photonstorm
c461c26393
Added onUpdate signal.
2015-04-27 16:22:36 +01:00
photonstorm
b645b277aa
jsdoc fix.
2015-04-27 16:22:36 +01:00
photonstorm
8519c9e394
The Tween.onStart signal wasn't dispatched if the Tween had a delay set. It's now dispatched immediately if no delay, or after the delay if set. It also respects the autoStart
parameter and will still dispatch even if autoStart
is true.
2015-04-27 16:22:35 +01:00
photonstorm
5d680ce4d4
pause not stop.
2015-04-27 16:22:35 +01:00
photonstorm
c6e9d7cad3
Removing PIXI.TextureCache calls as no longer used.
2015-04-27 16:22:35 +01:00
Richard Davey
cb9ca5658d
Merge pull request #1763 from clark-stevenson/dev
...
Update phaser.d.ts to 2.4.0
2015-04-27 13:50:52 +01:00
Clark Stevenson
548e022bc8
Updated typescript package for 2.4.0
2015-04-24 17:16:31 +01:00
Clark Stevenson
d6b597286b
Minor phaser.d.ts the Timer callback methods have optional callbackContexts
2015-04-24 16:02:19 +01:00
Clark Stevenson
b175389c72
Merge remote-tracking branch 'clark/patch-3' into dev
2015-04-24 15:57:35 +01:00
Clark Stevenson
51b891755b
Merge remote-tracking branch 'clark/patch-2' into dev
2015-04-24 15:51:19 +01:00
Clark Stevenson
d53cf52d50
Merge branch 'dev' of https://github.com/photonstorm/phaser into dev
2015-04-24 15:50:37 +01:00
Clark Stevenson
c4d4dc4bde
Removed State.math
...
See #1759
2015-04-23 14:52:59 +01:00
photonstorm
214e8abcda
Added play and stop methods and related signals.
2015-04-23 02:35:27 +01:00
photonstorm
30450cb9bc
Loader.atlas and Cache.addTextureAtlas
will now automatically determine the format of the JSON data (array or hash) when added to the Cache. You no longer need to specify it explicitly if JSON, only if XML.
2015-04-23 02:35:09 +01:00
Richard Davey
fa5ed16f7d
Trying something out :)
2015-04-22 04:22:17 +01:00
Richard Davey
be65b08e3b
Close to getting WebGL Tiling Sprites back again - animations now work too, but the placement isn't quite right.
2015-04-22 01:36:12 +01:00
photonstorm
aa9ea30e79
Working through fixing TilingSprites for WebGL.
2015-04-21 17:01:24 +01:00
photonstorm
05d0a94116
Phaser.AnimationParser methods JSONData
, JSONDataHash
and XMLData
have all had their cacheKey
parameter removed as it's no longer used.
2015-04-21 16:01:11 +01:00
photonstorm
04e7be38bf
Heavily refactored. Vastly optimised generateTexture method. Canvas renderer now works correctly with animated sprites, texture atlases and trimmed sprites. Warning: Currently breaks WebGL rendering. Will fix soon.
2015-04-21 15:57:17 +01:00
photonstorm
cc46212d5b
Refreshes a tiling texture on change of frame.
2015-04-21 15:55:58 +01:00
photonstorm
3d75902a67
Removed all calls to TilingTexture because it's now handled in the setFrame component.
2015-04-21 15:55:40 +01:00
photonstorm
ede76cf4f6
Frame.uuid has been removed (was flagged as deprecated for several releases). This has a two-fold effect: First it means that the property no longer exists and secondly it means that the AnimationParser (the class responsible for loading sprite sheets and texture atlases) no longer has to call either RandomDataGenerator.uuid OR populates the PIXI.TextureCache. The first saves some CPU time and the second saves memory by not creating references to textures it doesn't ever use. The PIXI.TextureCache is now ignored by Phaser other than for the __missing
and __default
textures.
2015-04-21 15:55:04 +01:00
photonstorm
a4963adec3
jsdoc clarification.
2015-04-21 15:54:44 +01:00
photonstorm
8fb5a89e1f
Added video alias.
2015-04-21 05:11:31 +01:00
photonstorm
8981e9603e
Removed Frame.uuid and updating TileSprite to work with animated sprites.
2015-04-21 05:11:19 +01:00
photonstorm
94b4d5d73c
Doc updates.
2015-04-21 05:10:27 +01:00
photonstorm
6c96568dd1
Files can now be added to the Loader with an absolute URL even if you have a Loader.baseURL set. In previous versions the baseURL would still be prepended to the file URL, but the Loader now checks if the a file URL begins with http
or //
and skips prepending the baseURL to it.
...
All calls to Loader methods that add files to the queue, such as `Loader.image` or `Loader.atlas`, now have the URL as an optional parameter. If not set Loader will assume the URL to be based on the key given. For example the following: `game.load.image("boom", "boom.png")` can now be expressed as just `game.load.image("boom")`, or `game.load.atlas("player", "player.png", "player.json")` can now be shortened to `game.load.atlas("player")`. Please see the freshly updated jsdocs for full details.
2015-04-21 02:14:41 +01:00
photonstorm
e6ab4884a6
Set usingWebAudio if using it :)
2015-04-21 02:07:47 +01:00
Clark Stevenson
aa4ebab29d
Update PIXI.d.ts generateTexture
...
Should fix #1719 ?
2015-04-20 16:27:35 +01:00
photonstorm
12f8454d62
close #1755
2015-04-19 01:35:15 +01:00
photonstorm
a5c14befa7
Formatting.
2015-04-17 19:56:14 +01:00
photonstorm
21de1e7c09
Added delayed load event handling back in.
2015-04-17 19:55:53 +01:00
photonstorm
97bc582f8d
Added VideoTexture support back in and fixed various load related issues.
2015-04-17 19:55:30 +01:00
photonstorm
a2eaccabed
Added EventTarget and VideoTexture back into Pixi.
2015-04-17 19:55:08 +01:00
photonstorm
b196e4f17e
Enabled PIXI.VideoTexture support.
2015-04-17 17:36:20 +01:00
photonstorm
48f04f1ec5
Fixed hasLoaded filter mappings.
2015-04-17 17:36:05 +01:00
photonstorm
714580f9a9
Manual fix #1752
2015-04-17 17:35:52 +01:00
photonstorm
8476a0b87f
One ! too many #1746
2015-04-17 14:26:01 +01:00
photonstorm
2bf11ab5f6
Version number fix.
2015-04-17 03:54:01 +01:00
photonstorm
59beae762d
The SoundManager didn't accurately detect devices or browser environments with no sound card present and would try to carry on using a null Web Audio context (thanks @englercj #1746 )
...
SoundManager.pauseAll, resumeAll and stopAll now checks if the SoundManager.noAudio is set and ignores the calls.
SoundManager.usingWebAudio is set to `false` by default (used to be `true`) and is only explicitly set if Web Audio is available and hasn't been disabled in the PhaserGlobal object.
SoundManager.touchLocked is now set to `false` should the device be using legacy Audio, avoiding the unlock call running without need.
2015-04-17 03:49:20 +01:00
photonstorm
8144c4910e
jshint fixes.
2015-04-17 03:23:40 +01:00
photonstorm
2e2ba665cd
PIXI.DisplayObject.updateTransform has a new optional parameter parent
. If the DisplayObject doesn't have a parent (i.e. it isn't on the display list yet) then in the past updateTransform
would fail. This meant you couldn't do things like scale or rotate a Sprite and then draw it to a RenderTexture or BitmapData, as calls to updateTransform would be ignored. The new checks now look to see if the parent
parameter is set. If so this takes priority over the actual parent and is used to modify the transform (note that it **doesn't** reparent the DisplayObject, it merely uses it for the transform.) If there is no parent (explicitly or via the parameter) then it falls back to use Phaser.World as the parent. If it can't reach that then no transform takes place.
2015-04-17 03:22:23 +01:00
photonstorm
3a61fa35f0
RenderTexture.render now takes a Matrix as its second parameter, not a Point object. This brings it in line with Pixi and allows you to perform much more complex transformations on the object being rendered. If you need to replicate the old behavior please use RenderTexture.renderXY(sprite, point.x, point.y) instead.
...
RenderTexture.render and `renderXY` would ignore the Sprites rotation or scale. The full Sprite transform is now used correctly when the Sprite is drawn to the texture. If you wish to replicate the old behavior please use `RenderTexture.renderRawXY` instead.
RenderTexture.matrix has been removed as it's no longer used.
Fixed bug in Pixi where RenderTexture.render would ignore the given matrix.
Fixed a bug in Pixi where drawing a Sprite to a RenderTexture would reset the Sprites transform to an identity Matrix.
2015-04-17 03:22:07 +01:00
photonstorm
cdfc4ff45b
Pixi.Sprite.renderCanvas and renderWebGL now has a new optional matrix parameter. You can use this to render the Sprite with an alternative transform matrix without actually adjusting the Sprite matrix at all.
2015-04-17 03:20:44 +01:00
photonstorm
1d8f88173d
Phaser.Matrix.clone allows you to clone the Matrix to a new object, or copy its values into the given Matrix.
...
Phaser.Matrix.copyFrom and copyTo allow you to copy Matrix values from and to other Matrix objects.
Phaser.Matrix.setTo allows you to set all properties of a Matrix in a single call.
The Phaser.Matrix constructor now allows you to optionally set all Matrix properties on instantiation.
2015-04-17 03:19:28 +01:00
photonstorm
eca360301c
Bumping up the release to 2.4.0 due to the API changes in the State Manager.
2015-04-15 01:37:41 +01:00
photonstorm
333663731d
Added the missing preRender
function to the Phaser.State class template.
2015-04-15 01:37:18 +01:00
photonstorm
f2f8dcd061
Phaser.StateManager no longer calls preRender
unless the State create
method has finished. If the State doesn't have a create
method then preRender
runs immediately.
...
Phaser.StateManager.created is a new read-only boolean that tells you if the State has finished running its `create` method. If it doesn't have one it's always true.
2015-04-15 01:36:50 +01:00
photonstorm
b0e1b8facb
jsdoc fixes.
2015-04-15 01:36:25 +01:00
photonstorm
9f493044d4
The StateManager would incorrectly call loadUpdate
while the game was paused or if the State didn't have an update
method defined even after the loader was completed.
...
The StateManager would incorrectly call `loadRender` while the game was paused or if the State didn't have an `render` method defined even after the loader was completed.
2015-04-14 15:34:32 +01:00