Commit graph

3845 commits

Author SHA1 Message Date
photonstorm
74eeddf956 You can now set a resolution property in your Game Configuration object. This will be read when the Pixi renderer instance is created and used to set the resolution within that (#1621) 2015-02-26 10:52:30 +00:00
Michael Zekoff
510353f6fb Fix row/col count formula.
This fixes the rendering issue for tilesets with margin/spacing
as described in photonstorm/phaser#1641.
2015-02-26 04:34:41 +00:00
photonstorm
41396d5ad2 Merged all of the relevant Pixi 2.2.7 fixes in (#1621) 2015-02-25 17:04:48 +00:00
photonstorm
03a2db18cb Added extra protection in the case of mixed-type Groups.
Removed window vars and replaced with stats property.
Removed redundant if/else checks.
2015-02-25 06:06:40 +00:00
photonstorm
8aec760cd5 First pass at spacial sorting in World.collide. 2015-02-25 05:39:02 +00:00
photonstorm
321e11d0a5 A State swap now sets the Loader.reset hard parameter to true by default. This will null any Loader.preloadSprite that may have been set (#1636) 2015-02-25 05:18:49 +00:00
photonstorm
a69e53f901 Copyright date change. 2015-02-25 03:36:23 +00:00
photonstorm
466a4d11bb Loader.preloadSprite had an extra guard added to ensure it didn't try to updateCrop a non-existent sprite (thanks @noidexe #1636) 2015-02-25 03:08:37 +00:00
photonstorm
eb8e99021b Updated Grunt script with 'build' task back + new dist builds. 2015-02-25 02:59:00 +00:00
photonstorm
dee13d52d8 jshint fix. 2015-02-25 02:50:57 +00:00
photonstorm
ae7a1fda05 Optimised preUpdate callbacks. 2015-02-25 02:49:50 +00:00
photonstorm
ee48675a28 Fixed trimmed TileSprites in Canvas (WebGL still broken, as it's broken in Pixi also) 2015-02-25 02:49:38 +00:00
photonstorm
72530d963b Default exists should be true! 2015-02-25 02:49:19 +00:00
photonstorm
c799dfe7da Fixed physics postUpdate issue causing particles and all kinds of things to go awry. 2015-02-25 02:18:05 +00:00
photonstorm
ec19abb91c Component preUpdate changes. 2015-02-25 00:59:27 +00:00
photonstorm
3d399f1b14 Removed the final few private vars from computeVelocity 2015-02-25 00:04:53 +00:00
photonstorm
c9939f8691 Tilemap fix #1635 2015-02-24 22:57:59 +00:00
photonstorm
1dee5f260b Updated config handler to go with new Debug page. 2015-02-24 21:28:44 +00:00
Clark Stevenson
7994427583 Weekly Review 2015-02-24 01:22:13 +00:00
photonstorm
4750cc9527 And actually commit it too. 2015-02-23 15:07:22 +00:00
photonstorm
5635bed54f Docs update. 2015-02-23 13:58:57 +00:00
photonstorm
42b316473d jsdoc fix. 2015-02-23 13:58:57 +00:00
Richard Davey
78800b7c38 Merge pull request #1623 from zeh/patch-1
Updated to Pixi 2.2.5
2015-02-23 13:54:55 +00:00
Richard Davey
46c6a86e06 Merge pull request #1634 from pnstickne/wip-jsdoc-fix3
Corrected comment causing jsdoc-abort
2015-02-23 13:54:35 +00:00
Paul
3e5c1532d8 Fixed jsdoc-abort bug with "||" in jsdoc type
- jsdoc aborts on x||y found in types..
2015-02-22 20:51:00 -08:00
Paul
4f747a1c00 Components - moving install to prototype
- This ensures the components are regsitered once per type
  instead of once per instance (which is duplicate work)
2015-02-22 20:44:11 -08:00
photonstorm
a75e28d2b8 jshint fixes. 2015-02-22 20:08:44 +00:00
photonstorm
8b7085e20a RenderTexture guards. 2015-02-22 19:30:43 +00:00
photonstorm
e93ded324f Added missing class var. 2015-02-22 19:30:34 +00:00
photonstorm
5fd066c610 ArraySet.getByKey gets an item from the set based on the property strictly equaling the value given. 2015-02-22 19:30:23 +00:00
photonstorm
8d71e8a32c Animation.update skips ahead frames when the system is lagging, however it failed to set the animation to the final frame in the sequence if the animation skipped ahead too far (thanks @richpixel #1628) 2015-02-22 19:26:56 +00:00
photonstorm
a31317ac48 Updated help text. 2015-02-20 00:58:59 +00:00
photonstorm
81a1a831b5 New custom folder. 2015-02-20 00:58:39 +00:00
photonstorm
ba08498e73 Fixed bug with the watch list not checking decode status by key properly. 2015-02-20 00:58:05 +00:00
photonstorm
7efb051f54 New build scripts working for the default builds and custom builds. 2015-02-19 17:23:35 +00:00
photonstorm
bec18cb46c Removed redundant event call. 2015-02-19 15:27:59 +00:00
photonstorm
c56d2c63ca Custom build scripts are go! 2015-02-19 15:27:44 +00:00
photonstorm
f34088458d More grunt work. Nearly there. 2015-02-19 06:03:42 +00:00
photonstorm
9c46027340 Working through the new build scripts. 2015-02-19 05:01:50 +00:00
photonstorm
cbac770aed New grunt manifests. 2015-02-19 05:01:30 +00:00
photonstorm
babd303a2a Manager stubs for new custom build process. 2015-02-19 05:01:12 +00:00
photonstorm
3d0bc682f0 Moved Events. 2015-02-19 05:00:55 +00:00
photonstorm
f613e5882e Allowed Keyboard and Gamepad to be optional. 2015-02-19 05:00:41 +00:00
photonstorm
a7bdce1806 Moved collideSpriteVsTilemapLayer to here. 2015-02-19 05:00:22 +00:00
photonstorm
eb732e1d90 Refactored ArcadePhysics.World to remove global property use and array length caches. 2015-02-19 04:59:55 +00:00
photonstorm
02ef1555c5 A TweenData wouldn't take into account the repeatDelay property when repeating the tween, but now does. A TweenData also has a new property yoyoDelay which controls the delay before the yoyo will start, allowing you to set both independently (thanks @DreadKnight #1469)
Tween.updateTweenData allows you to set a property to the given value across one or all of the current tweens. All of the Tween methods like Tween.delay and Tween.repeat have been updated to use this.

Tween.repeat has a new parameter `repeatDelay` which allows you to set the delay (in ms) before a tween will repeat itself.

Tween.yoyo has a new parameter `yoyoDelay` which allows you to set the delay (in ms) before a tween will start a yoyo.

Tween.interpolation has a new parameter `context` which allows you to define the context in which the interpolation function will run.
2015-02-19 00:51:32 +00:00
photonstorm
35b4926eb8 Undoing previous change - doesn't actually work at all! #1620 2015-02-18 23:32:12 +00:00
photonstorm
4699770520 Adjusted function order. 2015-02-18 23:15:54 +00:00
photonstorm
9effb4a946 Stage.visibilityChange now has a second parameter fromPhaser. This is set to true by the Stage._onChange callback. This should mean that when Phaser is listening for window.onblur and window.onfocus events it will only trigger the visibilityChange if that event was generated by Phaser itself. If it was generated by something else on the page or iframe it should now be ignored (thanks @austinhallock #1620) 2015-02-18 23:12:08 +00:00
photonstorm
88f10f7f89 Updated fixedToCamera docs to reflect non-nesting (#1596) 2015-02-18 22:58:48 +00:00