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https://github.com/photonstorm/phaser
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The Tween.onStart signal wasn't dispatched if the Tween had a delay set. It's now dispatched immediately if no delay, or after the delay if set. It also respects the autoStart
parameter and will still dispatch even if autoStart
is true.
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parent
5d680ce4d4
commit
8519c9e394
2 changed files with 12 additions and 2 deletions
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@ -315,6 +315,7 @@ Version 2.4 - "Katar" - in dev
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* Fixed bug in Pixi where RenderTexture.render would ignore the given matrix.
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* Fixed a bug in Pixi where drawing a Sprite to a RenderTexture would reset the Sprites transform to an identity Matrix.
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* The SoundManager didn't accurately detect devices or browser environments with no sound card present and would try to carry on using a null Web Audio context (thanks @englercj #1746)
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* The Tween.onStart signal wasn't dispatched if the Tween had a delay set. It's now dispatched immediately if no delay, or after the delay if set. It also respects the `autoStart` parameter and will still dispatch even if `autoStart` is true.
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For changes in previous releases please see the extensive [Version History](https://github.com/photonstorm/phaser/blob/master/CHANGELOG.md).
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@ -161,6 +161,11 @@ Phaser.Tween = function (target, game, manager) {
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*/
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this._codePaused = false;
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/**
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* @property {boolean} _hasStarted - Internal var to track if the Tween has started yet or not.
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* @private
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*/
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this._hasStarted = false;
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};
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Phaser.Tween.prototype = {
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@ -311,8 +316,6 @@ Phaser.Tween.prototype = {
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this.timeline[this.current].start();
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this.onStart.dispatch(this.target, this);
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return this;
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},
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@ -727,6 +730,12 @@ Phaser.Tween.prototype = {
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}
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else if (status === Phaser.TweenData.RUNNING)
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{
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if (!this._hasStarted)
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{
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this.onStart.dispatch(this.target, this);
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this._hasStarted = true;
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}
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if (this._onUpdateCallback !== null)
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{
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this._onUpdateCallback.call(this._onUpdateCallbackContext, this, this.timeline[this.current].value, this.timeline[this.current]);
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