Richard Davey
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c91ed91ce3
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License link update
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2019-05-10 16:15:04 +01:00 |
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Richard Davey
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bf741e962c
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Restored Arcade Physics v1 and merged in all the core changes
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2019-05-03 17:28:06 +01:00 |
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Richard Davey
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6e3d4bac6d
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Removed un-needed files
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2019-03-27 09:50:20 +00:00 |
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Richard Davey
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c86ff4c7c7
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Silence logs
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2019-03-22 19:07:41 +00:00 |
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Richard Davey
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18333f9ec7
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Set hard blocking
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2019-03-22 01:17:14 +00:00 |
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Richard Davey
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212e8caba2
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Now using CollisionInfo
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2019-03-21 17:24:26 +00:00 |
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Richard Davey
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0005cf590e
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Resolved bounds sleep issue
Now to create collision info objects for sleep settling.
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2019-03-21 11:31:05 +00:00 |
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Richard Davey
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6a145049b1
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Testing issue with sticky bodies
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2019-03-21 01:02:38 +00:00 |
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Richard Davey
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a0fc1ca3cc
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Tidying up
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2019-03-20 17:14:21 +00:00 |
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Richard Davey
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0cef93134f
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Set blocker, not world blocker
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2019-03-19 23:21:23 +00:00 |
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Richard Davey
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1306ad2f4a
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Splitting up the process of checking and separating, merging results back into Body
Body now tracks previously blocked so it can test block status before update happens.
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2019-03-18 08:08:46 +00:00 |
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Richard Davey
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f555757032
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Refined soft blocks vs. hard blocks
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2019-03-15 19:22:42 +00:00 |
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Richard Davey
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3b53057257
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Fixed prev distance calculation + added intersects check
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2019-03-14 14:15:43 +00:00 |
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Richard Davey
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e42936314c
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Test previous difference too, to mitigate tunneling
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2019-03-13 02:27:11 +00:00 |
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Richard Davey
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afd1dac03c
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Move flag responsibility back in
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2019-03-11 17:28:23 +00:00 |
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Richard Davey
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f8b59e3e14
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Added embedded check
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2019-03-11 12:26:23 +00:00 |
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Richard Davey
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89e33ae53e
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Testing. Please do not use this build, it will break AP.
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2019-03-11 09:19:41 +00:00 |
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Richard Davey
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e27196ce52
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Removed responsibility for flag setting from overlay, also return a value all the time, not just in motion
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2019-03-08 20:11:27 +00:00 |
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Richard Davey
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aa341854c7
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Happy New Year
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2019-01-15 16:20:22 +00:00 |
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Richard Davey
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a083318e02
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Added lots of missing jsdocs
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2018-10-19 17:45:05 +01:00 |
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samme
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b3ac91df5a
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Fix blocked.none after separation
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2018-06-19 14:48:07 -07:00 |
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Richard Davey
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e7fec396e1
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If a Body collides with a Static Body it will now set the blocked properties accordingly
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2018-06-03 21:17:33 +01:00 |
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Richard Davey
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329c9266b4
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GetOverlapX/Y now use the calculated delta values, not the deltaX/Y methods
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2018-06-01 15:41:40 +01:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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e0899bfa00
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Added jsdocs
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2018-02-09 03:44:23 +00:00 |
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Richard Davey
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91887815f6
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Merged Arcade Physics methods and added jsdocs
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2018-02-09 01:40:41 +00:00 |
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