Alex West
b015d2b27a
createPanner() instead of initializing PannerNode
2023-01-24 09:55:06 +00:00
Alex West
15f6e6ca21
Merge branch 'spatial-sound' of https://github.com/alxwest/phaser into spatial-sound
2023-01-24 09:33:04 +00:00
Alex West
33a3388892
Requested changes from PR
2023-01-24 09:26:42 +00:00
Alex West
3d636f5fac
Merge branch 'photonstorm:master' into spatial-sound
2023-01-24 09:13:33 +00:00
Richard Davey
50d0aeb391
Update CHANGELOG-v3.60.md
2023-01-23 20:59:04 +00:00
Richard Davey
6f678e0825
If mipmapFilter is not set on the config (now the default) it won't create them at all.
2023-01-23 20:59:02 +00:00
Richard Davey
49efda3d9b
Default mipmapFilter is now an empty string.
2023-01-23 20:58:43 +00:00
Richard Davey
114e34cf7c
Update CHANGELOG-v3.60.md
2023-01-23 17:21:14 +00:00
Richard Davey
89459642e2
New constants and use of Float32Arrays
...
* `ColorMatrix._matrix` and `_data` are now Float32Arrays.
* Calling the `ColorMatrix.set`, `reset` and `getData` methods all now use the built-in Float32 Array operations, making them considerably faster.
* `ColorMatrix.BLACK_WHITE` is a new constant used by blackwhite operations.
* `ColorMatrix.NEGATIVE` is a new constant used by negative operations.
* `ColorMatrix.DESATURATE_LUMINANCE` is a new constant used by desaturation operations.
* `ColorMatrix.SEPIA` is a new constant used by sepia operations.
* `ColorMatrix.LSD` is a new constant used by LSD operations.
* `ColorMatrix.BROWN` is a new constant used by brown operations.
* `ColorMatrix.VINTAGE` is a new constant used by vintage pinhole operations.
* `ColorMatrix.KODACHROME` is a new constant used by kodachrome operations.
* `ColorMatrix.TECHNICOLOR` is a new constant used by technicolor operations.
* `ColorMatrix.POLAROID` is a new constant used by polaroid operations.
* `ColorMatrix.SHIFT_BGR` is a new constant used by shift BGR operations.
2023-01-23 17:21:11 +00:00
Richard Davey
61278d0812
Optionally pass ColorMatrix to ciopySprite method
2023-01-23 17:16:43 +00:00
Richard Davey
1a9e631c77
Update CHANGELOG-v3.60.md
2023-01-23 15:26:09 +00:00
Richard Davey
29ac551457
Merge pull request #6358 from samme/feature/warn-for-no-audio-type
...
Warn if no audio URLs are matched
2023-01-23 15:03:20 +00:00
Richard Davey
40e2181c83
Merge pull request #6360 from samme/fix/body-process-blocked-none
...
Set blocked.none in processX(), processY()
2023-01-23 15:02:50 +00:00
Richard Davey
e3b4eb6678
Merge pull request #6359 from pavle-goloskokovic/master
...
Few type fixes
2023-01-23 15:02:20 +00:00
samme
ca2cef5281
Set blocked.none in processX(), processY()
2023-01-22 10:30:42 -08:00
Pavle Goloskokovic
0ab4981f86
docs reference updated method name setEmitterFrame
2023-01-21 11:39:13 +01:00
Pavle Goloskokovic
15ffe6aaff
optional config param for Phaser.GameObjects.GameObjectCreator#graphics method
2023-01-20 21:36:00 +01:00
Pavle Goloskokovic
54ad20122c
added missing lineSpacing property to Phaser.Types.GameObjects.Text.TextStyle type
2023-01-20 21:27:08 +01:00
Pavle Goloskokovic
6fb0287b58
Phaser.Types.GameObjects.Text.TextStyle fontSize type fix
2023-01-20 21:14:31 +01:00
samme
24197dd09a
Warn if no audio URLs are matched
2023-01-20 11:46:04 -08:00
Alex West
98b4364f55
Whitespace fix
2023-01-20 09:58:20 +00:00
Alex West
f72fd94e9f
Removed changes from changelog as requested
2023-01-19 18:25:40 +00:00
Alex West
39463a2183
Removed changes from Change log as requested
2023-01-19 18:24:33 +00:00
Alex West
663fda13c3
Merge branch 'photonstorm:master' into spatial-sound
2023-01-19 18:21:03 +00:00
Alex West
d124f19c33
Removed redundant comment
2023-01-19 18:09:50 +00:00
Alex West
8f60ada769
First pass at 2D spatial sound.
2023-01-19 18:09:16 +00:00
Richard Davey
68a734e3b6
Reset worldPosition on fire
2023-01-19 17:08:24 +00:00
Richard Davey
8815205900
No need to multiply the camMatrix for every particle. Once is enough.
2023-01-19 16:59:33 +00:00
Richard Davey
b25337b4e8
setTexture on a 3-slice should change the height now. #6350
2023-01-19 15:15:42 +00:00
Richard Davey
0d1faa320d
Update CHANGELOG-v3.60.md
2023-01-19 15:12:51 +00:00
Richard Davey
9101bfe5cb
Added setSlices
method. Fix #6350
2023-01-19 15:12:51 +00:00
Richard Davey
0f8fc9bda1
Merge pull request #6352 from samme/fix/texture-has
...
Fix Texture#has()
2023-01-19 14:44:31 +00:00
samme
cc8dcaaded
Fix Texture#has()
2023-01-18 17:29:14 -08:00
Richard Davey
333e766485
Use Clamp
2023-01-18 18:30:07 +00:00
Richard Davey
74483c6a57
Update CHANGELOG-v3.60.md
2023-01-18 16:54:53 +00:00
Richard Davey
c906568544
Expose ParticleBounds
2023-01-18 16:54:49 +00:00
Richard Davey
566b74e70e
Removed unused code and tidied formatting
2023-01-18 16:54:43 +00:00
Richard Davey
30fc7d5123
Moved method
2023-01-18 16:54:32 +00:00
Richard Davey
96c197d46a
Update CHANGELOG-v3.60.md
2023-01-18 16:41:22 +00:00
Richard Davey
1193f8811f
The Particle DeathZone.willKill
method now takes a Particle
instance as its only parameter, instead of x and y coordinates, allowing you to perform more complex checks before deciding if the Particle should be killed, or not.
2023-01-18 16:41:19 +00:00
Richard Davey
e83ea01fc5
Update CHANGELOG-v3.60.md
2023-01-18 16:27:59 +00:00
Richard Davey
2faa1dd824
Merge pull request #6337 from samme/feature/canvastexture-update
...
Add optional update argument to CanvasTexture methods
2023-01-18 16:27:40 +00:00
Richard Davey
38cc6ab651
Merge pull request #6347 from pavle-goloskokovic/master
...
TilemapFilterCallback return value type fix
2023-01-18 16:25:16 +00:00
Richard Davey
9a4c3b0361
Merge pull request #6348 from samme/feature/create-animation-failures
...
Improve the missing frame/texture handling when creating animations
2023-01-18 16:24:31 +00:00
Richard Davey
9549c90b9f
Removed 'bounds' and collide flags + fast ops and changed 'setParticleBounds' to 'addParticleBounds' to better identify it
2023-01-17 23:24:04 +00:00
Richard Davey
528feb8fae
Fixed links
2023-01-17 23:23:18 +00:00
Richard Davey
2758c6edfc
Updated docs
2023-01-17 23:23:05 +00:00
Richard Davey
e7d6328d80
Fixed the update function and added docs
2023-01-17 23:00:26 +00:00
Richard Davey
60bc8f1b6c
Add the new worldPosition
Vector2 and update it
2023-01-17 23:00:14 +00:00
Richard Davey
bfb3008efe
Don't create the temp parentMatrix
if all we're doing is making a local matrix
2023-01-17 22:59:55 +00:00