Richard Davey
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5ba80defb7
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Pass GO to setPipeline
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2018-07-11 16:23:44 +01:00 |
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Richard Davey
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434c8d1413
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Fixed issue with sprite matrix and camera scaling
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2018-07-10 13:59:49 +01:00 |
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Richard Davey
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f3a446797d
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Added new TextureCrop component
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2018-07-05 13:06:28 +01:00 |
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Richard Davey
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5a0fe89a7e
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Swap _id to id
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2018-06-23 12:26:39 +01:00 |
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Richard Davey
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0d0846a415
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Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this.
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2018-05-16 15:17:08 +01:00 |
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Richard Davey
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28251fd0f5
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addToScene added to all Game Object Creators
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2018-05-02 10:57:26 +01:00 |
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Richard Davey
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606ba6d8d7
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Added new Mask component and added to all relevant Game Objects
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2018-04-20 18:57:49 +01:00 |
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Richard Davey
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6299019838
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Updated to use typeof DefinePlugin check.
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2018-04-20 00:23:24 +01:00 |
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Felipe Alfonso
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96b8db4685
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Added parentMatrix to all canvas rendering functions
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2018-04-04 13:14:55 -03:00 |
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Felipe Alfonso
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7b275e2c62
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DrawImage works with parent matrix
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2018-04-04 12:31:45 -03:00 |
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Felipe Alfonso
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e0f678d1ff
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Merge branch 'master' into containers
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2018-03-28 20:49:00 -03:00 |
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Richard Davey
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747f09af86
|
jsdoc fixes
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2018-03-28 15:04:09 +01:00 |
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Felipe Alfonso
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d544701495
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parentMatrix added to individual game object render function
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2018-03-27 14:49:09 -03:00 |
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Felipe Alfonso
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5bcd12fcb7
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Base container rendering + sprite batching with parent matrix
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2018-03-23 14:15:52 -03:00 |
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orblazer
|
87633fdfad
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Fix multiple types on GameObjects
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2018-03-20 15:56:31 +01:00 |
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Richard Davey
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d1f5f8a82b
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Added jsdocs
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2018-02-12 16:01:21 +00:00 |
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Richard Davey
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a71998d682
|
Updated origin call.
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2018-02-09 15:23:26 +00:00 |
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Richard Davey
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40689d1e35
|
Updated jsdocs.
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2018-02-07 15:27:21 +00:00 |
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Richard Davey
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a4381d65aa
|
Added jsdocs
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2018-02-06 14:13:30 +00:00 |
|
Richard Davey
|
36229eee79
|
Added jsdocs
|
2018-02-06 01:08:43 +00:00 |
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Richard Davey
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d457373287
|
Added Depth component and tidied up redundant parts of Transform
|
2018-02-01 00:50:15 +00:00 |
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Felipe Alfonso
|
71a6360a7b
|
Pipeline components added
|
2018-01-29 18:46:48 -03:00 |
|
Felipe Alfonso
|
dd9cef61cf
|
Image WebGL rendering
|
2018-01-23 17:32:20 -03:00 |
|
Felipe Alfonso
|
2b043fff65
|
Removed RenderTarget and Shader from components
|
2018-01-22 18:53:15 -03:00 |
|
Felipe Alfonso
|
4983b393e3
|
Merge with master
|
2018-01-17 18:30:39 -03:00 |
|
Richard Davey
|
f9a7939812
|
Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
|
2018-01-16 22:28:29 +00:00 |
|
Felipe Alfonso
|
fd4f441146
|
DynamicBitmapText WebGL renderer updated
|
2018-01-16 16:32:27 -03:00 |
|
Felipe Alfonso
|
ad1701d0ed
|
Changed Image gl pipeline
|
2018-01-12 21:20:41 -03:00 |
|
Richard Davey
|
d8f1ba03e9
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
|
Richard Davey
|
0d90f75b5f
|
Splitting the dev branch up into versions.
|
2016-11-22 01:36:56 +00:00 |
|
photonstorm
|
7a35f68ddc
|
MainLoop rendering interpolation done.
|
2016-11-09 12:25:26 +00:00 |
|
Richard Davey
|
48f90fec34
|
Implemented a State based MainLoop system, with fully split logic / render cycles and frame rate. Each State can now set its own frame rate. Added in more Camera commands, moved the Tween Manager into the State Systems, and started work on the new heavily reduced Game object.
|
2016-11-08 01:50:57 +00:00 |
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Richard Davey
|
d568d2bede
|
Moved _sys to a StateSystems class to keep things much cleaner, and avoid setter inheritance mess.
|
2016-11-06 12:18:08 +00:00 |
|
Richard Davey
|
268e40ea7e
|
Add to 'state' by default now.
|
2016-11-03 22:26:39 +00:00 |
|
Richard Davey
|
6e284cf4f9
|
Removed test code.
|
2016-11-01 01:19:32 +00:00 |
|
Richard Davey
|
03b651f79f
|
Loads of tweaks re: Transform inheritance.
|
2016-11-01 00:31:45 +00:00 |
|
Richard Davey
|
8e2c5b7669
|
Removed dead code.
|
2016-10-31 00:03:57 +00:00 |
|
Richard Davey
|
bd80999b33
|
Refined the Image and WebGL Renderers.
|
2016-10-30 22:58:14 +00:00 |
|
Richard Davey
|
577b81580a
|
New batch system working.
|
2016-10-30 14:57:38 +00:00 |
|
photonstorm
|
8de992175e
|
Renamed Renderer spriteBatch to just batch.
|
2016-10-25 14:30:29 +01:00 |
|
Richard Davey
|
120b6eb2bd
|
Blend Modes work. More optimisations in the batch manager.
|
2016-10-25 03:57:34 +01:00 |
|
Richard Davey
|
4c6691863c
|
Fixed Multi Texture support in the new batch manager.
|
2016-10-25 00:41:45 +01:00 |
|
photonstorm
|
2af81bdfba
|
Masses of refactoring in BatchManager, making it as compact and fast as possible.
|
2016-10-24 17:14:10 +01:00 |
|
Richard Davey
|
3cb806c86e
|
New addVerts method working.
|
2016-10-23 11:25:44 +01:00 |
|
photonstorm
|
64cd88f7b4
|
Trying out flash effect.
|
2016-10-19 17:17:26 +01:00 |
|
photonstorm
|
f1e8396b6f
|
Tidying up.
|
2016-10-19 14:30:43 +01:00 |
|
photonstorm
|
fb3bb4b32f
|
Refactored into new Base Game Object class, that Image and Sprite (and everything else) will now extend. Much more versatile, and a lot less code duplication.
|
2016-10-19 11:54:00 +01:00 |
|
Richard Davey
|
5273799912
|
Added Color component to Stage and Image.
Added tint support into the Batch Manager.
|
2016-10-19 02:21:20 +01:00 |
|
photonstorm
|
18b12dfc3e
|
Huge amount of work getting the WebGL renderer sorted out, tidied up and merged with the latest Texture and Transform components.
|
2016-10-18 17:03:25 +01:00 |
|
photonstorm
|
f9ffe098c3
|
Check the worldAlpha when rendering.
|
2016-10-14 06:32:03 +01:00 |
|