Commit graph

7153 commits

Author SHA1 Message Date
photonstorm
33258a27c0 Added DisplayList.sortGameObjects and getTopGameObject methods which will sort a given array of game objects into display list order, factoring in the z-index as well. 2017-07-20 12:50:38 +01:00
photonstorm
f556e8bb6b Systems.depthSort renamed to queueDepthSort as that is what it does. depthSort now does an immediate sort (if the flag is set). 2017-07-20 12:48:35 +01:00
photonstorm
0589effa22 Added onStepCallback to Game step. 2017-07-20 11:34:01 +01:00
photonstorm
b438c0ead8 Fixed issue with Pointer Up always firing. 2017-07-19 17:06:19 +01:00
Richard Davey
474d08f993 Lots of work on making Game Objects draggable 2017-07-18 23:15:28 +01:00
Richard Davey
be5961c512 Exposed input hander in the pointer events 2017-07-18 23:15:07 +01:00
Richard Davey
458d50d20b Added Drag Events 2017-07-18 23:14:35 +01:00
photonstorm
d753c5316d Adding movement processing events. 2017-07-18 17:22:14 +01:00
photonstorm
805ba7e29e Added lots of new methods for setting callbacks and using the new InteractiveObject instead of a direct hitArea property. 2017-07-18 13:54:43 +01:00
photonstorm
a2a2d7e753 Events now record x/y position locally. 2017-07-18 13:54:43 +01:00
photonstorm
3f13659534 Added callbacks and extra properties. 2017-07-18 13:54:43 +01:00
photonstorm
7bcfb0ed6c Swapped to PointWithinHitArea instead for clarity. 2017-07-18 13:54:43 +01:00
photonstorm
c3ba02aaaa Removing hitArea in place of input (InteractiveObject) 2017-07-18 13:54:43 +01:00
photonstorm
a41503979b Move vars lower if we bail sooner 2017-07-18 13:54:42 +01:00
photonstorm
c9acae689d ESLint 2017-07-18 13:54:42 +01:00
Richard Davey
a749c1c635 Merge pull request #3034 from Antriel/master
Fixes #3033
2017-07-18 12:20:49 +01:00
Peter Achberger
edb8d39ae1 Fixes #3033 2017-07-18 10:26:43 +02:00
Richard Davey
0d925b9cc0 New Interactive Object created.
Pointer events now dispatch more details.
Interactive Object used internally everywhere.
Hit Test updated to handle it.
2017-07-18 02:36:45 +01:00
Richard Davey
9a34ce71ac Added Camera Hit Test specific cull 2017-07-18 02:35:55 +01:00
Richard Davey
95dea5c88a Hit Area is now top-left based. Pointer x/y now takes canvas position and scale into account. 2017-07-17 23:38:43 +01:00
Richard Davey
f5c3ab0fcb Handle any origin 2017-07-17 23:38:07 +01:00
Richard Davey
9acbecee1a Removed dead code 2017-07-17 23:37:50 +01:00
photonstorm
69d07300d5 Added lots more setHitArea helpers to the manager. 2017-07-17 13:41:48 +01:00
photonstorm
b82e4afa1d Added missing component. 2017-07-17 11:23:11 +01:00
Richard Davey
b3486ad64b Added getPixel method to the Texture Manager. 2017-07-16 12:44:45 +01:00
photonstorm
2405160cd1 Added continuous polling feature to the Input Manager. 2017-07-14 18:00:15 +01:00
photonstorm
8cefdaea8b Camera broken into components. 2017-07-14 16:46:11 +01:00
photonstorm
d804e056ed Renaming from State to Scene internally.
This is one monster update.
2017-07-14 14:50:51 +01:00
Richard Davey
8bae761d75 Pointer Down and Up events working on Game Objects 2017-07-14 01:38:21 +01:00
Richard Davey
d12522e480 Pointer Over and Out events and lists working 2017-07-14 00:37:54 +01:00
photonstorm
b7d4559d45 Moving to more modular, State based input management. 2017-07-13 17:21:37 +01:00
photonstorm
dd3fa23bab Modified setHitArea to pass the GO via the State Input Manager. 2017-07-13 15:49:06 +01:00
photonstorm
51f75413dc Added new State Input Manager and updated the Injection Map. 2017-07-13 15:48:51 +01:00
photonstorm
26ef04c827 Removed un-used vars and added inputEnabled flag. 2017-07-13 15:48:31 +01:00
Felipe Alfonso
d48237f0b3 Changed blitter batch to sprite batch on bitmap text 2017-07-13 00:09:12 -04:00
Richard Davey
ad540d95bc Added SetHitArea action 2017-07-13 02:35:29 +01:00
Richard Davey
7528b6e5a9 Updated Input Manager to use hitArea instead of dimensions 2017-07-13 02:06:00 +01:00
Richard Davey
2ba436ec7d Added setAngle method 2017-07-13 02:05:44 +01:00
Richard Davey
6efeb2c90f Added hitArea property and setHitArea method 2017-07-13 02:05:32 +01:00
Felipe Alfonso
3afe6d82fa Fix text rendering when overlapped with other gameobjects in the display list 2017-07-12 16:55:57 -04:00
Richard Davey
b53c3a265a Added ability to round Text bounds 2017-07-12 17:32:45 +01:00
Richard Davey
abb16fbf75 Camera culling can be disabled 2017-07-12 13:21:51 +01:00
Richard Davey
ed0d445c54 PointScreenToWorldHitTest now always returns an array no matter what 2017-07-12 12:58:34 +01:00
Richard Davey
3206e1bf5e Optimized applyITRS for testing 2017-07-12 12:58:09 +01:00
Richard Davey
8d89c421b3 Group configs can now set the classType 2017-07-12 12:57:53 +01:00
Richard Davey
7ae478cf3b Groups can set grid alignment via the config 2017-07-12 12:28:21 +01:00
Richard Davey
656b7e33b2 Allowed Bitmap Text fonts to be trimmed within a texture atlas with or without padding 2017-07-12 03:40:27 +01:00
Richard Davey
26404bbc15 Working through adding trimmed frame support to Bitmap Text 2017-07-12 00:49:20 +01:00
Richard Davey
140ed6b4df Exposed RTree 2017-07-12 00:48:56 +01:00
Richard Davey
a92ef5dc31 Allowed Bitmap Text to use a frame from a texture atlas 2017-07-12 00:48:41 +01:00