Richard Davey
0937bff044
Spacing
2018-05-11 18:21:50 +01:00
Richard Davey
d160f5c648
Removed log and improved docs
2018-05-11 16:24:10 +01:00
Richard Davey
a2b1c72a51
PluginManager now handles booting custom scene plugins
2018-05-11 16:01:37 +01:00
Richard Davey
9dc76348cb
Added new base ScenePlugin
2018-05-11 16:01:23 +01:00
Richard Davey
4f2ef3f3ca
Fixed overwrite and split plugin types.
2018-05-11 16:01:11 +01:00
Richard Davey
47077ea9f3
We don't need the key, so remove it.
2018-05-11 16:00:59 +01:00
Richard Davey
4959ed70ef
Now gets the list from the PluginManager
2018-05-11 16:00:46 +01:00
Richard Davey
45c3336354
Revamped PluginManager, now working to install, start and stop plugins.
2018-05-11 14:06:51 +01:00
Richard Davey
ed8a0d97e3
Renamed Plugin to BasePlugin to accurately reflect what it is. Added default methods.
2018-05-11 14:06:35 +01:00
Richard Davey
e431cc33f9
Moved plugins file to DefaultPlugins and changed the namespace
2018-05-11 14:06:13 +01:00
Richard Davey
2f4c52b7e4
Remapped EventEmitter correctly to Phaser.Events.EventEmitter
2018-05-11 14:05:34 +01:00
Richard Davey
0a46c13f4c
Working through new plugin structure
2018-05-11 01:50:37 +01:00
Richard Davey
ade37dd35e
Game.step now uses more events and less direct calls.
2018-05-11 01:50:16 +01:00
Richard Davey
d595da49fd
Now use the prestep event to update instead
2018-05-11 01:50:02 +01:00
Richard Davey
11cbf0cf8d
Marked the children parameter as optional. Fix #3657
2018-05-10 23:32:46 +01:00
Richard Davey
f6d8606daa
Fixed type
2018-05-10 22:01:40 +01:00
Richard Davey
8ca79cdda4
Working on the plugin config setup
2018-05-10 17:15:25 +01:00
Richard Davey
1408a2dc81
plugins is now available from every Scene
2018-05-10 17:15:08 +01:00
Richard Davey
61d38b028f
Exposed Plugin and Plugins namespace
2018-05-10 17:14:52 +01:00
Richard Davey
be330e609e
Moved PluginManager to new location
2018-05-10 17:14:33 +01:00
Richard Davey
cc9d3160b1
Update type
2018-05-10 13:07:49 +01:00
Richard Davey
95eaa2d122
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-05-10 12:42:11 +01:00
Richard Davey
d19a1f9a4f
Fixed config object
2018-05-10 12:42:08 +01:00
Richard Davey
7a4b29872e
Allow for custom canvas and context game config options. Game.context now set in WebGL mode. Allows WebGL2 contexts to be passed in. Fix #3653
2018-05-10 12:25:33 +01:00
Richard Davey
adcb903942
Merge pull request #3654 from samme/docs/arcade-physics
...
Add docs for Arcade Physics
2018-05-10 12:00:16 +01:00
samme
a70fb6aee9
Add docs for Arcade Physics
2018-05-09 21:28:52 -07:00
Richard Davey
c9ea4dc117
Testing new PluginFile approach.
2018-05-09 23:55:11 +01:00
Richard Davey
835bc37e32
Optimized TextureTintPipeline.drawBlitter so it skips bobs that have alpha of zero and only calls setTexture2D
if the bob sourceIndex has changed, previously it called it for every single bob.
2018-05-09 15:13:06 +01:00
Richard Davey
7df0488100
Fixed dupe config set
2018-05-09 14:32:32 +01:00
Richard Davey
6ec1a580eb
typo fix
2018-05-09 14:30:31 +01:00
Richard Davey
056e74d6dc
Added compression object for future texture compression support.
2018-05-09 13:46:19 +01:00
Richard Davey
39cf7252c9
Check if body exists. Fix #3649 .
2018-05-09 13:45:47 +01:00
Richard Davey
4106f7e899
Fixed File call re: #3650
2018-05-09 13:04:18 +01:00
Richard Davey
6e97b09ec9
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-05-09 13:02:44 +01:00
Richard Davey
6350976329
Updated change log
2018-05-09 13:02:31 +01:00
Richard Davey
e91fcf6a8d
Merge pull request #3650 from TadejZupancic/patch-2
...
Missing loader parameter in File.call
2018-05-09 12:59:20 +01:00
TadejZupancic
b795fbd97a
Missing loader parameter in File.call
2018-05-09 13:27:51 +02:00
Richard Davey
89329a2315
Added getMaxTextures and getMaxTextureSize methods
2018-05-09 12:12:16 +01:00
Richard Davey
b1d41e506f
Typo fix
2018-05-09 12:11:29 +01:00
Richard Davey
d90e012898
Preparing for 3.8.0
2018-05-09 11:23:41 +01:00
Richard Davey
7788602518
3.7.1 Release
2018-05-08 23:47:33 +01:00
Richard Davey
321ccf883a
3.7.0 Release
2018-05-08 23:29:42 +01:00
Richard Davey
57918bb50f
Removed the need for raw-loader
in webpack. Shaders now build to standard JS files. Removed fs requirement.
2018-05-08 23:04:57 +01:00
Richard Davey
c89728de1d
lint fix
2018-05-08 21:16:22 +01:00
Richard Davey
ec3bd4c729
The WebAudioSoundManager will now listen for 'click' events on the document body, as well as touch events, before resuming the AudioContext.
2018-05-08 16:51:43 +01:00
Richard Davey
1414b77f4a
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-05-08 16:15:56 +01:00
Richard Davey
672a535d88
Added disableInteractive and removeInteractive methods. #3621
2018-05-08 16:15:50 +01:00
Richard Davey
aed8961e5a
Merge pull request #3647 from zilbuz/jsdocs
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Update JSDocs
2018-05-08 16:02:43 +01:00
Richard Davey
0441e19f2b
Updated jsdocs
2018-05-08 15:43:12 +01:00
Basile Desloges
fe03667ee5
Update JSDocs
...
- Update GameConfig to explicit the `render` subobject
- GameConfig#render.powerPreference is documented as string instead of boolean
- Add comments to the members of the `Config` object
2018-05-08 16:28:36 +02:00