Richard Davey
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b5e8e183b8
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Animation Component added.
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2017-04-04 23:59:16 +01:00 |
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Richard Davey
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86d048b079
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Lots of tidying up + preUpdate call added back in.
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2017-04-04 23:59:02 +01:00 |
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Richard Davey
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05bbfd9bd8
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Animation Manager boot state call.
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2017-04-04 23:58:45 +01:00 |
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Richard Davey
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8ec9061b43
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Removed 'group' / 'parent' argument and forced to the State children component. You should use 'make' if you wish to add elsewhere.
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2017-04-04 23:58:33 +01:00 |
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Richard Davey
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f79dcd0a07
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Removed debug code.
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2017-04-04 23:57:44 +01:00 |
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Richard Davey
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96a7811df7
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jshint fixes
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2017-04-04 23:57:37 +01:00 |
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Richard Davey
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7157d577f5
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Updated GetFrames
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2017-04-04 16:50:28 +01:00 |
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Richard Davey
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679dd1091e
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Lots more work on the Animation Manager. New Animation format defined, properties added, frame splitter added and starting to plan out update loop.
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2017-04-04 16:32:33 +01:00 |
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Richard Davey
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acea677424
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Added ability to load HTML files into textures.
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2017-04-04 14:54:22 +01:00 |
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Richard Davey
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6f115a60e3
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Added ability for the Loader to handle loading SVG files and creating Images from them (for use as Sprite textures)
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2017-04-04 02:54:27 +01:00 |
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Richard Davey
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9c3ce047b8
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Fixed typo in RectToTriangle and added in easy bounding box escape checks.
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2017-04-04 01:22:23 +01:00 |
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Richard Davey
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3c12e15054
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Added Rectangle to Triangle, and Triangle to Triangle intersection functions. Detects for face intersection and also point within point (so a triangle fully enclosed inside a rectangle for example)
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2017-04-04 01:04:05 +01:00 |
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Richard Davey
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4914895509
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Added Triangle and Rectangle decomposition functions to convert them into an array of points.
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2017-04-04 01:03:28 +01:00 |
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Richard Davey
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895f7b054a
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Updated ContainsArray to include the returnFirst argument.
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2017-04-04 01:02:56 +01:00 |
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Richard Davey
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b7c895c862
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Added Triangle.CenterOn to place a triangle on an xy coord.
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2017-04-04 01:02:41 +01:00 |
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Richard Davey
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4ec898aaa9
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Added Phaser.Geom.Triangle.BuildFromPolygon to convert polygon into triangle objects.
Added latest build of Earcut (unminified + license)
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2017-04-03 23:30:14 +01:00 |
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Richard Davey
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dcab0e1e18
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Added Triangle.ContainsArray method, which is an optimized method of checking a whole array of points to see if they lie within a triangle.
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2017-03-31 04:58:28 +01:00 |
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Richard Davey
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3d323836be
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Added Line.getPointA and getPointB methods.
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2017-03-31 04:58:03 +01:00 |
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Richard Davey
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3618214331
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Added TriangleToLine intersection test (based on the new LineToLine method)
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2017-03-31 04:57:49 +01:00 |
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Richard Davey
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a2ba500cbe
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Changed the LineToLine intersection method to use the version created by Paul Bourke (smaller, faster, simpler).
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2017-03-31 04:33:51 +01:00 |
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Richard Davey
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e6c431bfed
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Added Triangle to Circle intersection method.
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2017-03-31 03:09:06 +01:00 |
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Richard Davey
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bda50e9d27
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Added Triangle.getLineA, B and C because we're using those so often in various methods it just makes sense.
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2017-03-31 03:08:54 +01:00 |
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Richard Davey
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08d0398f52
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Fixed Graphics.strokeLineShape
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2017-03-31 02:34:43 +01:00 |
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Richard Davey
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d3830445cc
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Added Triangle left, right, top and bottom setters.
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2017-03-31 02:34:32 +01:00 |
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Richard Davey
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d61bcad272
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Added LineToCircle intersection method.
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2017-03-31 02:34:13 +01:00 |
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Richard Davey
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7bcdf669b8
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Added Line.Offset, Triangle.Offset and Triangle.Equals.
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2017-03-31 01:40:38 +01:00 |
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Richard Davey
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b3bced081a
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Added Triangle.Random to get a uniformly distributed point from within a Triangle.
Added RandomTriangle Action.
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2017-03-31 01:21:55 +01:00 |
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Richard Davey
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e8b039af36
|
Added PlaceOnTriangle Action.
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2017-03-31 00:46:27 +01:00 |
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Felipe Alfonso
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4228a5b634
|
Fixed rendering issue with arc command
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2017-03-30 10:06:35 -03:00 |
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Felipe Alfonso
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98349a08b8
|
Fixed text rendering issue
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2017-03-30 09:48:24 -03:00 |
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Richard Davey
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168ce84a01
|
GameObject.destroy calls Children.remove.
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2017-03-30 13:28:40 +01:00 |
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Richard Davey
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c07ef79824
|
New Triangle methods: BuildRight, BuildEquilateral, Clone, CopyFrom, Rotate, RotateAroundPoint and RotateAroundXY.
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2017-03-30 13:19:31 +01:00 |
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Richard Davey
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12e075ad10
|
Added Triangle.Area, Triangle.CircumCenter and Triangle.CircumCircle methods, as they're all really useful when dealing with Triangles.
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2017-03-30 02:40:23 +01:00 |
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Richard Davey
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dc115121c4
|
Added Triangle.Centroid and Triangle.InCenter methods for determining the centers of a Triangle shape.
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2017-03-30 01:51:18 +01:00 |
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Richard Davey
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47e6cff967
|
Added Graphics.fillPoint, fillPointShape and lineBetween methods.
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2017-03-30 01:47:15 +01:00 |
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Richard Davey
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709819d601
|
Fixed triangle properties.
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2017-03-30 00:45:17 +01:00 |
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Richard Davey
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a8308698bb
|
Added Triangle geometry, and Triangle.contains and containsPoint methods.
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2017-03-30 00:45:17 +01:00 |
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Richard Davey
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7ef33d005b
|
Added ability to pass Geometry directly to the Graphics methods.
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2017-03-30 00:45:17 +01:00 |
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Felipe Alfonso
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0fedb3b390
|
Fixed RGB and alpa per point on a path
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2017-03-29 20:44:07 -03:00 |
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Richard Davey
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dccda7a5b3
|
PlaceOnRectangle now uses MarchingAnts and has a new shift argument.
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2017-03-29 20:27:36 +01:00 |
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Richard Davey
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081b2816ce
|
Added option to have step or quantity in MarchingAnts method.
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2017-03-29 19:53:14 +01:00 |
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Richard Davey
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8664c278f1
|
PlaceOnRectangle Action added (using PerimeterPoint at the moment, but will swap to MarchingAnts).
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2017-03-29 17:11:26 +01:00 |
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Richard Davey
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e612b2c0f4
|
Added Rectangle.MarchingAnts method.
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2017-03-29 17:10:56 +01:00 |
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Richard Davey
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3b79c2cf52
|
Added default lineStyle alpha value.
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2017-03-29 16:05:05 +01:00 |
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Richard Davey
|
bf695ee6d1
|
Added PlaceOnCircle and PlaceOnLine Actions.
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2017-03-29 16:04:51 +01:00 |
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Richard Davey
|
18fa6292a6
|
Graphics objects now just take a config object, not a position.
Graphics objects can set default stroke and fill styles, which are re-applied after a clear.
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2017-03-29 15:06:06 +01:00 |
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Richard Davey
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b3b495e53c
|
Added Rectangle.PerimeterPoint method for getting the point on the perimeter of a rectangle based on the given angle.
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2017-03-29 15:05:29 +01:00 |
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Richard Davey
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032f6e7084
|
Added Rectangle.centerX and centerY.
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2017-03-29 15:05:06 +01:00 |
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Richard Davey
|
d774757c06
|
Preparing for centerX/Y options.
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2017-03-29 01:47:17 +01:00 |
|
Richard Davey
|
7f72c7b8ca
|
GridAlign now takes a config object, and works with optional x/y settings too.
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2017-03-29 01:34:46 +01:00 |
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