Thomas Tan
ff38588285
Specify type of ArcadeSprite.body
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Do this by overwriting this.body in ArcadeSprite constructor.
2018-05-22 10:16:21 +08:00
Thomas Tan
8124ba9b86
Allow object param type for Arcade group Factory
2018-05-22 10:15:42 +08:00
Thomas Tan
806b5981b0
Add Group to param type in Arcade collide/overlap
2018-05-22 10:11:15 +08:00
Thomas Tan
3589b95bbd
Fix setCollideWorldBounds param type for Arcade
2018-05-22 10:05:37 +08:00
zacharysarette
f170c0f406
This fixes an issue with the tween restart function in phaser.js.
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It checks to see if state === TWEEN_CONST.PENDING_ADD.
If so sets seek(0) and parent.makeActive(this).
This fixes the issue that makes the tween stuck when restarting after adding a new tween.
2018-05-20 14:01:23 +09:00
Thomas Johan Back
eb5b09c516
Update package.json
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Removing webpack command I installed.
2018-05-19 14:32:00 -07:00
Austyn Studdard
330e039763
fixed #3646
2018-05-19 13:36:42 -05:00
Austyn Studdard
60d35be269
revert
2018-05-19 13:33:04 -05:00
Austyn Studdard
50ce7feb87
fixed issue #3646
2018-05-19 11:46:43 -05:00
Richard Davey
c51742ad9f
New mapping property
2018-05-18 18:43:35 +01:00
Richard Davey
0b1d32b571
New registerFileType argument, new Global Plugin mapping and createEntry method
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* PluginManager.registerFileType has a new property `addToScene` which allows you to inject the new file type into the LoaderPlugin of the given Scene. You could use this to add the file type into the Scene in which it was loaded.
* PluginManager.install has a new property `mapping`. This allows you to give a Global Plugin a property key, so that it is automatically injected into any Scenes as a Scene level instance. This allows you to have a single global plugin running in the PluginManager, that is injected into every Scene automatically.
* PluginManager.createEntry is a new private method to create a plugin entry and return it. This avoids code duplication in several other methods, which now use this instead.
2018-05-18 18:43:27 +01:00
Thomas Back
67b2cea130
Bug: #3645 issue with clearing GameObjects from this._list. Called queueForRemoval() from the clear function in inputPlugin.js, since this.clear(Gameobject) called again in preupdate when removed from this._list, checked the case for if GameObject.input already set to null properties
2018-05-18 10:33:43 -07:00
Richard Davey
cad3271164
lint fix
2018-05-18 17:43:12 +01:00
Richard Davey
56888fd5db
Game will now auto-focus and prevent focus loss for the keyboard when clicking away and back again
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* Game has a new property `hasFocus` which is a read-only boolean that lets you know if the window the game is embedded in (including in an iframe) currently has focus or not.
* Game.Config has a new property `autoFocus`, which is `true` by default, and will automatically call `window.focus()` when the game starts.
* Clicking on the canvas will automatically call `window.focus`. This means in games that use keyboard controls if you tab or click away from the game, then click back on it again, the keys will carry on working (where-as before they would remain unfocused)
2018-05-18 17:37:45 +01:00
Richard Davey
4c1703768d
Docs update
2018-05-18 17:37:20 +01:00
Richard Davey
7c28a7bd08
Bob.reset will now reset the position, frame, flip, visible and alpha values of the Bob, plus JSDocs completed.
2018-05-18 14:44:25 +01:00
Richard Davey
bfa2902304
Merge branch 'master' of https://github.com/photonstorm/phaser
2018-05-18 13:16:21 +01:00
Richard Davey
9429a28574
The Particle tint value was incorrectly calculated, causing the color channels to be inversed. Fix #3643
2018-05-18 13:16:17 +01:00
Richard Davey
45a186978c
Merge pull request #3665 from samme/fix/collideHandler
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Fix TypeError when colliding a group as the only argument
2018-05-18 12:55:49 +01:00
Richard Davey
f42b7c9d8e
Merge pull request #3672 from mikez/patch-1
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jsdoc fixes
2018-05-18 12:54:15 +01:00
Richard Davey
ef2b8d68b6
setInteractive now works on non-zero sized Containers. Sorting fixed.
2018-05-18 12:48:12 +01:00
Michael B
e322ed7916
jsdoc fixes
2018-05-18 02:56:32 +02:00
Richard Davey
32818ee9cd
jsdoc fixes
2018-05-17 15:10:23 +01:00
Richard Davey
919676ae10
PluginManager.destroy didn't reference the plugin correctly, throwing an Uncaught TypeError if you tried to destroy a game instance. Fix #3668
2018-05-17 12:16:14 +01:00
Richard Davey
1bd0b4cb85
Added new npm run help
script
2018-05-17 00:20:27 +01:00
Richard Davey
b4f371edc5
Preparing for 3.9 dev
2018-05-16 22:05:25 +01:00
samme
24efda7aca
Add allowDrag
, allowGravity
, allowRotation
to PhysicsGroup config
2018-05-16 10:36:23 -07:00
Richard Davey
62c458d90e
New 3.8 build files
2018-05-16 15:17:51 +01:00
Richard Davey
0d0846a415
Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this.
2018-05-16 15:17:08 +01:00
Richard Davey
dfc3cb92c0
3.8.0 Release
2018-05-16 15:08:01 +01:00
Richard Davey
66810f9649
Added fixed core build and updated AP config
2018-05-16 14:53:15 +01:00
Richard Davey
9f7d3bf9ca
Allowed get
to return the class and added autoStart boolean
2018-05-16 14:35:45 +01:00
Richard Davey
5e667ec139
Fixed 'all frames' check
2018-05-16 14:35:30 +01:00
samme
06677c2cdc
Allow empty object2 in collideObjects
2018-05-15 13:11:31 -07:00
Richard Davey
984c90f0bc
Merge pull request #3659 from samme/fix/typescript-body
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Correct JSDoc type for GameObject#body
2018-05-15 16:27:20 +01:00
Richard Davey
26faa58ad7
Corrected an error in Container.getBoundsTransformMatrix that called a missing method, causing a getBounds
on a nested container to fail. Fix #3624
2018-05-15 16:23:33 +01:00
samme
0bbffdc965
Correct JSDoc type for GameObject#body
2018-05-15 08:04:44 -07:00
Richard Davey
5b0cb0faf3
All Game Objects have a new method setRandomPosition
which will randomly position them anywhere within the defined area, or if no area is given, anywhere within the game size.
2018-05-15 15:58:53 +01:00
Richard Davey
2f4358fed4
The keycodes for 0 to 9 on the numeric keypad have been added. You can now use them in events
2018-05-15 15:57:26 +01:00
Richard Davey
9500a6ee32
When calling generateFrameNames
to define an animation from a texture atlas you can now leave out all of the config properties and it will create an animation using every frame found in the atlas. Please understand you've no control over the sequence of these frames if you do this and it's entirely dictated by the json data
2018-05-15 15:34:57 +01:00
Richard Davey
6d1166a9c2
lint fixes
2018-05-15 14:28:27 +01:00
Richard Davey
3043fd52e6
Added jsdocs and unified the boot process
2018-05-15 14:19:56 +01:00
Richard Davey
ef9ab052c7
PluginManager updates to handle Scene system injection, PluginCache use and registering new game objects and file types
2018-05-15 12:52:18 +01:00
Richard Davey
350cb037b7
All systems now register themselves with the new PluginCache
2018-05-15 12:51:50 +01:00
Richard Davey
6ef465a734
Animation.yoyo was ignored when calculating the next frame to advance to, breaking the yoyo effect. It now yoyos properly
2018-05-15 09:40:22 +01:00
Richard Davey
f410dc3d88
The Headless renderer was broken due to an invalid access during TextureSource.init.
2018-05-15 08:51:54 +01:00
Richard Davey
bdf9f5ce60
Utils.Array.BringToTop failed to move the penultimate item in an array due to an index error. Fix #3658
2018-05-15 08:45:39 +01:00
Richard Davey
4741ee02b1
Updated docs and lint fixes
2018-05-11 18:55:44 +01:00
Richard Davey
444dda12d7
Added option to insert plugin into Scene immediately
2018-05-11 18:22:28 +01:00
Richard Davey
271c0a08b8
Added new ScenePluginFile and updated PluginFile. External and internal plugins now work.
2018-05-11 18:22:12 +01:00