Felipe Alfonso
|
579a1e5a26
|
Fixed binding null shader error. Particles can be used as mask without the need to render them to the screen
|
2017-11-16 12:47:23 -03:00 |
|
Michael Hadley
|
6d1b17258b
|
Add flip capability to dynamic webgl & canvas tilemap renderers
|
2017-11-14 20:45:05 -06:00 |
|
Michael Hadley
|
a7424fa750
|
Progress on Tilemap - can now link tileset images and create layers
|
2017-11-11 10:38:52 -06:00 |
|
Richard Davey
|
ee9e6ef690
|
Particles with an alpha of zero are no longer rendered
|
2017-11-11 03:51:54 +00:00 |
|
Felipe Alfonso
|
a1957b9c6e
|
BitmapMask rendering progress. Still missing blend mode support specifically for it to work with particles
|
2017-11-08 15:14:14 -03:00 |
|
Felipe Alfonso
|
f968913c79
|
BitmapMask rendering progress
|
2017-11-07 17:37:16 -03:00 |
|
Felipe Alfonso
|
85daa827aa
|
Bitmap and Geometry Masking progress
|
2017-11-06 19:12:19 -03:00 |
|
Jower
|
05a06b28c0
|
Fix incorrect and unnecessary uses of closePath
|
2017-11-03 13:45:55 +01:00 |
|
Jower
|
f0e781f341
|
Fix undeclared variable caused by 6770113
|
2017-11-03 11:20:17 +01:00 |
|
Felipe Alfonso
|
9649347287
|
Static Tilemap WebGL Renderer now applies camera transform matrix correctly
|
2017-11-01 14:55:01 -03:00 |
|
Richard Davey
|
0d4b36f368
|
Now render from the correct list array.
|
2017-10-20 14:14:37 +01:00 |
|
Richard Davey
|
c268d44962
|
Renderer now renders the entire manager, saving a flush after each emitter.
|
2017-10-20 00:54:28 +01:00 |
|
Richard Davey
|
4f1bd5a3eb
|
Tidying up
|
2017-10-17 21:32:14 +01:00 |
|
Richard Davey
|
6accb89ff0
|
The emitter can now set the blend mode and render target directly, also includes scrollFactor now
|
2017-10-17 04:18:05 +01:00 |
|
Richard Davey
|
6770113aa0
|
Added SKIP_CHECK blend mode const and moved setBlendMode to handle it in the main loop
|
2017-10-17 04:17:28 +01:00 |
|
Richard Davey
|
daf8216369
|
Added new SKIP_CHECK blend mode
|
2017-10-17 04:17:04 +01:00 |
|
Richard Davey
|
a98b3544c7
|
Updated WebGL particle renderer to allow particles to have unique frames (within the same texture)
|
2017-10-16 22:15:51 +01:00 |
|
Richard Davey
|
8cf60b4c3e
|
Tidying-up the namespace.
|
2017-10-11 17:06:13 +01:00 |
|
Felipe Alfonso
|
bc281871ac
|
- Particle Emitter canvas renderer
- Camera Effects resets blend mode to avoid bug when dealing with custom blended game objects
|
2017-09-28 22:16:10 -03:00 |
|
Richard Davey
|
a735709684
|
Removed backticks so it can build the dist file.
|
2017-09-22 12:07:07 +01:00 |
|
Felipe Alfonso
|
4d63cf7be0
|
Added more particle emitter properties and linear interpolation for particle's life
|
2017-09-19 21:21:55 -03:00 |
|
Felipe Alfonso
|
6ccb6541d9
|
Particle Renderer + Basic Particle Movement
|
2017-09-17 17:13:40 -03:00 |
|
Felipe Alfonso
|
dc45945d99
|
WebGL Specific Game Objects work with restored context, except EffectLayer and RenderPass. That would require developer to rebind render targets and resources
|
2017-09-13 17:54:32 -03:00 |
|
Felipe Alfonso
|
de507de120
|
Light Layer restore state on gl context lost
|
2017-09-13 16:43:34 -03:00 |
|
Felipe Alfonso
|
a4e33f111b
|
Previous resource deleted when gl context is lost
|
2017-09-13 16:11:40 -03:00 |
|
Richard Davey
|
e3334e5904
|
Moved LightLayer shaders into single files to avoid ES6 uglify errors with backtick operators.
|
2017-09-08 17:16:54 +01:00 |
|
Richard Davey
|
44c88a8e3f
|
Fixed bug in DrawImage where it wouldn't correctly draw a flipped image with an origin not 0.5
|
2017-09-01 00:54:15 +01:00 |
|
Richard Davey
|
69376bf90f
|
Working through canvas flip origin bug.
|
2017-08-31 17:26:39 +01:00 |
|
Felipe Alfonso
|
17c24ef586
|
Fixed canvas upload to gpu function
|
2017-08-18 12:31:39 -03:00 |
|
Felipe Alfonso
|
ff9534a14a
|
Added higher threshold for warning emission on shader linking and validation
|
2017-08-16 08:57:46 -03:00 |
|
Felipe Alfonso
|
9856200fdf
|
Added camera gameobject filtering
|
2017-08-15 16:42:04 -03:00 |
|
Felipe Alfonso
|
5f5ccd04b6
|
Lights work with camera zoom and also added support for light radius
|
2017-08-14 22:51:43 -03:00 |
|
Richard Davey
|
0d3b8df879
|
Merge branch 'master' of https://github.com/photonstorm/phaser
|
2017-08-10 05:17:58 +01:00 |
|
Felipe Alfonso
|
2a3f966cb5
|
Light Layer update work in progress
|
2017-08-03 16:02:57 -04:00 |
|
Felipe Alfonso
|
b0c578477d
|
Light layer setup
|
2017-08-02 23:06:13 -04:00 |
|
Richard Davey
|
d3789a305e
|
Revamped how blend modes are handled. Added ability to swap between blendFunc and blendFunSeparate.
|
2017-08-03 02:09:59 +01:00 |
|
photonstorm
|
1950316d19
|
Added Phaser.FOREVER, Phaser.BlendModes and Phaser.ScaleModes consts.
|
2017-08-02 17:06:27 +01:00 |
|
photonstorm
|
24278c6f3b
|
Fixed EarCut path.
Removed redundant TextureSource properties.
|
2017-08-01 16:56:39 +01:00 |
|
Felipe Alfonso
|
1c5da095f6
|
Fixed text rendering state leakage on webgl
|
2017-07-27 15:26:12 -04:00 |
|
Richard Davey
|
848ba127ab
|
Exposed the alpha corner values and implemented into the Sprite Batch.
|
2017-07-25 22:28:02 +01:00 |
|
photonstorm
|
d804e056ed
|
Renaming from State to Scene internally.
This is one monster update.
|
2017-07-14 14:50:51 +01:00 |
|
Felipe Alfonso
|
3afe6d82fa
|
Fix text rendering when overlapped with other gameobjects in the display list
|
2017-07-12 16:55:57 -04:00 |
|
Richard Davey
|
cbbe152382
|
Fixed issue with Tint array being copied to the prototype
|
2017-07-05 01:21:47 +01:00 |
|
photonstorm
|
f79db37cda
|
Updated to new class structure, fixed lots of ESLint errors and moved EarCut into the geom folder and used the un-minified and latest version.
|
2017-07-04 14:48:18 +01:00 |
|
photonstorm
|
5d1393b9dc
|
Moved SnapShot feature into the renderer folder and updated paths.
|
2017-07-04 13:10:26 +01:00 |
|
photonstorm
|
c86c2bae81
|
ESLint fixes.
|
2017-07-04 12:36:27 +01:00 |
|
photonstorm
|
67b11f1e35
|
Added Tint support to Tile Sprites.
|
2017-07-04 12:36:19 +01:00 |
|
photonstorm
|
34ffad1c5d
|
Lots of ESLint fixes and removal of un-used vars.
|
2017-07-04 12:25:43 +01:00 |
|
photonstorm
|
2aae473658
|
Removed redundant Color component and added in new Tint component. Exposed via WebGL Renderer for Images, Sprites and Text.
|
2017-07-04 12:01:27 +01:00 |
|
Richard Davey
|
f770712c2a
|
Huge refactoring of States, plugins and object factories
|
2017-07-04 01:59:31 +01:00 |
|