photonstorm
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e35524a1f5
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Added setCollisionMap method.
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2017-08-18 16:47:17 +01:00 |
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Felipe Alfonso
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17c24ef586
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Fixed canvas upload to gpu function
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2017-08-18 12:31:39 -03:00 |
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Richard Davey
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d993056c5d
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Fixed isActive bug
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2017-08-18 02:59:32 +01:00 |
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Richard Davey
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665b295c3b
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Restructured the Scene folder and moved the plugins and components around
Also updated the physicsManager to make it a lot more cleaner and easy to adjust in future
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2017-08-18 01:42:14 +01:00 |
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Richard Davey
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b336e03c77
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Restored original Origin class
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2017-08-17 06:26:25 +01:00 |
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Richard Davey
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37bc0dbdcd
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Moved scale to BodyScale and fixed GO position
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2017-08-17 06:00:38 +01:00 |
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Richard Davey
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e36cc68044
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2 fixed bodies won't do anything
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2017-08-17 04:06:08 +01:00 |
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Richard Davey
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100f4fc013
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Renamed setSize to setBodySize to avoid conflict with Game Object method
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2017-08-17 03:55:17 +01:00 |
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Richard Davey
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18c00abe04
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Added Friction component
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2017-08-17 03:48:39 +01:00 |
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Richard Davey
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ad5fc69aab
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Tidied up generateTexture and added default origins
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2017-08-17 03:15:15 +01:00 |
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Richard Davey
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d8991c5bc5
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Added Body.updateCallback
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2017-08-17 03:15:02 +01:00 |
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Richard Davey
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a481f75e31
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Split up parent and gameObject defines so it's clearer and more useful
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2017-08-17 02:32:08 +01:00 |
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Richard Davey
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7ed21b1acb
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Removed dead code and named the walls
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2017-08-17 02:07:03 +01:00 |
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Richard Davey
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dac6228672
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TileSprite now uses GetPowerOfTwo function to save some lines of code
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2017-08-17 02:05:41 +01:00 |
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Richard Davey
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b0a1b54407
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setOrigin needs to be called after setSize
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2017-08-17 02:01:24 +01:00 |
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Richard Davey
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ca4536a7ca
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-08-17 01:56:46 +01:00 |
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Richard Davey
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64dafcca35
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Fixed width and height properties for Dynamic Bitmap Text
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2017-08-17 01:56:43 +01:00 |
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Felipe Alfonso
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b6ed58b93f
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Fix for tile sprite
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2017-08-16 21:54:52 -03:00 |
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Richard Davey
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d6fb8d7760
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Added setBounds helper method
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2017-08-17 01:21:12 +01:00 |
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Richard Davey
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d05bd40656
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Added SetGameObject component and setSize to Offset
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2017-08-17 01:21:01 +01:00 |
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Richard Davey
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24b88c2be9
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Removed setGameObject method
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2017-08-17 01:20:40 +01:00 |
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Richard Davey
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1fe9a658e7
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Fixed bug that stopped it rendering. Also added in new color data component.
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2017-08-17 01:20:15 +01:00 |
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Richard Davey
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15a749d8ea
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Added showBody and showVelocity as config options
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2017-08-16 23:14:30 +01:00 |
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Richard Davey
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67cba936da
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World now takes a config object. Cleaner and many more options now supported.
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2017-08-16 22:51:46 +01:00 |
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Richard Davey
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579489d47a
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Fixed Rectangle inflate. Now deflates with negative values too.
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2017-08-16 22:26:14 +01:00 |
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Richard Davey
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08eb2d0895
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Removed scrollFactor fix, not needed.
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2017-08-16 22:10:56 +01:00 |
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Richard Davey
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28964e5452
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Moved Offset support into component
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2017-08-16 22:10:43 +01:00 |
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Richard Davey
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a1cc024e5e
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setAvsB and setBvsA
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2017-08-16 22:10:19 +01:00 |
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Richard Davey
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898348a177
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Added zoom in and zoom out ability to the Camera key controls
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2017-08-16 22:10:04 +01:00 |
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Richard Davey
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43d470ede7
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Now renders the body velocity to the debug graphic
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2017-08-16 20:08:05 +01:00 |
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Richard Davey
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2b7c12cd75
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Added new Debug component and fixed the body offset issue
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2017-08-16 19:31:59 +01:00 |
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Richard Davey
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61c12e7e0f
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Added setDisplaySize method
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2017-08-16 19:03:58 +01:00 |
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photonstorm
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1f3ae30237
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Working through the debug layer.
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2017-08-16 17:27:15 +01:00 |
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photonstorm
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2d4a730f13
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Start of the debug graphics object.
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2017-08-16 17:16:23 +01:00 |
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photonstorm
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65ebfe719a
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Axis passed in from the Solver.
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2017-08-16 17:16:15 +01:00 |
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photonstorm
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35c667ef33
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setCollideCallback added to the Collides component.
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2017-08-16 17:15:58 +01:00 |
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photonstorm
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000eae4d7d
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Axis added to the Collide Event
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2017-08-16 17:15:45 +01:00 |
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photonstorm
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15f60a7289
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Body debug and collision callbacks added
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2017-08-16 17:15:35 +01:00 |
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photonstorm
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dbc1298752
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Moved access of game property to sys.game to keep it inline with the Injection Map.
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2017-08-16 17:15:12 +01:00 |
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photonstorm
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c893c5cb93
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Body.reset and Body.destroy added.
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2017-08-16 16:30:38 +01:00 |
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photonstorm
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8a71a2178c
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Added Collide event into the world.
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2017-08-16 16:30:28 +01:00 |
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photonstorm
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01a6592308
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Sayonara
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2017-08-16 14:16:41 +01:00 |
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photonstorm
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763b772aed
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Farewell checksum?!
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2017-08-16 14:12:58 +01:00 |
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photonstorm
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244e6535b5
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Body.id was never being assigned, which caused the spatial hash checks to fail, leading to all kinds of weird results. Hours spent debugging this, only for it to be something so simple *facepalm*
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2017-08-16 14:03:10 +01:00 |
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Felipe Alfonso
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ff9534a14a
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Added higher threshold for warning emission on shader linking and validation
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2017-08-16 08:57:46 -03:00 |
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Richard Davey
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51670f5d26
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Lots of new World helpers
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2017-08-16 01:20:35 +01:00 |
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Richard Davey
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e64981c51d
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Added Gravity component and new ImpactBody helper class
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2017-08-16 00:30:12 +01:00 |
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Richard Davey
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fe2f82c229
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Updated Camera.Ignore so it works with the canvas renderer as well
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2017-08-15 23:51:37 +01:00 |
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Richard Davey
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36cde5c6a2
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2017-08-15 23:39:28 +01:00 |
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Richard Davey
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cc781c5ee2
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Lots of updates to Impact physics system
New Sprite and Image handlers with helper methods.
Updated motion, world and new Factory class.
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2017-08-15 23:38:35 +01:00 |
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