Commit graph

6534 commits

Author SHA1 Message Date
Richard Davey
67bf221073 Updates 2013-05-23 21:47:29 +01:00
Richard Davey
94add2ea6e Updated Loader so it no longer checks if the animation data is valid, passes that control to the AnimationLoader. Also fixed camera bounds check in Sprite. 2013-05-23 15:45:04 +01:00
Richard Davey
c7485301ca Added Starling/Sparrow XML Texture Atlas format support. 2013-05-23 03:08:57 +01:00
Richard Davey
c5ace72180 Updated every test to use the new GameObjectFactory syntax 2013-05-23 00:36:53 +01:00
Richard Davey
bd54460e80 Added the GameObjectManager 2013-05-23 00:01:58 +01:00
Richard Davey
e2141c91a6 Added VerletManager and lots of new tests 2013-05-21 04:12:54 +01:00
Richard Davey
0b2d818ba8 CollisionMask up and running 2013-05-20 06:21:12 +01:00
Richard Davey
05cc32fbc9 Added final logo and start of CollisionMask 2013-05-19 14:01:11 +01:00
Richard Davey
53aa43566e Updated DynamicTexture.setPixel, added GameMath.shuffleArray, fixed Animation.frame and created a few new tests 2013-05-18 03:05:28 +01:00
Richard Davey
55568592b5 Lots of updates across input, rendering and grouping 2013-05-17 06:49:43 +01:00
Richard Davey
a6e8436e6d Massive input overhaul continued 2013-05-16 21:34:24 +01:00
Richard Davey
3cdd2baff0 New Input handler implemented. 2013-05-16 02:36:58 +01:00
Richard Davey
ce7bfd1fc2 Added FullScreen API support and fixed numerous StageScaleMode issues. 2013-05-14 03:37:38 +01:00
Richard Davey
8fc31ed83b Doc formatting 2013-05-11 23:51:50 +01:00
Sean
1c311a73df Simply add type info to jsdoc of these classs. 2013-05-12 00:26:30 +08:00
Richard Davey
0adbf1d92f Adding more docs :) 2013-05-10 16:31:19 +01:00
Richard Davey
aaaaf7ede3 Preparing for doc merge 2013-05-10 16:31:19 +01:00
Sean
77582fb1ed Re-format optional parameters. 2013-05-10 16:31:18 +01:00
Sean
2a8447f64e Add some type info to Emitter class. 2013-05-10 16:31:18 +01:00
Sean
deb37e9a90 Finish document for DynamicTexture, Loader, GeomSprite, Sprite, Camera. 2013-05-10 16:31:17 +01:00
Sean
ca932038fb Finish document for ScrollRegion, ScrollZone, Tilemap, Device, TilemapLayer. 2013-05-10 16:31:16 +01:00
Sean
00ef200914 Finish document for Time, Tween, Animation, AnimationLoader, Frame. 2013-05-10 16:31:16 +01:00
Sean
e88c48641d Finish document for AnimationManager, Tile, FrameData, BootScreen, PauseScreen. 2013-05-10 16:31:15 +01:00
Sean
1052df6660 Finish documents for Cache, CameraManager, Game, SoundManager, Sound. 2013-05-10 16:31:15 +01:00
Sean
4be5a10e44 Finish documents for GameObject, World, TweenManager, State, Stage. 2013-05-10 16:31:14 +01:00
Sean
5cf8b846f8 Finish another 10 classes' document. 2013-05-10 16:31:14 +01:00
Sean
9da64e6baf Finish document for AnimationManager, CameraManager, SoundManager and TweenManager class. 2013-05-10 16:31:13 +01:00
Sean
98693cb418 Finish document for Cache, Game, Stage, State and World class. 2013-05-10 16:31:12 +01:00
HackManiac
b1a33cc593 Extended Gruntfile to create phaser-fx.js and phaser-fx.amd.js including declarations 2013-05-10 16:31:12 +01:00
Richard Davey
b5b5a99dce Preparing for 0.9.6 work 2013-05-02 20:54:28 +01:00
Richard Davey
be982b4322 Updated readme and new minified build 2013-05-02 14:03:41 +01:00
Richard Davey
493380a51e Updated readme for official release. 2013-05-02 05:20:01 +01:00
Richard Davey
0a08e1ae0e Removed un-needed file and added SoundManager fix. 2013-05-02 05:16:16 +01:00
Richard Davey
e39073d07b Updated readme 2013-05-02 05:02:05 +01:00
Richard Davey
54a5e6477c Lots of new tile map commands and tests. 2013-05-02 05:01:34 +01:00
Richard Davey
2a5b6ef12a Large Tilemap collision overhaul. Proper callback support, optimised collision checks and lots more. 2013-05-02 03:37:45 +01:00
Richard Davey
e62b300a25 Added Camera Mirror FX and test case. 2013-05-02 01:02:06 +01:00
Richard Davey
7d98a1bb9d New FXManager system and Camera FX now in place. 2013-05-01 04:10:21 +01:00
Richard Davey
c5cccf3283 Large refactoring of the pause and boot screens in Stage and various other small fixes 2013-04-29 02:41:19 +01:00
Richard Davey
9f23c378a1 0.9.4 release 2013-04-28 22:10:12 +01:00
Richard Davey
b6f8a3fba6 Final 0.9.4 release 2013-04-28 22:10:11 +01:00
Richard Davey
cb9cb6e894 Github Bug Fixes 2013-04-28 22:04:37 +01:00
Richard Davey
e948f1e3be Fixed daft issue in Camera and fully implemented tilemap collision. 2013-04-28 22:04:36 +01:00
Richard Davey
4c21ac0d87 Tilemap collision is now working but all Camera following seems to be broken as a result. Awesome. 2013-04-28 22:04:36 +01:00
Richard Davey
db9b8ec370 Merge pull request #11 from HackManiac/amd
Automatic creation of UMD wrapped variant of Phaser
2013-04-28 13:37:09 -07:00
HackManiac
f66e0e9254 Automatic creation of UMD wrapped variant of Phaser 2013-04-26 16:35:32 +02:00
Richard Davey
2087b2d76e tidying up 2013-04-26 00:24:58 +01:00
Richard Davey
b2e1434f5e Tilemap collision working but needs speeding up 2013-04-25 20:05:56 +01:00
Richard Davey
b8ab13fec8 Getting tilemap collision up and running 2013-04-25 01:55:56 +01:00
Richard Davey
53d8e4da2e Fixed Game.boot syntax error. 2013-04-24 09:37:29 +01:00