Richard Davey
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59fbcc5ca3
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Updated copyright year
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2022-02-28 14:29:51 +00:00 |
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samme
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fb7ea70610
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Fix missing script type
Fixes #5994
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2022-02-07 11:27:48 -08:00 |
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samme
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905167a5f0
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Clarify the invalid file key/type errors
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2022-02-07 11:27:14 -08:00 |
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Richard Davey
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4f0232e8c8
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Restored the 3.55.2 sound system + fixes for iOS
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2022-02-04 16:59:13 +00:00 |
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J.C
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271ce6932a
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polyfill for audio.dataset if it's missing on some browser.
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2021-12-21 17:17:32 +08:00 |
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Richard Davey
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3f237d6e1e
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Tidying up this class. Better name, lock handling and onload
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2021-11-22 23:53:20 +00:00 |
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Richard Davey
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9705ea5b70
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Debugging audio
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2021-11-22 18:35:36 +00:00 |
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Emil Schnedler Vad
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98ea9e681e
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fixes a bug in Phaser.Loader.LoaderPlugin#texture
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2021-11-15 16:43:42 +01:00 |
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Richard Davey
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1bf6ec2712
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Removed un-used code
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2021-11-08 17:58:53 +00:00 |
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Richard Davey
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b57e5f0dfa
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Only add to the cache if we've got data!
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2021-11-05 00:26:44 +00:00 |
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Richard Davey
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4d6c67c22e
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Working through removing audio decoding from the loader
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2021-11-04 17:54:43 +00:00 |
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Richard Davey
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b8339c16e6
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Compressed Texture files can now be loaded from a file configuration object or a file pack
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2021-11-03 22:07:34 +00:00 |
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Richard Davey
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18e044ef02
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Removed all of the pendingDestroy calls, as this is now handled by the Loader Plugin.
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2021-11-03 21:20:06 +00:00 |
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Richard Davey
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1a07b840b9
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Added state property, pendingDestroy and destroy methods
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2021-11-03 18:51:25 +00:00 |
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Richard Davey
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9eeccf3690
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The Loader calls pendingDestroy automatically
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2021-11-03 18:51:10 +00:00 |
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Richard Davey
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d3e9dc59e5
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Removed file destroy
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2021-11-03 18:50:56 +00:00 |
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Richard Davey
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a794e9c4c5
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Added pendingDestroy guard
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2021-11-03 18:50:45 +00:00 |
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Richard Davey
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dc73546048
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Updated the docs about the data parameter
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2021-11-03 18:50:28 +00:00 |
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Richard Davey
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a00f88a786
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Added new PENDING_DESTROY const
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2021-11-03 18:50:14 +00:00 |
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Richard Davey
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68a1a4b300
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Added links to atlas software
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2021-11-03 17:01:46 +00:00 |
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Richard Davey
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8c6f5ec109
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The ScriptFile Loader File Type has a new optional parameter: type . This is a string that controls the type attribute of the <script> tag that is generated by the Loader. By default it is 'script', but you can change it to 'module' or any other valid type.
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2021-10-29 15:47:41 +01:00 |
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Richard Davey
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6aa75d8e5d
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Now works with multi-atlases and normal maps
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2021-10-27 17:15:55 +01:00 |
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Richard Davey
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dbeefcc405
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Update CompressedTextureFileConfig.js
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2021-10-27 17:06:38 +01:00 |
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samme
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e7130fb546
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eslint-disable no-console
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2021-10-10 12:56:11 -07:00 |
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samme
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7b66f486d4
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Remove console warnings for JSON/XML parse fails
Now done in onProcessError() instead
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2021-10-09 10:31:54 -07:00 |
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samme
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c2d6d3b398
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Print console errors for file process failures
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2021-10-09 10:28:56 -07:00 |
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Richard Davey
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31836eaf3c
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Update CompressedTextureFile.js
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2021-10-06 21:14:18 +01:00 |
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Richard Davey
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56eccd67ff
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Finished and now works with atlas files too
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2021-10-06 18:47:58 +01:00 |
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Richard Davey
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5ed49aea79
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Create CompressedTextureFileConfig.js
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2021-10-06 18:47:43 +01:00 |
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Richard Davey
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686e32b8d0
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Now parses KTX and PVR textures
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2021-10-05 18:33:50 +01:00 |
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Richard Davey
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c0c17a1dd2
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Update index.js
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2021-10-05 18:00:22 +01:00 |
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Richard Davey
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9702594245
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Create CompressedTextureFile.js
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2021-10-05 17:58:45 +01:00 |
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Richard Davey
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1c64f44dab
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Fixed eslint, added documentation
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2021-09-21 12:01:48 +01:00 |
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Jm
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28f58f4e5e
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Merge branch 'photonstorm:master' into loader-type
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2021-06-23 13:09:15 +08:00 |
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Jm
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c1e73c3c2f
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feat: add image load type
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2021-06-10 13:24:29 +00:00 |
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Josh Black
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cea3d45719
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Add capacitor:// to protocol check to prevent malformed double-url issue in capacitor
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2021-06-02 12:30:33 +01:00 |
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Richard Davey
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c7418bd1c3
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Lint fix
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2021-05-24 17:58:30 +01:00 |
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Josh Black
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1a0b0beaae
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Add 'capacitor://' to local file check in loader File base class to allow capacitor-wrapped iOS apps to read media files
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2021-05-18 08:06:45 +01:00 |
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Matt Jennings
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33014d8d6a
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fix key not being correct when loading video via config object
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2021-04-02 15:18:40 -05:00 |
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samme
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ff1afb4976
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Warn and call onProcessError() for invalid JSON
Then rethrow
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2021-02-03 11:58:29 -08:00 |
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Richard Davey
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357a4fc82d
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AtlasJSONFile , AtlasXMLFile , BitmapFontFile and UnityAtlasFile will now call File.pendingDestroy , clearing up the resources it used during load and emiting a missing FILE_COMPLETE event. Fix #5495
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2021-01-14 10:19:24 +00:00 |
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Richard Davey
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62c03f6dad
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AsepriteFile is a new File Type for the Loader that allows you to load Aseprite images and animation data for use with the new Aseprite animation features. You can call this via this.load.asesprite(png, json) .
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2020-11-26 10:59:49 +00:00 |
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Richard Davey
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02c34cd64e
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Replace integer with number
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2020-11-23 10:22:13 +00:00 |
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Richard Davey
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0ea9f24cd0
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Update SceneFile.js
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2020-11-17 17:15:40 +00:00 |
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Richard Davey
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8f688cd9a5
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Update SceneFileConfig.js
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2020-11-17 17:15:36 +00:00 |
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Richard Davey
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c0ab4d4ae9
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OBJFile can now optionally load a material file along with the model data
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2020-10-08 10:44:49 +01:00 |
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Richard Davey
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727383d4f3
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Loader.MultiFile will now parse the given files array and only add valid entries into the file list, allowing multifiles to now have optional file entries.
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2020-10-08 10:44:02 +01:00 |
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Richard Davey
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5bb73b5c95
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In the Loader.FileTypes.TextFile config you can now override the type and cache destination for the file.
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2020-10-08 10:43:13 +01:00 |
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Richard Davey
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bbaa5c3eae
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Added OBJFileConfig defs
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2020-10-06 10:42:22 +01:00 |
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Richard Davey
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6c5a83b862
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Added the OBJFile type
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2020-10-05 16:52:23 +01:00 |
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