Richard Davey
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b3a9b2bed8
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Fixes #3029
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2017-07-02 22:27:14 +01:00 |
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photonstorm
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e119e3a3fc
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Huge update to move all classes to common Phaser Class format. Tidying up lots. Removing un-needed files.
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2017-06-30 15:47:51 +01:00 |
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Richard Davey
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2340a32005
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Added callback wrappers
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2017-06-30 04:06:53 +01:00 |
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Richard Davey
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60247209dd
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Lots of new State Manager features (sleep, wake, pause, resume, etc)
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2017-06-30 03:31:31 +01:00 |
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Richard Davey
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a27d42bc13
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Added State Injection Map
State level properties can now be set and modified via the State config. State.settings removed and all accesses to it moved to sys.settings.
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2017-06-30 00:32:18 +01:00 |
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Richard Davey
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f6663503f4
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Updated the State Manager to support extended States
Can now pass in Phaser.State extended classes and it will extract the keys and configure them correctly.
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2017-06-28 02:49:38 +01:00 |
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photonstorm
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8264351f75
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Renamed GetObjectValue to GetValue and replaced through-out entire codebase. More consistent now with GetAdvancedValue, etc.
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2017-04-26 16:03:22 +01:00 |
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photonstorm
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16517ce898
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Create Function.call to apply the scope
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2017-03-14 17:00:14 +00:00 |
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Richard Davey
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2b8426a199
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Fixed data passing.
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2017-02-17 02:07:56 +00:00 |
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Richard Davey
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1e17678648
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Refactoring Game Loop to include MasterClock and State data packages.
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2017-02-17 01:43:55 +00:00 |
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photonstorm
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bea71e7879
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Added data payload to State Manager.
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2017-02-16 17:18:50 +00:00 |
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Richard Davey
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2c37dc3fda
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StateManager moved to GlobalStateManager and a new State level proxy introduced.
You can now start, stop and swap states on the fly.
State.visible now also skips the renderer.
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2017-02-08 01:09:12 +00:00 |
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