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https://github.com/photonstorm/phaser
synced 2024-11-16 09:48:18 +00:00
Optimised preUpdate callbacks.
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parent
ee48675a28
commit
ae7a1fda05
4 changed files with 40 additions and 16 deletions
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@ -59,6 +59,9 @@ Phaser.Image = function (game, x, y, key, frame) {
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Phaser.Image.prototype = Object.create(PIXI.Sprite.prototype);
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Phaser.Image.prototype.constructor = Phaser.Image;
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Phaser.Image.prototype.preUpdateInWorld = Phaser.Component.InWorld.preUpdate;
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Phaser.Image.prototype.preUpdateCore = Phaser.Component.Core.preUpdate;
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/**
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* Automatically called by World.preUpdate.
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*
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@ -67,9 +70,11 @@ Phaser.Image.prototype.constructor = Phaser.Image;
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*/
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Phaser.Image.prototype.preUpdate = function() {
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Phaser.Component.InWorld.preUpdate.call(this);
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Phaser.Component.Core.preUpdate.call(this);
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if (!this.preUpdateInWorld())
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{
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return false;
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}
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return true;
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return this.preUpdateCore();
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};
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@ -75,6 +75,11 @@ Phaser.Rope = function (game, x, y, key, frame, points) {
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Phaser.Rope.prototype = Object.create(PIXI.Rope.prototype);
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Phaser.Rope.prototype.constructor = Phaser.Rope;
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Phaser.Rope.prototype.preUpdatePhysics = Phaser.Component.PhysicsBody.preUpdate;
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Phaser.Rope.prototype.preUpdateLifeSpan = Phaser.Component.LifeSpan.preUpdate;
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Phaser.Rope.prototype.preUpdateInWorld = Phaser.Component.InWorld.preUpdate;
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Phaser.Rope.prototype.preUpdateCore = Phaser.Component.Core.preUpdate;
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/**
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* Automatically called by World.preUpdate.
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*
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@ -93,12 +98,12 @@ Phaser.Rope.prototype.preUpdate = function() {
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this.tilePosition.y += this._scroll.y * this.game.time.physicsElapsed;
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}
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Phaser.Component.PhysicsBody.preUpdate.call(this);
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Phaser.Component.LifeSpan.preUpdate.call(this);
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Phaser.Component.InWorld.preUpdate.call(this);
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Phaser.Component.Core.preUpdate.call(this);
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if (!this.preUpdatePhysics() || !this.preUpdateLifeSpan() || !this.preUpdateInWorld())
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{
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return false;
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}
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return true;
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return this.preUpdateCore();
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};
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@ -87,7 +87,9 @@ Phaser.Text = function (game, x, y, text, style) {
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'FixedToCamera',
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'InputEnabled',
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'InWorld',
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'LifeSpan',
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'Overlap',
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'PhysicsBody',
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'Reset',
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'Smoothed'
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];
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@ -105,6 +107,11 @@ Phaser.Text = function (game, x, y, text, style) {
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Phaser.Text.prototype = Object.create(PIXI.Text.prototype);
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Phaser.Text.prototype.constructor = Phaser.Text;
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Phaser.Text.prototype.preUpdatePhysics = Phaser.Component.PhysicsBody.preUpdate;
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Phaser.Text.prototype.preUpdateLifeSpan = Phaser.Component.LifeSpan.preUpdate;
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Phaser.Text.prototype.preUpdateInWorld = Phaser.Component.InWorld.preUpdate;
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Phaser.Text.prototype.preUpdateCore = Phaser.Component.Core.preUpdate;
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/**
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* Automatically called by World.preUpdate.
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*
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@ -113,10 +120,12 @@ Phaser.Text.prototype.constructor = Phaser.Text;
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*/
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Phaser.Text.prototype.preUpdate = function () {
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Phaser.Component.InWorld.preUpdate.call(this);
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Phaser.Component.Core.preUpdate.call(this);
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if (!this.preUpdatePhysics() || !this.preUpdateLifeSpan() || !this.preUpdateInWorld())
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{
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return false;
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}
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return true;
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return this.preUpdateCore();
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};
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@ -68,6 +68,11 @@ Phaser.TileSprite = function (game, x, y, width, height, key, frame) {
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Phaser.TileSprite.prototype = Object.create(PIXI.TilingSprite.prototype);
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Phaser.TileSprite.prototype.constructor = Phaser.TileSprite;
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Phaser.TileSprite.prototype.preUpdatePhysics = Phaser.Component.PhysicsBody.preUpdate;
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Phaser.TileSprite.prototype.preUpdateLifeSpan = Phaser.Component.LifeSpan.preUpdate;
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Phaser.TileSprite.prototype.preUpdateInWorld = Phaser.Component.InWorld.preUpdate;
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Phaser.TileSprite.prototype.preUpdateCore = Phaser.Component.Core.preUpdate;
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/**
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* Automatically called by World.preUpdate.
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*
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@ -86,12 +91,12 @@ Phaser.TileSprite.prototype.preUpdate = function() {
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this.tilePosition.y += this._scroll.y * this.game.time.physicsElapsed;
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}
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Phaser.Component.PhysicsBody.preUpdate.call(this);
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Phaser.Component.LifeSpan.preUpdate.call(this);
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Phaser.Component.InWorld.preUpdate.call(this);
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Phaser.Component.Core.preUpdate.call(this);
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if (!this.preUpdatePhysics() || !this.preUpdateLifeSpan() || !this.preUpdateInWorld())
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{
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return false;
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}
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return true;
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return this.preUpdateCore();
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};
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