Commit graph

182 commits

Author SHA1 Message Date
T.J. L
ff4ef2872b Don't overwrite the return values from require() 2022-04-02 01:49:19 -07:00
Richard Davey
59fbcc5ca3 Updated copyright year 2022-02-28 14:29:51 +00:00
Richard Davey
aea45bb06d Text with RTL enabled wouldn't factor in the left / right padding correctly, causing the text to be cut off. It will now account for padding in the line width calculations. Fix #5830 2021-11-01 18:44:10 +00:00
Richard Davey
b3f34a0471 Update Text.js 2021-10-27 15:46:20 +01:00
Richard Davey
9d7a575a4f Added FX component 2021-10-16 15:23:19 +01:00
Richard Davey
7a705d757c The Text Game Object would call the pre and post batch functions twice by mistake, potentially applying a post fx twice to it. 2021-10-16 15:08:39 +01:00
Richard Davey
2f8d6a023d Updated version number 2021-09-20 11:41:47 +01:00
Rex
a6c75a36c8 Turn off context restore event when game object is destroyed 2021-06-12 12:44:23 +08:00
valadaptive
4640874643 Fix check for new text measurement results
actualBoundingBoxDescent is *not* defined on the TextMetrics object
returned from measureText--it's defined on its prototype. This oversight
was causing the slow path to be taken in all browsers.
2021-04-14 22:44:10 -04:00
valadaptive
4cd7706390 Only call getImageData once in MeasureText 2021-04-14 22:38:58 -04:00
Richard Davey
1c8662dc1f Call addToRenderList 2021-01-07 14:52:08 +00:00
Richard Davey
00d8b6a009 Invoke camera.addToRenderList method 2021-01-07 12:31:31 +00:00
Richard Davey
0ee1338765 Better post pipeline call (less code) 2020-11-26 09:51:40 +00:00
Richard Davey
d2e2e86ef1 Updated accessor 2020-11-23 16:22:11 +00:00
Richard Davey
ec5da6930c Added post pipeline support to all Game Objects 2020-11-23 16:17:13 +00:00
Richard Davey
02c34cd64e Replace integer with number 2020-11-23 10:22:13 +00:00
Richard Davey
401487d4b1
Merge pull request #5367 from rexrainbow/bugfix-text.basicWordWrap
Don't add white space when measure last word of a line
2020-11-20 11:37:21 +00:00
Richard Davey
d670edd708 No need to reference via game 2020-10-27 13:55:27 +00:00
Rex
34635c582e Don't add white space when measure last word 2020-10-20 14:52:20 +08:00
Richard Davey
61c0e1c499 Moved Text out of 'static' folder, as it doesn't need to be in there 2020-10-13 11:04:46 +01:00
Richard Davey
6a966e3f3b Removed interpolationPercentage parameter from all render methods, as it has never been used. 2020-09-14 15:33:58 +01:00
Richard Davey
4ade25fc79 No longer read private values for tint
The `Multi Pipeline`, `Bitmap Text`, `Render Texture`, `Text`, `TileSprite` and `Camera` now all read the tint values from the public properties instead of the private `_tintTL` etc ones. They also now set the `tintEffect` value directly from the `tintFill` property, removing another conditional check.
2020-09-14 11:05:09 +01:00
Richard Davey
d6f5aabb7e The TextStyle.resolution property is no longer read from the Game Config. You can still set it via the Text Style config to a value other than 1, but it will default to this now. 2020-09-12 11:55:06 +01:00
Richard Davey
5d4fe0a466 Fixed a few linting errors 2020-09-12 10:34:57 +01:00
Richard Davey
36cf9c456a
Merge pull request #5270 from rexrainbow/text-measureText
Get ascent and descent from context.measureText method
2020-09-12 10:30:19 +01:00
Richard Davey
d198818d80 Game Objects now call the new Pipeline Manager methods directly 2020-09-09 13:05:18 +01:00
Rex
a9e6604eb2 Support IE
IE and Firefox for Android do not have actualBoundingBoxAscent and actualBoundingBoxDescent properties.
Use origin solution to get ascent and descent.
2020-09-07 21:36:27 +08:00
Richard Davey
d2cc809fdb Exported functions to namespace 2020-09-01 18:56:01 +01:00
Richard Davey
302a49863b Improved jsdocs 2020-09-01 18:38:44 +01:00
Richard Davey
5b96ade1c7 Types.GameObjects.Text.GetTextSizeObject 2020-09-01 18:38:35 +01:00
Rex
29e317db39 Get ascent and descent from context.measureText method
Get ascent and descent from context.measureText method instead of scanning image data.
2020-08-21 10:42:24 +08:00
Richard Davey
ed33253fb1
Merge pull request #5235 from mk360/text-padding
[types] allow Text#setPadding to receive an object
2020-08-20 10:04:35 +01:00
mk360
748e699d43 update setPadding jsdoc 2020-08-10 08:21:26 +03:00
Bulat Khasanov
8e1b5e757d Allow to pass font in TextStyle 2020-08-09 23:34:31 +03:00
Patrick Sletvold
edf0c17703
Use TextPadding type in Text game object 2020-08-01 13:35:02 +02:00
Patrick Sletvold
87e8eba213
Correctly type style in TextFactory 2020-08-01 13:34:37 +02:00
Patrick Sletvold
a525e43dcf
Add TextConfig type for TextCreator 2020-08-01 13:34:07 +02:00
mk360
a7371b9a85 [types] allow Text#setPadding to receive an object 2020-07-24 18:48:17 +03:00
Richard Davey
d942e2bd47 Update TextWebGLRenderer.js 2020-07-16 16:59:59 +01:00
Richard Davey
68585f1718 The Text Game Object now supports rendering in Light2d, no matter which font, stroke or style it is using. 2020-07-16 16:16:26 +01:00
Richard Davey
f7af980b1e Fixed version number 2020-07-13 13:01:41 +01:00
Richard Davey
be158f48e6
Merge pull request #5194 from mikewesthad/types-fix-wordwrap
Update TextStyle to have jsdocs for word wrap related properties
2020-07-13 12:57:29 +01:00
Michael Hadley
8285bcf44f Fix spacing 2020-06-17 08:21:06 -05:00
Michael Hadley
a161aa58cc Update TextStyle to have jsdocs for: wordWrapWidth, wordWrapUseAdvanced, wordWrapCallbackScope, wordWrapCallback 2020-06-17 07:53:23 -05:00
Michael Hadley
4e0176691a Fix return type in Text#getTextMetrics: object -> Phaser.Types.GameObjects.Text.TextMetric 2020-05-30 07:53:48 -05:00
Richard Davey
f92b649d85
Merge pull request #5004 from samme/fix/4976-headless-text
Fix updateText() error for headless renderer
2020-04-27 12:36:01 +01:00
samme
eeb00c1a92 Docs: when to quote fontFamily
Fixes #5076
2020-04-04 10:56:52 -07:00
samme
55e4dc2329 Fix TypeError for headless renderer 2020-02-15 11:50:05 -08:00
Jason Kwok
8e82f22858 Fixed this return types for Phaser.GameObjects.Text 2020-01-26 21:43:48 +08:00
Richard Davey
ff65e69cd1 Changed copyright date to 2020 2020-01-15 12:07:09 +00:00