photonstorm
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3e99391cbf
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Updated all Game Objects so they all have preUpdate, update and postUpdate functions (even if empty). Updated World so when it iterates through them all it no longer checks if those functions are present before calling them. Was wasting a lot of time doing that before.
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2014-02-14 01:09:52 +00:00 |
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photonstorm
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35e4c03bad
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TileSprites are now much more tidy and can run from a frame in a texture. They can also be animated. New TileSprite.autoScroll function added.
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2014-02-13 23:13:10 +00:00 |
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photonstorm
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90e9edbf05
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Updated TileSprite so it just directly extends the Pixi original. This means no input events or body for a TileSprite.
Removed un-needed stuff from Graphics.
Removed un-used events.
Made docs in StateManager more clear re: shutdown (#410)
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2014-02-13 15:03:46 +00:00 |
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photonstorm
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0896c2fac7
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Updating copyright year and README.
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2014-02-05 16:54:59 +00:00 |
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photonstorm
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5526a7322b
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Warning: This version has a new ArcadePhysics handler in it. Don't upgrade if you need this for live game code, wait until we go to master. Otherwise, this commit contains lots of new physics demos and a new updateMotion and Body class to try and fix, once and for all, the physics issues with applied forces.
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2014-01-02 23:28:22 +00:00 |
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photonstorm
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dd7ae12271
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ArcadePhysics.overlap and collide now recognise TileSprites in the collision checks.
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2013-12-17 16:48:03 +00:00 |
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photonstorm
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13a2cc2feb
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Updating all files to adhere to the JSHint settings and fixing lots of documentation errors on the way.
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2013-11-25 03:13:04 +00:00 |
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Webeled
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ce04ade458
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Lots of JSDocs updates in the gameobjects folder
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2013-10-25 15:22:45 +01:00 |
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Richard Davey
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305b12d76b
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Adding docs.
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2013-10-01 15:01:46 +01:00 |
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Richard Davey
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9f687b4f8a
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Adding Type support for collision checks.
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2013-09-12 21:54:41 +01:00 |
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Richard Davey
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8a90a87492
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Text converted and a couple of examples created. Using new extend system, so much smaller classes now.
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2013-09-03 06:02:47 +01:00 |
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Richard Davey
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5acb4e9f1b
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Borrowed the 'extends' system from jQuery and now the codebase will be considerably smaller :) TileSprite already updated to new format.
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2013-09-03 04:58:30 +01:00 |
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Richard Davey
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66e86e7d82
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Tiling Sprite added
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2013-09-03 03:19:42 +01:00 |
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