photonstorm
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4382944a2e
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A tinted Texture in Canvas mode wouldn't be updated properly if it was also cropped, beyond the initial crop. Now a cropped texture will re-tint itself every time the crop is updated, and has changed (thanks @phoenixyjll #2688)
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2016-08-18 15:55:13 +01:00 |
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kjav
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314b088975
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Fixed typo in TileSprite.js comment
Changed typo 'etch' in TileSprite.js to 'etc'. Related to pull request #2699
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2016-08-18 15:40:19 +01:00 |
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photonstorm
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04e70e820c
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Updated KeyCode docs placement #2653
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2016-08-18 15:35:43 +01:00 |
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Richard Davey
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33748ece87
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Merge pull request #2697 from hilts-vaughan/fix-sound-loop
Sound: Fixes an issue where loopFull would not return the soundinstan…
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2016-08-18 15:29:18 +01:00 |
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Richard Davey
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b13fd4027d
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Merge pull request #2696 from JTronLabs/dev
changed return value of Plugin.Weapon's fire, fireAtXY, fireAtPointer…
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2016-08-18 15:28:44 +01:00 |
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Vaughan Hilts
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067f3cca83
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Sound: Fixes an issue where loopFull would not return the soundinstance that it looped from
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2016-08-17 22:15:45 -04:00 |
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James
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e90619b40e
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changed return value of Plugin.Weapon's fire, fireAtXY, fireAtPointer, fireAtSprite to Phaser.Bullet
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2016-08-17 18:24:24 -05:00 |
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photonstorm
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bfb12d9dba
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Fixed code formatting.
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2016-08-17 11:28:08 +01:00 |
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Richard Davey
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129a652f07
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Docs update.
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2016-08-17 00:38:52 +01:00 |
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Richard Davey
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8d69d0e2e8
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Docs update.
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2016-08-17 00:38:52 +01:00 |
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Richard Davey
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a12157d77e
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Merge pull request #2691 from hexus/dev
Fixed widthInPixels/heightInPixels for JSON tilemaps and TilemapLayerGL display width/height
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2016-08-16 21:17:08 +01:00 |
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Richard Davey
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b59d83253c
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Merge pull request #2687 from AleBles/patch-1
Updated tutorial to fix #2642
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2016-08-16 21:14:38 +01:00 |
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Richard Davey
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a4de55c419
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Merge pull request #2685 from valent-novem/dev
Fix rendering text with bounds and resolution
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2016-08-16 21:12:57 +01:00 |
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Richard Davey
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435ff9a420
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Merge pull request #2664 from jayrobin/fix-fractional-anim-speed
Allow animation speed greater than 0
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2016-08-16 21:10:49 +01:00 |
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Richard Davey
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63ce6ae6c4
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Defs update #2689
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2016-08-16 21:01:41 +01:00 |
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Richard Davey
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49e40fc2d4
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Typo
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2016-08-16 20:59:59 +01:00 |
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Chris Andrew
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50fc2cf0c3
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Fixed TilemapLayerGL bugs regarding display width and height.
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2016-08-15 14:56:07 +01:00 |
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Chris Andrew
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e30ade0a67
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Fixed incorrectly parsing widthInPixels/heightInPixels for JSON tilemaps.
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2016-08-15 14:46:05 +01:00 |
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Ale Bles
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7afd442bce
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Updated tutorial to fix #2642
Tutorial was missing a tiny piece of code that was found in the parts
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2016-08-09 10:11:39 +02:00 |
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Sergey Z
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68fe8b8058
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Fix rendering text with bounds and resolution
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2016-08-08 16:51:07 +03:00 |
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pjbaron
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906e00cec1
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Minor optimisation and clean up.
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2016-08-08 11:14:57 +12:00 |
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Felipe Alfonso
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b84e6efbfe
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Merge branch 'dev' into texture-compression-webgl
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2016-08-07 17:49:15 -04:00 |
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Felipe Alfonso
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ce9e9fbd6c
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Dynamic loading of compressed textures.
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2016-08-07 17:47:55 -04:00 |
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Richard Davey
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a41f62a37a
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Merge pull request #2671 from fmflame/display-object-container-dimensions-fix
Fix for DisplayObject/DisplayObjectContainer - getting dimensions or bounds do NOT retrieve proper values
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2016-08-03 12:38:07 +01:00 |
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Richard Davey
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a0c6ae6c51
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Phaser.Image now has the ScaleMinMax component.
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2016-08-03 05:00:09 +01:00 |
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Richard Davey
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e955cf4222
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Sound.play would throw the error "Uncaught DOMException: Failed to execute 'disconnect' on 'AudioNode': the given destination is not connected." in Chrome, if you tried to play an audio marker that didn't exist, while a valid marker was already playing.
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2016-08-03 04:04:22 +01:00 |
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Filip Nedyalkov
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64a02ddef4
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fixed top, bottom, left, right, centerX and centerY to use the updated getBounds and compute their values depending on the parent local coordinate space. I think this is better than using the global getBounds and a lot more convenient because it makes total sense x and centerX for example to be from the same coordinate space and also with this change now these values would be working when the group is a top level display object and also when it is parented by something else. So this loosens the global only getBounds restriction. Also it doesn't really makes sense to align objects with totally different parents but if that is the case separate calculations could be made.
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2016-08-02 17:47:35 +03:00 |
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Felipe Alfonso
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5ce4643dfa
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Compressed textures are able to upload to GPU
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2016-08-01 19:40:35 -04:00 |
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Felipe Alfonso
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100aa413bf
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Texture loading depending on webgl extensions included default truecolor
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2016-08-01 16:27:39 -04:00 |
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bobonthenet
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6df44bd21a
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Apparently I didn't fix them the first time
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2016-07-29 19:38:37 -04:00 |
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bobonthenet
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6d7b84b10e
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Fixed jshint errors
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2016-07-29 19:24:49 -04:00 |
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Robert Bedard
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383f14cb3f
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Weapon.Fire now tracks offset rotation
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2016-07-29 15:08:29 -04:00 |
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Filip Nedyalkov
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aad2ab398a
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fixed a typo;
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2016-07-29 20:06:06 +03:00 |
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Felipe Alfonso
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0cbe8969d1
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Merge branch 'dev' into texture-compression-webgl
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2016-07-28 23:04:27 -04:00 |
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Felipe Alfonso
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4b3d449a3d
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compression algorithm name passed during parsing
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2016-07-28 23:02:34 -04:00 |
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Richard Davey
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a532f7b2c4
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Optimised Math.getShortestAngle.
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2016-07-29 03:58:25 +01:00 |
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Richard Davey
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688752c5de
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Math.getShortestAngle will return the shortest angle between the two given angles. Angles are in the range -180 to 180, which is what Sprite.angle uses. So you can happily feed this method two sprite angles, and get the shortest angle back between them (#2494)
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2016-07-29 03:39:51 +01:00 |
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Richard Davey
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3c3d09e46a
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Docs update.
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2016-07-29 03:39:51 +01:00 |
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Richard Davey
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fb5ba0aa62
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Bail out if no parent.
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2016-07-29 03:39:51 +01:00 |
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Richard Davey
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24368ef8d7
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Docs update.
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2016-07-29 03:39:51 +01:00 |
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Felipe Alfonso
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8960cf26d7
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texture meta data parsed and saved in cache
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2016-07-28 21:33:31 -04:00 |
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Felipe Alfonso
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1b9f25b820
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texture binary loading.
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2016-07-28 18:42:46 -04:00 |
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Filip Nedyalkov
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a3502ebb4f
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updated the comment for getLocalBounds() in the typescript definitions.
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2016-07-28 21:47:21 +03:00 |
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Filip Nedyalkov
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7b4d6a65ca
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fixed getLocalBounds() to return the bounds of the DisplayObject without transformations and adjusted width and height to work the way they did before to be compatible with how PIXI used to work.
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2016-07-28 21:41:34 +03:00 |
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Felipe Alfonso
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08ec080f67
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PVR, DDS, KTX and PKM parsing implemented on LoaderParser.js
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2016-07-27 19:47:05 -04:00 |
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Felipe Alfonso
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f68f454620
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Fix Tiling Sprite mask and filter
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2016-07-27 12:49:42 -04:00 |
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Felipe Alfonso
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1711266ff8
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Fixed multi texture support on tiling sprite.
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2016-07-27 00:36:20 -04:00 |
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photonstorm
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e15d98e34b
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Removed Polyk.
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2016-07-26 17:07:16 +01:00 |
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photonstorm
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1e730e008d
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Removed PolyK
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2016-07-26 16:59:41 +01:00 |
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Felipe Alfonso
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6e35817675
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Fixed issue with multiple "texture not bound to unit X" webgl warning
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2016-07-26 11:49:21 -04:00 |
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