Richard Davey
b1a5ce7f55
Testing new batched lights
2020-10-13 18:17:30 +01:00
Richard Davey
f74ab77431
Update webpack.config.js
2020-10-13 11:04:52 +01:00
Richard Davey
61c0e1c499
Moved Text out of 'static' folder, as it doesn't need to be in there
2020-10-13 11:04:46 +01:00
Richard Davey
8708255948
Removed Layer3D Game Object and old MeshPipeline
2020-10-13 10:56:21 +01:00
Richard Davey
9d23735a23
Lint fix
2020-10-13 10:51:17 +01:00
Richard Davey
19f581327e
Removed Animation component because it would reset the UV coords every frame, so makes things overly complex
2020-10-13 10:50:42 +01:00
Brown Dragon
ca0ca97f59
Fix up tiled json parsing.
...
Phaser currently discards the tiled `type` field (which is very useful for objects-from-tiles, as well as somewhat useful for handling tile variants).
It also discards wang set information, which is somewhat meaningful.
This diff adds both back; let me know if it goes too far and I can restrict it to only including `type`.
2020-10-12 19:54:14 -04:00
Richard Davey
98e877aaeb
Preparing for beta 10
2020-10-12 16:29:39 +01:00
Richard Davey
30da731642
Because webpack 5.0.0 is broken af
2020-10-12 15:18:41 +01:00
Richard Davey
036a1763f5
Update CHANGELOG-v3.50.md
2020-10-12 13:56:19 +01:00
Richard Davey
6c69a120e4
Update CHANGELOG-v3.50.md
2020-10-12 13:52:34 +01:00
Richard Davey
b3a74a6d5d
ParseTilesets
will now correctly handle non-consequtive tile IDs. It also now correctly sets the maxId
property, fixing a bug where tiles wouldn't render if from IDs outside the expected range. Fix #4367
2020-10-12 13:52:31 +01:00
Richard Davey
e526af7cb9
Lint fix
2020-10-12 13:38:57 +01:00
Richard Davey
e62d8bbeb8
Update CHANGELOG-v3.50.md
2020-10-12 13:31:33 +01:00
Richard Davey
3e2041a3c5
Overhauled createFromObjects to make it much more useful. Fix #3817 #4613
2020-10-12 13:31:30 +01:00
Richard Davey
80287f6ee4
Path fixes
2020-10-12 11:51:05 +01:00
Richard Davey
04d80a8b5c
Allow use of old method calls for now
2020-10-12 11:50:13 +01:00
Richard Davey
6e3561f339
Update CHANGELOG-v3.50.md
2020-10-12 11:48:20 +01:00
Richard Davey
24777aa327
No need for isoCullDistances
, just use existing cullPadding
properties
2020-10-12 11:42:01 +01:00
Richard Davey
607fec9450
Use a cached Rectangle for speed
2020-10-12 11:40:52 +01:00
Richard Davey
0ba1f08f80
The Static and Dynamic Tilemap Layer objects have been removed and consolidated into the new TilemapLayer class.
2020-10-12 11:40:40 +01:00
Richard Davey
63d2beb903
Deps update
2020-10-12 11:39:53 +01:00
Richard Davey
fb11821730
Fixed lots of missing JSDocs
2020-10-12 11:33:33 +01:00
Richard Davey
ae4c45f14a
Fixed renderer so it draws multi tileset isometric tiles properly
2020-10-11 23:05:08 +01:00
Richard Davey
f00bb446f8
Formating fix
2020-10-11 23:04:11 +01:00
Richard Davey
9e68f41118
Formatting
2020-10-11 23:04:00 +01:00
Richard Davey
39f74d2e95
Use a cached vector to save constant allocation and fixed y culling limit
2020-10-11 23:03:52 +01:00
Richard Davey
2e50061699
Opps :)
2020-10-10 11:38:16 +01:00
Richard Davey
e347bd0e2a
Cam3D plugin updated for 3.50
2020-10-10 10:29:12 +01:00
Richard Davey
7403887099
Preparing for beta 9
2020-10-09 17:56:37 +01:00
Richard Davey
5639862010
Update GenerateGridVerts.js
2020-10-09 17:20:40 +01:00
Richard Davey
2801d3d804
Added setUVs method
2020-10-09 16:22:27 +01:00
Richard Davey
acfb6c469f
Much more powerful grid generation now
2020-10-09 16:22:19 +01:00
Richard Davey
caa69b673d
Better debug rendering
2020-10-09 14:57:07 +01:00
Richard Davey
4eb5bbdc8b
Removed un-needed files
2020-10-09 13:25:26 +01:00
Richard Davey
65e4a7734a
Updated docs
2020-10-09 12:07:37 +01:00
Richard Davey
3d677a7996
Update CHANGELOG-v3.50.md
2020-10-09 11:55:04 +01:00
Richard Davey
50a0f0705f
Face is now responsible for determining if it can be rendered, or not. Split the update and load process into two.
2020-10-09 11:55:00 +01:00
Richard Davey
abdd62dd57
Will no longer render Faces it cannot see in the Camera
2020-10-09 11:54:37 +01:00
Richard Davey
88feadb577
Fixed JSDocs, added totalRendered
property.
2020-10-09 11:54:19 +01:00
Richard Davey
f77a5de32c
Geom.Mesh.RotateFace
is a new function that will rotate a Face by a given amount, based on an optional center of rotation.
2020-10-09 11:53:57 +01:00
Richard Davey
bf8cd60aab
Added ability to rotate data on import
2020-10-08 15:53:13 +01:00
Richard Davey
c05cec3ba0
Added JSDocs
2020-10-08 14:40:32 +01:00
Richard Davey
79a1264f8b
Fixed property name
2020-10-08 14:40:25 +01:00
Richard Davey
84ddb242f7
Update CHANGELOG-v3.50.md
2020-10-08 14:09:59 +01:00
Richard Davey
af0a4dbd37
Updated Mesh to include new functions and docs
2020-10-08 13:24:23 +01:00
Richard Davey
e46ba609a8
Expose new functions
2020-10-08 13:24:09 +01:00
Richard Davey
2f85c8a8ba
Added normals parameters
2020-10-08 13:24:01 +01:00
Richard Davey
e3f7048e22
Removed moved defs
2020-10-08 13:23:44 +01:00
Richard Davey
8838781aa1
Create GenerateGridVerts.js
2020-10-08 13:23:24 +01:00