Richard Davey
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c34de6acdf
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lint fixes and console removal
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2018-05-04 02:46:38 +01:00 |
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Richard Davey
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22c6c23f52
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Removed logs and fixed double-cache add bug.
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2018-05-04 02:39:49 +01:00 |
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Richard Davey
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d56c69cb39
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It's only ready if not complete!
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2018-05-04 02:39:33 +01:00 |
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Richard Davey
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2859e05d74
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Removed logs
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2018-05-04 02:39:15 +01:00 |
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Richard Davey
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225cd628ee
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Changed anonymous functions as we needed them outside this file
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2018-05-04 02:39:08 +01:00 |
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Richard Davey
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42d2bfaece
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Audio Sprites can be json only.
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2018-05-04 02:38:49 +01:00 |
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Richard Davey
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9e150fb400
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New AtlasXML file type
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2018-05-04 02:38:30 +01:00 |
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Richard Davey
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a09c8576d5
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Shorter error
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2018-05-04 02:38:09 +01:00 |
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Richard Davey
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d780cda233
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Audio Sprites now support loop property
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2018-05-04 02:38:01 +01:00 |
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Richard Davey
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77250b1ba3
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Shorter warning.
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2018-05-04 02:37:41 +01:00 |
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Richard Davey
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e1b252e4fd
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Removed un-used texture parsers and added in new AtlasXML parser.
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2018-05-04 02:37:32 +01:00 |
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Richard Davey
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82591113bd
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Updated change log
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2018-05-04 02:36:53 +01:00 |
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Richard Davey
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134b0f6752
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Now handles web audio + html5 audio and config objects properly
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2018-05-03 17:13:01 +01:00 |
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Richard Davey
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d40b9c2a10
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Fixed call
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2018-05-03 17:12:44 +01:00 |
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Richard Davey
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bce9a4712e
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Moved to new style of file handling
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2018-05-03 17:12:32 +01:00 |
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Richard Davey
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669792d3ce
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Tidying up
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2018-05-03 17:12:19 +01:00 |
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Richard Davey
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107ca71d6b
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BitmapText, both static and dynamic, can now take any data-type, including numbers, for the text argument in the constructor. Before they only worked via setText
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2018-05-03 15:52:12 +01:00 |
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Richard Davey
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47f647206f
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Added multi atlas support back in. Pack files can now load multi-atlas files too.
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2018-05-03 14:19:40 +01:00 |
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Mike Kruk
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c0ce45cfa3
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Update Base64Decode.js
The array length should be 1/4 the size of the raw binary string, otherwise you end up with a bunch of undefined array values at the end.
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2018-05-02 19:39:56 -04:00 |
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Richard Davey
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be4303e6e6
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Added pack loading support and hardened up loader modifiers.
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2018-05-03 00:37:00 +01:00 |
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Richard Davey
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ab303f0f1f
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Updated change log
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2018-05-03 00:36:37 +01:00 |
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Richard Davey
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04487f7510
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Added pendingDestroy method and prefix to the key
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2018-05-03 00:36:29 +01:00 |
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Richard Davey
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e7f98fc02f
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No longer needed
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2018-05-03 00:35:57 +01:00 |
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Richard Davey
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d79db1b739
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Added isReadyToProcess method
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2018-05-03 00:35:20 +01:00 |
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Richard Davey
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267765c72a
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Refactoring to allow for adding files during load, instant file processing and load packs
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2018-05-02 17:25:27 +01:00 |
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Richard Davey
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c0f23e119a
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Removed callback argument and hit the onProcess methods directly
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2018-05-02 17:24:56 +01:00 |
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Richard Davey
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77dd16dc8d
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Removed callbacks and added new onProcess methods
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2018-05-02 17:24:25 +01:00 |
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Richard Davey
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8c51107718
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Max Parallel Files limit raised from 4 to 32
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2018-05-02 17:23:51 +01:00 |
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Richard Davey
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e6a3747291
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loader.path doesn't need to be in the config. Added prefix.
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2018-05-02 13:11:17 +01:00 |
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Richard Davey
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196fad18a0
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Updated versions and moved scripts
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2018-05-02 11:36:20 +01:00 |
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Richard Davey
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c13c828dc4
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lint fix
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2018-05-02 11:36:03 +01:00 |
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Richard Davey
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28251fd0f5
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addToScene added to all Game Object Creators
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2018-05-02 10:57:26 +01:00 |
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Richard Davey
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a30d5acb9e
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The Graphics Creator would automatically add the Graphics to the display list by mistake. The default should be to remain hidden. Fix #3637
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2018-05-02 10:57:04 +01:00 |
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Richard Davey
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a14ce15685
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Fixed setActive and setVisible
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2018-05-01 12:35:56 +01:00 |
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Richard Davey
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80a1ef3a6d
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-05-01 12:22:23 +01:00 |
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Richard Davey
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e1532b3154
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The Scene Systems will emit a ready event when it has fully finished starting up and all plugins are available. Fix #3636
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2018-05-01 12:22:18 +01:00 |
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Richard Davey
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661ed5f675
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Merge pull request #3629 from samme/fix/setEmitZone
Fix `source` checks in ParticleEmitter#setEmitZone
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2018-05-01 11:38:52 +01:00 |
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Richard Davey
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05dd6e1037
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Hopefully fix travis!
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2018-05-01 11:22:57 +01:00 |
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Richard Davey
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425acd3f63
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Fixed moveAbove and moveBelow
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2018-05-01 01:23:34 +01:00 |
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Richard Davey
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5d3c06d8b7
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ScenePlugin.getIndex will return the index of the given Scene in the Scene List.
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2018-05-01 01:23:19 +01:00 |
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Richard Davey
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1c4d6551b0
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Merge pull request #3635 from snowbillr/arcade-collider-param-types
arcade colliders take gameobjects, not arcade bodies
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2018-04-30 14:35:55 +01:00 |
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Bill Reed
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a996bbf8df
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update collider and overlap param types
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2018-04-30 08:44:02 -04:00 |
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Bill Reed
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3fc0712451
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update collider param types
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2018-04-30 08:43:21 -04:00 |
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Bill Reed
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e3af569642
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update overlap and collide params
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2018-04-30 08:42:49 -04:00 |
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Richard Davey
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3323b785b2
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space-infix fix
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2018-04-30 13:03:44 +01:00 |
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Richard Davey
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ee4f5a18ae
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Fix node version
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2018-04-30 12:47:48 +01:00 |
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Bill Reed
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7251824b1d
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arcade colliders take gameobjects, not arcade bodies
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2018-04-30 07:46:46 -04:00 |
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Richard Davey
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63dbd9fd12
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The Animation Component setProgress method was setting the frame on the wrong object. Fix #3633
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2018-04-30 12:37:50 +01:00 |
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Richard Davey
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373ebe7d3f
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-04-30 12:28:36 +01:00 |
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Richard Davey
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fbb6143f81
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Updated change log
|
2018-04-30 12:28:33 +01:00 |
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