Felipe Alfonso
|
755fa260c0
|
Added camera alpha for webgl
|
2017-06-28 12:47:24 -04:00 |
|
Felipe Alfonso
|
88e07a9c88
|
Render pass fix for setting texture
|
2017-06-28 05:22:48 -04:00 |
|
Richard Davey
|
33c2ec79ab
|
Added support for Camera.backgroundColor
|
2017-06-28 02:01:07 +01:00 |
|
Richard Davey
|
fdb2e2f83e
|
Added Camera.setBackgroundColor
|
2017-06-28 01:51:04 +01:00 |
|
Felipe Alfonso
|
1594036cfc
|
Tile border added to static tilemap
|
2017-06-27 17:49:06 -04:00 |
|
Felipe Alfonso
|
b61635b51b
|
Added tile border support to dynamic tilemap
|
2017-06-27 17:22:39 -04:00 |
|
Alex Ford
|
7167120d01
|
Remove a couple of duplicate variable assignments
|
2017-06-26 20:47:18 +01:00 |
|
Felipe Alfonso
|
25977cfc4d
|
Dynamic tilemap webgl rendering
|
2017-06-21 22:19:03 -04:00 |
|
Felipe Alfonso
|
c3eb8bff3b
|
StaticTilemap position + scrollFactor
|
2017-06-09 11:43:09 -04:00 |
|
photonstorm
|
22875376b7
|
Moved scissor values to object so they can be read from batches.
Almost got Dynamic Text working with scissor (doesn't restore correctly on exit).
|
2017-06-08 17:15:02 +01:00 |
|
photonstorm
|
a836c894e6
|
Canvas Renderer now respects and applies ScaleMode.
|
2017-06-08 15:04:49 +01:00 |
|
Richard Davey
|
2cc3a391c4
|
WebGL createTexture respects config.pixelArt setting
|
2017-06-08 00:13:34 +01:00 |
|
Felipe Alfonso
|
dc035ddaab
|
Tilemap Rendering
|
2017-06-01 17:05:50 -04:00 |
|
Felipe Alfonso
|
d19d1f6b8d
|
Tilemap Static Mesh Construction
|
2017-05-31 13:40:51 -04:00 |
|
Felipe Alfonso
|
73ff899ce2
|
vertex color and alpha properties
|
2017-05-22 15:29:27 -04:00 |
|
Felipe Alfonso
|
30ea09f0b0
|
Fixed issue with setting wrapping mode on textures
|
2017-05-22 10:44:05 -04:00 |
|
Felipe Alfonso
|
d216793595
|
Texture Filtering and Repeat property
|
2017-05-19 21:16:45 -04:00 |
|
Felipe Alfonso
|
22bc09dfd2
|
Fixed index offset
|
2017-05-18 16:52:45 -04:00 |
|
Felipe Alfonso
|
7b0370c57b
|
Added index offset to allow mesh batching
|
2017-05-18 16:44:00 -04:00 |
|
Felipe Alfonso
|
49bcb5829b
|
Added mesh rendering detection
|
2017-05-18 16:23:59 -04:00 |
|
Felipe Alfonso
|
399e12b2ca
|
Indexed Mesh Rendering
|
2017-05-18 15:57:05 -04:00 |
|
Felipe Alfonso
|
198fc359f7
|
Mesh WebGL Renderer
|
2017-05-17 12:12:17 -04:00 |
|
Felipe Alfonso
|
d71d7d50bc
|
Fixed a couple of bugs on Graphics renderer and added should Flush to all webgl renderers
|
2017-05-17 11:09:06 -04:00 |
|
Felipe Alfonso
|
7477eb5cf9
|
Snapshot implementation
|
2017-05-16 15:15:01 -04:00 |
|
Felipe Alfonso
|
70802cedcb
|
upload to GPU graphics
|
2017-05-10 23:52:32 -03:00 |
|
Felipe Alfonso
|
f84f4e626c
|
Graphics canvas texture generation
|
2017-05-10 21:24:57 -03:00 |
|
Felipe Alfonso
|
6511b4b0d5
|
Internal Transform Stack for Graphics
|
2017-05-08 17:13:48 -03:00 |
|
Felipe Alfonso
|
da9a6de007
|
Canvas TileSprite
|
2017-05-03 21:14:14 -03:00 |
|
Felipe Alfonso
|
12d3771c0a
|
Tile Sprite rendering on WebGL
|
2017-05-02 17:57:21 -03:00 |
|
Felipe Alfonso
|
e6fefdab24
|
Using canvas buffer for generating tile texture
|
2017-04-28 15:10:32 -03:00 |
|
Felipe Alfonso
|
4073db3551
|
TileSprite base and renderer
|
2017-04-25 19:09:13 -03:00 |
|
Felipe Alfonso
|
3c476ae26b
|
Fixed EffectRenderer
|
2017-04-20 21:25:31 -03:00 |
|
Felipe Alfonso
|
1742ec0f12
|
RenderPass Update
|
2017-04-20 15:06:57 -03:00 |
|
Felipe Alfonso
|
fd4d25a3b6
|
RenderPass update
|
2017-04-18 19:15:10 -03:00 |
|
Felipe Alfonso
|
bcbec418b1
|
Fixed Graphics and Blitter issue with renderTarget
|
2017-04-13 12:45:01 -03:00 |
|
Felipe Alfonso
|
581fdb50ee
|
RenderTarget added to renderable game objects
|
2017-04-11 10:15:38 -03:00 |
|
Felipe Alfonso
|
d08e23f4f4
|
Reset renderTarget to null when rendering camera effects
|
2017-04-10 16:15:18 -03:00 |
|
Felipe Alfonso
|
0370ebf15e
|
Fixed clearing render target issue
|
2017-04-07 02:06:55 -03:00 |
|
Felipe Alfonso
|
b1b184aed4
|
render target dimensions don't affect viewport
|
2017-04-07 01:34:35 -03:00 |
|
Felipe Alfonso
|
e83db4445f
|
Fixed issue with attribute order on osx and ios
|
2017-04-07 01:23:44 -03:00 |
|
Felipe Alfonso
|
511781bdb0
|
More granular errors and warnings
|
2017-04-07 00:42:06 -03:00 |
|
Felipe Alfonso
|
8c479a56c0
|
Effect Layer
|
2017-04-06 22:49:15 -03:00 |
|
Felipe Alfonso
|
63a614ef74
|
fixed issues with Text rendering
|
2017-04-06 14:40:43 -03:00 |
|
Felipe Alfonso
|
aa8f0820c0
|
Resource clean up and adapted batches to allow shader swapping
|
2017-04-05 19:01:44 -03:00 |
|
Felipe Alfonso
|
85a3830f1a
|
Shader resource creation added to webgl renderer
|
2017-04-05 14:59:59 -03:00 |
|
Felipe Alfonso
|
0fedb3b390
|
Fixed RGB and alpa per point on a path
|
2017-03-29 20:44:07 -03:00 |
|
Felipe Alfonso
|
a1b6978b8e
|
Sprite Batch now handles alpha
|
2017-03-28 11:20:53 -03:00 |
|
Felipe Alfonso
|
58e4912633
|
Moved uploadCanvasToGPU to WebGLRenderer
|
2017-03-21 17:45:57 -03:00 |
|
Felipe Alfonso
|
0cdb150357
|
Text rendering via canvas/texture upload
|
2017-03-21 17:08:43 -03:00 |
|
Felipe Alfonso
|
29ec16fd33
|
Flip component added to Bob, Image, Sprite and Text
|
2017-03-20 20:37:17 -03:00 |
|
Richard Davey
|
22154d905d
|
Updated originX/Y to use a normalized value between 0 and 1. Added the properties displayOriginX and displayOriginY (read only) to hold the calculated pixel values. Updated renderers to use these values.
|
2017-03-15 23:08:59 +00:00 |
|
Felipe Alfonso
|
d0de931c93
|
per point coloring for line rendering
|
2017-03-15 16:23:10 -03:00 |
|
Felipe Alfonso
|
fd71283e1d
|
fixed issue with canvas draw image and camera scroll
|
2017-03-15 14:25:52 -03:00 |
|
Felipe Alfonso
|
400b18b5ce
|
Fixed bug on ShapeBatch with corner wrapping to the first element. Also added lineWidthTo and moveWidthTo allowing easy creation of trails
|
2017-03-14 19:13:31 -03:00 |
|
Felipe Alfonso
|
b8f0b3357d
|
Added fillTriangle and strokeTriangle to Graphics Game Object
|
2017-03-07 21:51:09 -03:00 |
|
Felipe Alfonso
|
9ed1216ad6
|
line rendering
|
2017-03-07 01:29:51 -03:00 |
|
Felipe Alfonso
|
d6f07973b2
|
Fixed transform issue when dealing with camera transforms
|
2017-03-06 15:13:39 -03:00 |
|
Felipe Alfonso
|
7dc2feace3
|
work in progress fix camera for transformed batch renderers
|
2017-03-03 18:28:04 -03:00 |
|
Felipe Alfonso
|
a6140d8979
|
changed the maximum amount of vertices for shape batch
|
2017-03-02 16:30:37 -03:00 |
|
Richard Davey
|
98eb2e3155
|
Renderers now using the Origin property.
|
2017-03-02 02:06:53 +00:00 |
|
Felipe Alfonso
|
fdc627fb92
|
Fixed overflowing buffer on Graphics webgl renderer
|
2017-03-01 20:23:46 -03:00 |
|
Felipe Alfonso
|
ac9d8ff44f
|
Fill canvas rendering on WebGL for Graphics GO
|
2017-03-01 18:08:10 -03:00 |
|
Felipe Alfonso
|
1f8702e323
|
Shape batch rendering base
|
2017-02-27 17:41:52 -03:00 |
|
Richard Davey
|
1732419749
|
Blitter and Sprite game objects updated and added back in with new class system.
|
2017-02-23 03:54:54 +00:00 |
|
Richard Davey
|
63b2b55cf8
|
Brand new components and Class structure for Game Objects. Cleaner, leaner and more powerful than ever before. Whoop whoop! :)
|
2017-02-23 03:10:48 +00:00 |
|
Felipe Alfonso
|
feed39a8e6
|
Canvas rendering working with the new game object
|
2017-02-22 19:15:50 -03:00 |
|
Felipe Alfonso
|
4deb7ea81c
|
Removed old Transform, renamed Transform2DMatrix to TransformMatrix and updated renderers to work with the new game object. Also a small optimization for TransormMatrix for Identity+translate+rotation+scale transformation
|
2017-02-22 13:44:14 -03:00 |
|
Felipe Alfonso
|
365b9ec3f4
|
Camera effect rendering for canvas
|
2017-02-21 17:15:44 -03:00 |
|
Felipe Alfonso
|
d309be3b2e
|
Canvas rendering working with the new system.
|
2017-02-21 17:05:18 -03:00 |
|
Felipe Alfonso
|
1a0f4119c6
|
Cameras working with BlitterBatch
|
2017-02-21 16:21:03 -03:00 |
|
Felipe Alfonso
|
efdc4898f3
|
Removed global scene graph. New system works with camera system
|
2017-02-20 21:38:22 -03:00 |
|
Richard Davey
|
ec4799c8b9
|
Blitter Bobs can now have alpha and visible of their own.
Blitter now filters children down to a render list if dirty.
CanvasRenderer resets alpha in postRender.
|
2017-02-13 23:57:32 +00:00 |
|
Richard Davey
|
d480263fa9
|
BlitterBatch will now flush if you try to add too many Bobs (avoids index error).
|
2017-02-13 21:50:41 +00:00 |
|
Felipe Alfonso
|
36d627d165
|
Cleanup WebGLRenderer, batches and transform
|
2017-02-13 12:27:32 -03:00 |
|
Richard Davey
|
2a320e171c
|
Small tidy-up.
|
2017-02-13 12:06:09 +00:00 |
|
Richard Davey
|
69bd717a5c
|
Removed old Transform.
Changed copyblock.
|
2017-02-13 12:01:19 +00:00 |
|
Richard Davey
|
b3db404bb1
|
BG Color added to webgl renderer.
|
2017-02-11 20:25:12 +00:00 |
|
Richard Davey
|
2edfa51ccd
|
Fixed Color error. Values now working :)
|
2017-02-11 15:05:42 +00:00 |
|
Felipe Alfonso
|
34713ab16b
|
Camera effects
|
2017-02-09 21:48:32 -03:00 |
|
Felipe Alfonso
|
6f19416129
|
camera scrolling
|
2017-02-08 12:52:51 -03:00 |
|
Felipe Alfonso
|
00185d6193
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-02-07 21:08:20 -03:00 |
|
Felipe Alfonso
|
3e3eb60801
|
Multiple camera clipping
|
2017-02-07 21:08:09 -03:00 |
|
Richard Davey
|
a877cdaa02
|
Fixed State.renderToTexture setting.
|
2017-02-07 22:00:55 +00:00 |
|
Richard Davey
|
b0e2018c73
|
Fixed issue with scope of the GameObjectFactory in multi-state games.
|
2017-02-07 21:49:25 +00:00 |
|
Richard Davey
|
7cef0e49fd
|
Working through context issues.
|
2017-02-07 20:47:41 +00:00 |
|
Felipe Alfonso
|
e0f0b3541b
|
Canvas camera scissor
|
2017-02-07 16:30:50 -03:00 |
|
Richard Davey
|
2510bee27c
|
Updating the StateManager so it supports renderToTexture and advanced State configs.
|
2017-02-07 18:55:37 +00:00 |
|
Richard Davey
|
8a1dc20211
|
Swap to using the currentContext.
|
2017-02-07 18:44:35 +00:00 |
|
Felipe Alfonso
|
002facb59a
|
Clipping added to cameras on webgl
|
2017-02-07 13:12:20 -03:00 |
|
photonstorm
|
00f9bcb8e2
|
Added Blitter Canvas support.
Added BlitImage function.
|
2017-02-06 16:20:45 +00:00 |
|
Felipe Alfonso
|
e1b8107451
|
Changed limit of quad rendering on the BlitterBatch
|
2017-02-03 12:30:43 -03:00 |
|
Felipe Alfonso
|
bed988ee06
|
Canvas renderer fix
|
2017-01-31 21:48:51 -03:00 |
|
Felipe Alfonso
|
f488722212
|
Removed unnecessary localMatrix on transform
|
2017-01-31 21:35:53 -03:00 |
|
Felipe Alfonso
|
5eb087d917
|
changed translate to a vec2 on SpriteBatch shader
|
2017-01-31 20:16:27 -03:00 |
|
Felipe Alfonso
|
3f0509bead
|
fixed V8 deopt on Transform's updateRoot
|
2017-01-31 20:06:13 -03:00 |
|
Felipe Alfonso
|
43629a5e78
|
fixed type on WebGLRenderer render function
|
2017-01-31 18:49:14 -03:00 |
|
Felipe Alfonso
|
758369593f
|
Inlined spriteBatch.add
|
2017-01-31 18:40:29 -03:00 |
|
Felipe Alfonso
|
6566a387b5
|
Small optimization to transform matrix update
|
2017-01-31 17:24:51 -03:00 |
|
Felipe Alfonso
|
1c062e3e2d
|
Test removing a, b, c, d components from vertex
|
2017-01-31 15:50:01 -03:00 |
|
Felipe Alfonso
|
d1928a1254
|
SpriteBatch32 renderer using new transform
|
2017-01-31 13:27:07 -03:00 |
|