Richard Davey
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57084cb65e
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Added Pointer.smoothFactor property, and pass new boolean to input manager.
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2018-11-19 15:30:42 +00:00 |
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Richard Davey
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8fca5ab575
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Added InputSmoothFactor config property.
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2018-11-19 15:30:21 +00:00 |
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Richard Davey
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a6ef139f20
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Added fill method.
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2018-11-19 11:10:27 +00:00 |
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Richard Davey
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51223c518a
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Added Graphics.fill and Graphics.stroke
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2018-11-19 11:09:53 +00:00 |
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Richard Davey
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202c6c9c1a
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Added nextFrame and previousFrame to the Animation component
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2018-11-16 14:34:09 +00:00 |
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Richard Davey
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0ac7decfff
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Clarified the docs
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2018-11-16 10:57:24 +00:00 |
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Richard Davey
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a625963803
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-11-16 10:56:51 +00:00 |
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Richard Davey
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eb5da1f26d
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Docs update
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2018-11-16 10:56:43 +00:00 |
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Richard Davey
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83a4843f50
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Merge pull request #4148 from kainage/fix-scene-add-data
Fix Passing in Data to the Scene via Add
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2018-11-16 10:55:20 +00:00 |
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Richard Davey
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e8364cb551
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Merge pull request #4156 from RoryO/callback-scope-optional
Fix TS definition of Set#iterate, callbackScope is an optional param
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2018-11-16 10:52:33 +00:00 |
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Richard Davey
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f85a79c0d7
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There is a new boolean Game Config property called customEnvironment . If set to true it will skip the internal Feature checks when working out which type of renderer to create, allowing you to run Phaser under non-native web environments. If using this value, you _must_ set an explicit renderType of either CANVAS or WEBGL. It cannot be left as AUTO. Fix #4166
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2018-11-16 10:46:30 +00:00 |
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Richard Davey
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41343e3102
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Removed copy paste error
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2018-11-16 10:46:22 +00:00 |
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Richard Davey
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476a31093a
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onFocus and onBlur ignore if locked
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2018-11-13 19:47:47 +00:00 |
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Richard Davey
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578158cfcb
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Updated docs
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2018-11-13 17:04:31 +00:00 |
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Richard Davey
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e584fbfb8f
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Tidying up erase code
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2018-11-13 15:27:42 +00:00 |
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Richard Davey
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5147fb281a
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Added new Blend Modes.
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2018-11-13 15:10:25 +00:00 |
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Richard Davey
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48686881dc
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Removed clearColor. CSS now handles this. Context always transparent.
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2018-11-13 15:10:10 +00:00 |
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Richard Davey
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1b51ef1130
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Remove fillRect. CSS now handles the background color.
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2018-11-13 15:09:42 +00:00 |
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Richard Davey
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8de7973c92
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Added new captures array.
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2018-11-13 15:09:18 +00:00 |
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Richard Davey
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355bc2e1ee
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If not transparent, then set backgroundColor to the canvas itself.
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2018-11-13 15:05:59 +00:00 |
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Richard Davey
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16ef9df977
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Updated capture docs and values
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2018-11-13 15:05:35 +00:00 |
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Richard Davey
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76918e76b0
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ERASE tests
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2018-11-13 10:32:24 +00:00 |
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Richard Davey
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a1273e42b8
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Added ERASE blend mode
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2018-11-13 10:31:56 +00:00 |
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Richard Davey
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837cc4e86d
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Swapped hit area size detection priority
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2018-11-12 23:19:49 +00:00 |
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Richard Davey
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696e3dc6b8
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Prevent non-modified keys only
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2018-11-12 23:01:30 +00:00 |
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Richard Davey
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d8b0bf7a29
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Added metaKey support
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2018-11-12 23:00:56 +00:00 |
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Richard Davey
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2f4f0d89ad
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Bumped version.
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2018-11-12 22:22:26 +00:00 |
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Richard Davey
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5f92b05fd7
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Added game config keyboard capture flag for global preventDefault handling.
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2018-11-12 22:22:12 +00:00 |
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Rory O'Connell
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49e5e5c3a9
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callbackScope is an optional param
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2018-11-10 14:29:49 -08:00 |
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Richard Davey
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06688eedd8
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-11-10 04:22:51 +00:00 |
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Richard Davey
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ceb9910780
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Added erase method for clearing parts of a Render Texture.
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2018-11-10 04:22:47 +00:00 |
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Richard Davey
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7d1f990ad3
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Added ERASE blend mode.
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2018-11-10 04:22:13 +00:00 |
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Richard Davey
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43e76a7c45
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Merge pull request #4129 from samme/docs/events
Docs for input and physics events
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2018-11-07 16:18:17 +00:00 |
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Richard Davey
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885e45391c
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Merge pull request #4136 from Waclaw-I/dead-particles-pool-fix
Array of dead particles is now being filled up with dead particles.
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2018-11-07 16:15:02 +00:00 |
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Richard Davey
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929aca014a
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-11-07 16:13:10 +00:00 |
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Richard Davey
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01bcb6b91f
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Merge pull request #4144 from stuartkeith/patch-1
fixed - cameraFilter bitmask doesn't work for values < 0
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2018-11-07 16:12:37 +00:00 |
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Richard Davey
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979fc7341f
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The cameraFilter property of a Game Object will now allow full bitmasks to be set (a value of -1), instead of just those > 0
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2018-11-07 16:12:28 +00:00 |
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Richard Davey
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8ea2bffb9c
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Render Textures created larger than the size of the default canvas would be automatically clipped when drawn to in WebGL. They now reset the gl scissor and drawing height property in order to draw to their full size, regardless of the canvas size. Fix #4139
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2018-11-07 16:01:21 +00:00 |
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Richard Davey
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601c7696c3
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Game Objects have a new property called state .
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2018-11-07 15:11:59 +00:00 |
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kainage
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a01726f57e
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Fix Scene Add Data
Data was not being passed in to the scene manager when adding a scene via `add`.
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2018-11-06 06:38:36 -08:00 |
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Stuart Keith
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3b422260ea
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Update DOMElementCSSRenderer.js
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2018-11-04 11:22:02 +00:00 |
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Richard Davey
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e34d759928
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Removed sortGameObjects and getTopGameObject methods
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2018-11-01 12:12:06 +00:00 |
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Richard Davey
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d912189b91
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Added the Extern Game Object
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2018-10-29 23:07:30 +00:00 |
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Richard Davey
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789713b4b1
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Updated the clear and rebind pipeline methods
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2018-10-29 23:07:10 +00:00 |
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Richard Davey
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32a22140a6
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Use the predefined variable
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2018-10-29 23:06:51 +00:00 |
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Piotr 'Waclaw I' Hanusiak
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893310d5bb
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array of dead particles is now being filled up with dead particles.
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2018-10-29 22:19:57 +01:00 |
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Richard Davey
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f95f611c1f
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Added CounterClockwise helper function
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2018-10-26 19:38:51 +01:00 |
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Richard Davey
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d740ca2302
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Use QR decomposition or it all goes wrong!
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2018-10-26 19:38:30 +01:00 |
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Richard Davey
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8e04ce5b14
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Typos
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2018-10-26 19:38:13 +01:00 |
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Richard Davey
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6634a439af
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:)
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2018-10-26 19:38:08 +01:00 |
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