davey
d3830445cc
Added Triangle left, right, top and bottom setters.
2017-03-31 02:34:32 +01:00
Richard Davey
d61bcad272
Added LineToCircle intersection method.
2017-03-31 02:34:13 +01:00
Richard Davey
7bcdf669b8
Added Line.Offset, Triangle.Offset and Triangle.Equals.
2017-03-31 01:40:38 +01:00
Richard Davey
b3bced081a
Added Triangle.Random to get a uniformly distributed point from within a Triangle.
...
Added RandomTriangle Action.
2017-03-31 01:21:55 +01:00
Richard Davey
e8b039af36
Added PlaceOnTriangle Action.
2017-03-31 00:46:27 +01:00
Felipe Alfonso
4228a5b634
Fixed rendering issue with arc command
2017-03-30 10:06:35 -03:00
Felipe Alfonso
98349a08b8
Fixed text rendering issue
2017-03-30 09:48:24 -03:00
Richard Davey
168ce84a01
GameObject.destroy calls Children.remove.
2017-03-30 13:28:40 +01:00
Richard Davey
c07ef79824
New Triangle methods: BuildRight, BuildEquilateral, Clone, CopyFrom, Rotate, RotateAroundPoint and RotateAroundXY.
2017-03-30 13:19:31 +01:00
Richard Davey
12e075ad10
Added Triangle.Area, Triangle.CircumCenter and Triangle.CircumCircle methods, as they're all really useful when dealing with Triangles.
2017-03-30 02:40:23 +01:00
Richard Davey
dc115121c4
Added Triangle.Centroid and Triangle.InCenter methods for determining the centers of a Triangle shape.
2017-03-30 01:51:18 +01:00
Richard Davey
47e6cff967
Added Graphics.fillPoint, fillPointShape and lineBetween methods.
2017-03-30 01:47:15 +01:00
Richard Davey
709819d601
Fixed triangle properties.
2017-03-30 00:45:17 +01:00
Richard Davey
a8308698bb
Added Triangle geometry, and Triangle.contains and containsPoint methods.
2017-03-30 00:45:17 +01:00
Richard Davey
7ef33d005b
Added ability to pass Geometry directly to the Graphics methods.
2017-03-30 00:45:17 +01:00
Felipe Alfonso
0fedb3b390
Fixed RGB and alpa per point on a path
2017-03-29 20:44:07 -03:00
Richard Davey
dccda7a5b3
PlaceOnRectangle now uses MarchingAnts and has a new shift argument.
2017-03-29 20:27:36 +01:00
Richard Davey
081b2816ce
Added option to have step or quantity in MarchingAnts method.
2017-03-29 19:53:14 +01:00
Richard Davey
8664c278f1
PlaceOnRectangle Action added (using PerimeterPoint at the moment, but will swap to MarchingAnts).
2017-03-29 17:11:26 +01:00
Richard Davey
e612b2c0f4
Added Rectangle.MarchingAnts method.
2017-03-29 17:10:56 +01:00
Richard Davey
3b79c2cf52
Added default lineStyle alpha value.
2017-03-29 16:05:05 +01:00
Richard Davey
bf695ee6d1
Added PlaceOnCircle and PlaceOnLine Actions.
2017-03-29 16:04:51 +01:00
Richard Davey
18fa6292a6
Graphics objects now just take a config object, not a position.
...
Graphics objects can set default stroke and fill styles, which are re-applied after a clear.
2017-03-29 15:06:06 +01:00
Richard Davey
b3b495e53c
Added Rectangle.PerimeterPoint method for getting the point on the perimeter of a rectangle based on the given angle.
2017-03-29 15:05:29 +01:00
Richard Davey
032f6e7084
Added Rectangle.centerX and centerY.
2017-03-29 15:05:06 +01:00
Richard Davey
d774757c06
Preparing for centerX/Y options.
2017-03-29 01:47:17 +01:00
Richard Davey
7f72c7b8ca
GridAlign now takes a config object, and works with optional x/y settings too.
2017-03-29 01:34:46 +01:00
Richard Davey
2cfa57e35c
Added offsetX/Y to AlignIn proxy.
2017-03-29 01:22:15 +01:00
Richard Davey
e69155662d
Layer.createMultiple can now take an array of config objects.
2017-03-29 01:12:14 +01:00
Richard Davey
5c0f550072
Added step value to Rotate Action.
2017-03-29 01:03:24 +01:00
Richard Davey
b464aa5c8f
Added SetScale createMultiple action.
2017-03-29 00:44:08 +01:00
Richard Davey
eaea6a7509
Fixed SetScale ternary.
2017-03-29 00:43:55 +01:00
Richard Davey
12499c1dfe
Added SetOrigin Action.
2017-03-29 00:12:33 +01:00
Richard Davey
664b154e02
Fixed Layer.add return result. Updated createMultiple so that the setXY etc options are only applied to the newly created entities.
2017-03-29 00:09:16 +01:00
Richard Davey
93d7ed30fc
Saved some space by using pngPrefix.
2017-03-28 23:56:00 +01:00
Richard Davey
7d18c891eb
Fixed bug where it would corrupt the value of a dot notation config didn't contain a property.
2017-03-28 23:55:51 +01:00
Richard Davey
06fdb8c430
Layer.createMultiple now uses a config object and Array Range internally for far more complex options.
2017-03-28 23:38:14 +01:00
Richard Davey
6c4152c33d
Added Array.Range - which allows for complex ranges of 2 arrays.
2017-03-28 23:38:14 +01:00
Felipe Alfonso
3e8e6141c8
Added render pass component to renderable game objects
2017-03-28 15:16:02 -03:00
Felipe Alfonso
439575adda
RenderPass component
2017-03-28 15:00:16 -03:00
Richard Davey
76b6fc0d55
Added Call Action, and added inc property to all Spread actions.
2017-03-28 16:05:01 +01:00
Richard Davey
59c8e35b08
Added Spread, SmoothStep and SmootherStep Actions.
2017-03-28 15:33:25 +01:00
Felipe Alfonso
a1b6978b8e
Sprite Batch now handles alpha
2017-03-28 11:20:53 -03:00
Richard Davey
ae18f7ebf2
Added Random Actions.
2017-03-28 14:57:42 +01:00
Richard Davey
304dfe3318
If source undefined return default
2017-03-28 14:57:34 +01:00
Richard Davey
3c423b5b7d
Added Scale Actions.
2017-03-28 14:30:43 +01:00
Richard Davey
358b74237a
Added Alpha Actions.
2017-03-28 14:01:35 +01:00
Richard Davey
93d9e97fa6
Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
2017-03-28 13:20:39 +01:00
Richard Davey
81aa09d732
Added Layer actions for create, createMultiple, rotation around a fixed point, rotation by distance, and positioning around a circle.
2017-03-28 03:09:59 +01:00
Richard Davey
9268fcb586
Renamed addX to incX (etc) in Layer to avoid clashing with the addition of children.
2017-03-28 00:05:08 +01:00
Richard Davey
ab99951e2e
Removed logs.
2017-03-27 23:53:29 +01:00
Richard Davey
fb9cc95229
Added setFlip methods.
2017-03-27 23:53:22 +01:00
Richard Davey
b4e9a4baed
Align uses a Zone instead of a Rect.
2017-03-27 23:38:45 +01:00
Richard Davey
4158196f73
Sprite Sheets now add __BASE entry.
2017-03-27 23:38:34 +01:00
Richard Davey
fa61e4b11d
Set a default frame for sprite sheets and atlases.
2017-03-27 23:38:27 +01:00
Richard Davey
92beff3555
Added Align Layer action.
2017-03-27 23:10:11 +01:00
Richard Davey
db55c4c6a1
Added new Zone game object.
2017-03-27 23:10:04 +01:00
Richard Davey
6d6af08cae
Fixed all the bounds methods to use origin instead of anchor.
2017-03-27 23:09:54 +01:00
Richard Davey
91f3861ad7
Adding layer alignment.
2017-03-27 17:34:49 +01:00
Richard Davey
36c626b847
Refactored Layer to use a Set, and split all of its functions out into modules.
2017-03-27 16:59:58 +01:00
Richard Davey
ec72d18145
Fixed issue in Set.
2017-03-27 16:59:58 +01:00
Felipe Alfonso
cbbe3b78d4
Fixed z property on Transform
2017-03-24 11:49:54 -03:00
Richard Davey
72f12a1e79
Add.Existing.
2017-03-24 04:33:40 +00:00
Felipe Alfonso
9217012b79
state;s children depth sorting
2017-03-23 16:51:02 -03:00
Richard Davey
4684d23e16
Linting fixes.
2017-03-23 00:07:41 +00:00
Richard Davey
f125f35763
Added in all the missing Map functions, ready for use.
2017-03-22 23:44:55 +00:00
Felipe Alfonso
69a34df0ab
Layer refactoring
2017-03-22 20:16:44 -03:00
Richard Davey
657ea7ffa7
AM start
2017-03-22 12:38:33 +00:00
Richard Davey
006d0b853f
Small bit of tidying up.
2017-03-21 23:14:25 +00:00
Richard Davey
6fcd09c3bc
RTL boolean.
2017-03-21 21:08:30 +00:00
Felipe Alfonso
84bc90f7ba
Moved canvas to texture on Text to TExtWebGLRenderer
2017-03-21 18:06:36 -03:00
Felipe Alfonso
58e4912633
Moved uploadCanvasToGPU to WebGLRenderer
2017-03-21 17:45:57 -03:00
Felipe Alfonso
0cdb150357
Text rendering via canvas/texture upload
2017-03-21 17:08:43 -03:00
Felipe Alfonso
29ec16fd33
Flip component added to Bob, Image, Sprite and Text
2017-03-20 20:37:17 -03:00
Richard Davey
e28d4f7a47
Added origin + removed redundant module.
2017-03-20 19:10:44 +00:00
photonstorm
808e53f645
Fixed order of shadow fills.
2017-03-20 16:48:04 +00:00
photonstorm
741b93dbfe
Fixed parent issues with TextStyle, and moved methods into Text for ease of access.
2017-03-20 16:28:09 +00:00
photonstorm
a87f1ca88b
TextStyle is now responsible for MeasureText and caches the results.
...
Lots of new TextStyle methods.
TextStyle methods return the Text object itself, so you can chain easily.
Fixed Width and Height options added.
2017-03-20 16:09:01 +00:00
Richard Davey
7a6b643e99
Make Graphics methods chainable.
2017-03-19 23:07:41 +00:00
Richard Davey
2cc498e15e
Updating sync methods.
2017-03-17 00:16:20 +00:00
Richard Davey
08d9e55066
Added Style set methods and moved shadow sync.
2017-03-16 21:59:50 +00:00
photonstorm
b5258b55b1
Quick todo
2017-03-16 17:16:32 +00:00
photonstorm
aa080cfe7b
Updating TextStyle component to allow for setters and more style options.
2017-03-16 17:15:58 +00:00
photonstorm
4838b9da1d
Added setDisplayOrigin. Added Math.round to updateOrigin to keep it pixel bound.
2017-03-16 15:37:43 +00:00
Richard Davey
be05610d3b
Removed redundant render vars and Origin method.
2017-03-15 23:44:39 +00:00
Richard Davey
22154d905d
Updated originX/Y to use a normalized value between 0 and 1. Added the properties displayOriginX and displayOriginY (read only) to hold the calculated pixel values. Updated renderers to use these values.
2017-03-15 23:08:59 +00:00
Felipe Alfonso
d0de931c93
per point coloring for line rendering
2017-03-15 16:23:10 -03:00
Felipe Alfonso
fd71283e1d
fixed issue with canvas draw image and camera scroll
2017-03-15 14:25:52 -03:00
Richard Davey
607e62448b
Added in the Text Game Object, splitting all of its common functions up. Working and rendering in Canvas mode.
2017-03-15 01:08:04 +00:00
Felipe Alfonso
400b18b5ce
Fixed bug on ShapeBatch with corner wrapping to the first element. Also added lineWidthTo and moveWidthTo allowing easy creation of trails
2017-03-14 19:13:31 -03:00
photonstorm
16517ce898
Create Function.call to apply the scope
2017-03-14 17:00:14 +00:00
photonstorm
4832c65666
Added createCanvas method to the Texture Manager.
2017-03-14 16:37:32 +00:00
Richard Davey
bf19d3dee4
Starting on Text
2017-03-13 23:38:48 +00:00
Felipe Alfonso
130988d93e
camera follow
2017-03-13 15:17:14 -03:00