Richard Davey
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9dd7d2d8aa
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Merge branch 'master' of https://github.com/photonstorm/phaser
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2018-12-07 19:28:48 +00:00 |
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Richard Davey
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f1113358b8
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Update CHANGELOG.md
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2018-12-07 19:28:43 +00:00 |
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Richard Davey
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7d34db2753
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Added clear region arguments
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2018-12-07 19:28:38 +00:00 |
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Richard Davey
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50502cfb63
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Added emitOnRepeat boolean
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2018-12-07 19:28:25 +00:00 |
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Richard Davey
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06c6b280e7
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New global adshowerror handler and better event flow.
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2018-12-07 04:29:18 +00:00 |
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Richard Davey
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2ed6c649a3
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Swapped ad events placement.
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2018-12-07 01:49:01 +00:00 |
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Richard Davey
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e672592aef
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Modified how ad placement loading works.
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2018-12-07 01:39:30 +00:00 |
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Richard Davey
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da0d9802de
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Fixed typo
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2018-12-06 16:59:53 +00:00 |
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Richard Davey
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2fe4d536a9
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Updated docs
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2018-12-06 15:59:22 +00:00 |
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Richard Davey
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e6f5d0144e
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Added Animation.chain method to queue an animation to start when the current one ends.
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2018-12-06 15:57:52 +00:00 |
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Richard Davey
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96fab45ced
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Update CHANGELOG.md
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2018-12-06 15:40:00 +00:00 |
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Richard Davey
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cd80b27ea6
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Updated jsdocs
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2018-12-06 15:39:57 +00:00 |
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Richard Davey
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3d36215623
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Added repeat event.
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2018-12-06 15:39:47 +00:00 |
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Richard Davey
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8fe2e30635
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Removed update event
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2018-12-06 15:34:15 +00:00 |
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Richard Davey
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eda6e648fc
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Animation now extends the EventEmitter.
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2018-12-06 15:28:48 +00:00 |
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Richard Davey
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9e78553a48
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reverse no longer needs the argument. play and playReverse can now take an Animation instance as an argument, not just a key.
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2018-12-06 15:28:32 +00:00 |
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Richard Davey
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8955c50ab5
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Update CHANGELOG.md
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2018-12-06 14:47:29 +00:00 |
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Richard Davey
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20ea562d23
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create no longer throws a warning, returns existing animation. Also added exists method.
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2018-12-06 14:47:26 +00:00 |
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Richard Davey
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1a407bc4f5
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ArcadePhysics.Body.destroy will now only add itself to the World pendingDestroy list if the world property exists. This prevents Cannot read property 'pendingDestroy' of undefined errors if you try to delete a physics body in a callback and then immediately change Scene (which tells the physics work to also delete all bodies)
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2018-12-06 14:47:06 +00:00 |
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Richard Davey
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bca8d9b0c9
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Add Key capture information
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2018-12-06 11:55:14 +00:00 |
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Richard Davey
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1df20f9070
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Keyboard events can now be blocked on a local or global level.
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2018-12-06 11:35:16 +00:00 |
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Bill Reed
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df9365cae6
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update type param for group factory and creator methods
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2018-12-05 11:32:47 -05:00 |
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Richard Davey
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4174626b84
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Update CHANGELOG.md
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2018-12-05 16:07:51 +00:00 |
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Richard Davey
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715e6d3c15
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Added key capturing methods.
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2018-12-05 16:07:47 +00:00 |
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Richard Davey
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114d61cf59
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Added capture handling and event queue.
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2018-12-05 16:02:29 +00:00 |
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Richard Davey
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a7fba605ad
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By default, no key captures.
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2018-12-05 16:02:09 +00:00 |
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Richard Davey
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97805afab0
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Input Manager now creates Keyboard Manager.
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2018-12-05 16:01:39 +00:00 |
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Richard Davey
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7431f0a621
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No longer required.
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2018-12-05 15:58:53 +00:00 |
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Richard Davey
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dd051ddc03
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Added event handlers and event emitter.
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2018-12-05 15:58:44 +00:00 |
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Richard Davey
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606a3832c1
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Moving to a global keyboard manager for the DOM events.
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2018-12-05 11:16:45 +00:00 |
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Mato
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87be97aaf0
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Add link to bitmaptext
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2018-12-05 16:29:18 +07:00 |
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Richard Davey
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2780babe10
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Final Doc Jam merge
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2018-12-03 15:16:23 +00:00 |
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Thomas Felix
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bd5f2b3bf5
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fixes the typedef for the layer parameter
The layer parameter is used to call getLayer() so the parameter type for
the parent function should match the on of getLayer().
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2018-12-01 20:40:17 +01:00 |
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Richard Davey
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6f8759c186
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Whenever Camera.roundPixels was enabled it would use a bitwise operation to truncate the float (x |= 0 ) - this has been replaced across all files that used it, with a call to Math.round instead. This gives far better results when zooming cameras both in and out of a Scene, stopping thin gaps appearing between closely packed Game Objects.
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2018-11-30 10:27:25 +00:00 |
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Richard Davey
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146745057a
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Utils.Array.MoveUp wouldn't let you move an array element to the top-most index in the array. This also impacted Container.moveUp .
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2018-11-29 23:33:54 +00:00 |
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Richard Davey
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52cfd5b4d6
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Update CHANGELOG.md
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2018-11-29 13:44:53 +00:00 |
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Richard Davey
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2eb5fb6794
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You can now load external Scene files using the new load.sceneFile method. This allows you to dynamically load a Scene into the Scene Manager of your game, and swap to it at will.
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2018-11-29 13:44:51 +00:00 |
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Richard Davey
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1b28080575
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Added pointerupoutside and pointerdownoutside events.
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2018-11-29 13:44:42 +00:00 |
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Richard Davey
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5b5b83d269
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Added downElement and upElement properties
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2018-11-29 13:44:18 +00:00 |
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Richard Davey
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068124b739
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Added sceneManager property.
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2018-11-29 13:43:44 +00:00 |
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Richard Davey
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a065bf1b46
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Added global touchstart handler.
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2018-11-29 13:42:40 +00:00 |
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Richard Davey
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b8f7ecb317
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Removed Vec2 and added global handlers with capture tests.
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2018-11-29 13:42:26 +00:00 |
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Richard Davey
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f3488b0d7c
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Undid CSS background style
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2018-11-28 15:51:31 +00:00 |
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Richard Davey
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fafc597b4c
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Added fillRect back in for non-transparent canvas
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2018-11-28 15:49:24 +00:00 |
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Richard Davey
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299a3d108c
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Fixed custom environment logic
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2018-11-28 15:47:06 +00:00 |
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Richard Davey
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171191e1d8
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Added Camera centerOnX and centerOnY methods.
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2018-11-28 13:24:29 +00:00 |
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Richard Davey
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f8cd23766e
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Update CHANGELOG.md
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2018-11-28 13:13:46 +00:00 |
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Richard Davey
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f2de618b24
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Touch Manager will now handle focus events as well.
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2018-11-28 13:13:44 +00:00 |
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Richard Davey
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5623515c41
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Mouse Manager will track over and out states and auto focus.
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2018-11-28 13:13:25 +00:00 |
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Richard Davey
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4b50065dfd
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Touch Manager will track over and out canvas states.
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2018-11-28 13:11:13 +00:00 |
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