photonstorm
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5a871fcabe
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Added GetFirst Action and bound to Layer.
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2017-06-19 14:38:28 +01:00 |
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photonstorm
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a7f46a7777
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Added ShiftPosition Action and Layer.getLength.
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2017-06-16 19:26:26 +01:00 |
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photonstorm
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8264351f75
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Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc.
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2017-04-26 16:03:22 +01:00 |
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Richard Davey
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e96dabf0cd
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Fixed paths
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2017-04-11 03:13:41 +01:00 |
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Richard Davey
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e462def9bd
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Added PlayAnimation action.
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2017-04-08 01:59:44 +01:00 |
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photonstorm
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198101c683
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Added Layer.getChildren.
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2017-04-07 15:44:04 +01:00 |
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Richard Davey
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2d5d75d97d
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Get from sys instead.
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2017-04-07 03:11:19 +01:00 |
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Richard Davey
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b3bced081a
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Added Triangle.Random to get a uniformly distributed point from within a Triangle.
Added RandomTriangle Action.
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2017-03-31 01:21:55 +01:00 |
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Richard Davey
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e8b039af36
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Added PlaceOnTriangle Action.
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2017-03-31 00:46:27 +01:00 |
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Richard Davey
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dccda7a5b3
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PlaceOnRectangle now uses MarchingAnts and has a new shift argument.
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2017-03-29 20:27:36 +01:00 |
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Richard Davey
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8664c278f1
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PlaceOnRectangle Action added (using PerimeterPoint at the moment, but will swap to MarchingAnts).
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2017-03-29 17:11:26 +01:00 |
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Richard Davey
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bf695ee6d1
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Added PlaceOnCircle and PlaceOnLine Actions.
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2017-03-29 16:04:51 +01:00 |
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Richard Davey
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7f72c7b8ca
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GridAlign now takes a config object, and works with optional x/y settings too.
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2017-03-29 01:34:46 +01:00 |
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Richard Davey
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e69155662d
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Layer.createMultiple can now take an array of config objects.
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2017-03-29 01:12:14 +01:00 |
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Richard Davey
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5c0f550072
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Added step value to Rotate Action.
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2017-03-29 01:03:24 +01:00 |
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Richard Davey
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b464aa5c8f
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Added SetScale createMultiple action.
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2017-03-29 00:44:08 +01:00 |
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Richard Davey
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12499c1dfe
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Added SetOrigin Action.
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2017-03-29 00:12:33 +01:00 |
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Richard Davey
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664b154e02
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Fixed Layer.add return result. Updated createMultiple so that the setXY etc options are only applied to the newly created entities.
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2017-03-29 00:09:16 +01:00 |
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Richard Davey
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06fdb8c430
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Layer.createMultiple now uses a config object and Array Range internally for far more complex options.
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2017-03-28 23:38:14 +01:00 |
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Richard Davey
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76b6fc0d55
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Added Call Action, and added inc property to all Spread actions.
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2017-03-28 16:05:01 +01:00 |
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Richard Davey
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59c8e35b08
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Added Spread, SmoothStep and SmootherStep Actions.
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2017-03-28 15:33:25 +01:00 |
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Richard Davey
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ae18f7ebf2
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Added Random Actions.
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2017-03-28 14:57:42 +01:00 |
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Richard Davey
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3c423b5b7d
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Added Scale Actions.
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2017-03-28 14:30:43 +01:00 |
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Richard Davey
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358b74237a
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Added Alpha Actions.
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2017-03-28 14:01:35 +01:00 |
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Richard Davey
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93d9e97fa6
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Split the Layer Actions out into their own namespace, because they can now be used from anywhere (just pass in an array of Game Objects). Renamed Align to GridAlign. Added step argument to SetX/Y/Rotation.
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2017-03-28 13:20:39 +01:00 |
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Richard Davey
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81aa09d732
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Added Layer actions for create, createMultiple, rotation around a fixed point, rotation by distance, and positioning around a circle.
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2017-03-28 03:09:59 +01:00 |
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Richard Davey
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9268fcb586
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Renamed addX to incX (etc) in Layer to avoid clashing with the addition of children.
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2017-03-28 00:05:08 +01:00 |
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Richard Davey
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b4e9a4baed
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Align uses a Zone instead of a Rect.
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2017-03-27 23:38:45 +01:00 |
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Richard Davey
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92beff3555
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Added Align Layer action.
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2017-03-27 23:10:11 +01:00 |
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Richard Davey
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91f3861ad7
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Adding layer alignment.
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2017-03-27 17:34:49 +01:00 |
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Richard Davey
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36c626b847
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Refactored Layer to use a Set, and split all of its functions out into modules.
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2017-03-27 16:59:58 +01:00 |
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Richard Davey
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4684d23e16
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Linting fixes.
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2017-03-23 00:07:41 +00:00 |
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Felipe Alfonso
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69a34df0ab
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Layer refactoring
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2017-03-22 20:16:44 -03:00 |
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