Richard Davey
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701ad1fa15
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ColorMatrix alpha support and viewport setting
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2020-11-13 17:31:17 +00:00 |
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Richard Davey
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7458031140
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Updated shaders
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2020-11-13 17:31:00 +00:00 |
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Richard Davey
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94836b1c88
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Handle pre-mult alpha properly
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2020-11-13 17:30:21 +00:00 |
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Richard Davey
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471e64d989
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Swapped to 5x4 array and added in some new color effects
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2020-11-13 17:30:06 +00:00 |
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Richard Davey
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691b680e36
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Added JSDocs and fixed boot sequence
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2020-11-13 15:54:49 +00:00 |
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Richard Davey
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cf275b44d6
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Added all JSDocs
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2020-11-13 15:54:36 +00:00 |
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Richard Davey
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6a97fe6889
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Lots of handy methods added and fixed vertices
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2020-11-13 14:20:26 +00:00 |
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Richard Davey
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2d3248025a
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Lots of tidying up, added blend methods
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2020-11-13 14:20:07 +00:00 |
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Richard Davey
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cfce8062e6
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Call the new camera methods
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2020-11-13 14:19:55 +00:00 |
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Richard Davey
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985b614c65
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Return the freshly bound fbo
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2020-11-13 14:19:42 +00:00 |
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Richard Davey
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dbdac4f102
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Better method names
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2020-11-13 14:19:30 +00:00 |
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Richard Davey
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d7a0bddfcb
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Handled in batchQuad method
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2020-11-13 14:19:12 +00:00 |
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Richard Davey
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bddfd707fc
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Added preBatchCamera and postBatchCamera and the rest of the Utility methods
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2020-11-13 14:18:57 +00:00 |
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Richard Davey
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b019c6f889
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Added onDraw
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2020-11-12 18:10:07 +00:00 |
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Richard Davey
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53180cc748
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Updated shaders
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2020-11-12 18:09:54 +00:00 |
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Richard Davey
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724310f147
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Removed draw method
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2020-11-12 18:09:44 +00:00 |
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Richard Davey
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6dc07dad3e
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Added ColorMatrix class and proper verts
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2020-11-12 18:09:37 +00:00 |
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Richard Davey
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d50afad9e5
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Testing new util methods
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2020-11-12 18:09:21 +00:00 |
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Richard Davey
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9405ad3c16
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Non-gc matrix reset
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2020-11-12 13:04:22 +00:00 |
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Richard Davey
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a1d25b2f33
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Update CHANGELOG-v3.50.md
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2020-11-12 12:56:51 +00:00 |
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Richard Davey
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ce7f921c59
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Expose ColorMatrix
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2020-11-12 12:56:46 +00:00 |
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Richard Davey
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118f8e1324
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Phaser.Display.ColorMatrix is a new class that allows you to create and manipulate a 5x5 color matrix, which can be used by shaders or graphics operations.
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2020-11-12 12:56:37 +00:00 |
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samme
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6219d27dbc
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Add TimerEvent methods
- getRemaining()
- getRemainingSeconds()
- getOverallRemaining()
- getOverallRemainingSeconds()
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2020-11-11 12:05:14 -08:00 |
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Richard Davey
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a6ba0539de
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Update PostFXPipeline.js
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2020-11-11 17:47:24 +00:00 |
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Richard Davey
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c60b4f580c
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Fixed draw mode, shader binding and testing new draw
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2020-11-11 17:47:20 +00:00 |
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Richard Davey
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8ef9f36370
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Fixed missing property
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2020-11-11 17:46:58 +00:00 |
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Richard Davey
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9235b7a695
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Add Utility Pipeline and copyFrames method
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2020-11-11 17:46:44 +00:00 |
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Richard Davey
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1ff6b0dce5
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Expose Utility Pipeline
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2020-11-11 17:46:28 +00:00 |
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Richard Davey
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b9cc4bfb5b
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Create UtilityPipeline.js
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2020-11-11 17:46:03 +00:00 |
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Richard Davey
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752fccbf16
|
Added w/h, comment out draw for now
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2020-11-11 17:45:58 +00:00 |
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Richard Davey
|
741f5f4e27
|
Added outFragCoord
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2020-11-11 17:45:43 +00:00 |
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Richard Davey
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c07283ceab
|
Tidy up shader code
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2020-11-11 09:39:33 +00:00 |
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Richard Davey
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d677b57ee4
|
Added new utility shaders
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2020-11-11 09:35:02 +00:00 |
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Richard Davey
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24406d2d4f
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Updated plugin
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2020-11-10 17:27:11 +00:00 |
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Richard Davey
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15f3ad2394
|
Update CHANGELOG-v3.50.md
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2020-11-10 17:27:00 +00:00 |
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Richard Davey
|
8e7171ca79
|
Use fbo stack and free-up callback hooks
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2020-11-10 17:26:56 +00:00 |
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Richard Davey
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6d56ee01af
|
Update BitmapMask.frag
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2020-11-10 17:26:33 +00:00 |
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Richard Davey
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f085eb8536
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The BitmapMask.prevFramebuffer property has been removed as it's no longer required, due to the fbo stack in the renderer.
|
2020-11-10 17:26:24 +00:00 |
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Richard Davey
|
dfabaac634
|
Allow Rope to have post-pipeline
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2020-11-10 16:27:12 +00:00 |
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Richard Davey
|
cccf9bb163
|
Fixed Rope
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2020-11-10 16:17:28 +00:00 |
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Richard Davey
|
7903063efc
|
New Spine build
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2020-11-10 15:50:57 +00:00 |
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Richard Davey
|
7ba1b132ab
|
Added rebind function, to reset the shader attributes.
|
2020-11-10 15:50:51 +00:00 |
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Richard Davey
|
6e115e4e04
|
Call rebind function
|
2020-11-10 15:50:30 +00:00 |
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Richard Davey
|
47009779fb
|
Hard-code the topology
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2020-11-10 15:50:17 +00:00 |
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Richard Davey
|
84f6849ad6
|
Fixed Bitmap Mask
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2020-11-10 14:33:28 +00:00 |
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Richard Davey
|
7a5165c87b
|
Limit batch size to 1
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2020-11-10 12:35:01 +00:00 |
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Richard Davey
|
eda0ca8a75
|
Use GLenum value and limit batch size to 256
|
2020-11-10 12:34:53 +00:00 |
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Richard Davey
|
fad0d331d7
|
Change to batchSize property
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2020-11-10 12:34:35 +00:00 |
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Richard Davey
|
86d1009e7b
|
Use batchSize and fixed shouldFlush so we take advantage of bufferData
|
2020-11-10 12:34:25 +00:00 |
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Richard Davey
|
40123f1a08
|
Updated docs
|
2020-11-10 12:01:25 +00:00 |
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