Richard Davey
|
5d3fe891cd
|
Particle Emitter in and working. Nice and fast, and a lot more flexible than before.
|
2013-09-10 01:26:50 +01:00 |
|
Richard Davey
|
c904475ae6
|
Added in the game scaling handler and updated Stage
|
2013-09-09 12:35:09 +01:00 |
|
Richard Davey
|
eb7af3d2a2
|
Group nearly done. Sprite.anchor appears to be broken though, must fix.
|
2013-09-06 20:20:58 +01:00 |
|
Richard Davey
|
822a2df289
|
Lots of work on Group and also resolved the issue of the core game loop structure not being quite right.
|
2013-09-06 15:00:05 +01:00 |
|
Richard Davey
|
3f3b6bfd35
|
Brand new highly optimised QuadTree added, populated by the game loop and world ready to be queried as often as you want in your game loop, without creating hundreds of new QuadTrees each frame.
|
2013-09-04 03:48:15 +01:00 |
|
Richard Davey
|
a27f6d6562
|
Forces working, collision half way there.
|
2013-09-03 17:28:12 +01:00 |
|
Richard Davey
|
2fe8a3a0a7
|
Physics integration and a fix to Tween that stopped the repeat/yoyo from working.
|
2013-09-03 17:07:05 +01:00 |
|
Richard Davey
|
c18de53bab
|
SoundManager converted and playing audio :)
|
2013-09-03 01:24:16 +01:00 |
|
Richard Davey
|
22847f6ade
|
DebugUtils converted, re-name spaced the Input classes and started on Camera culling.
|
2013-08-31 21:50:34 +01:00 |
|
Richard Davey
|
70ee753859
|
The complete Phaser Input Manager suite is now ported across. Not tested in earnest yet, but all the grunt work is at least done.
|
2013-08-31 13:54:59 +01:00 |
|
Richard Davey
|
f9aa7f7339
|
Fixed small bug in Game where AUTO didn't detect the lack of WebGL properly. Tidied up Math a bit more.
|
2013-08-30 20:05:29 +01:00 |
|
Richard Davey
|
54d98944e4
|
Mummy attack :)
|
2013-08-30 18:56:10 +01:00 |
|
Richard Davey
|
936118bd91
|
AnimationManager done and in, need to fix texture update bug, otherwise finished.
|
2013-08-30 04:20:14 +01:00 |
|
Richard Davey
|
559d75eba1
|
When Phaser loads images they are now added to the PIXI.BaseTextureCache. Also when it loads atlas data (regardless of the 3 formats) they are converted into PIXI TextureCache entries using UUIDs to avoid name clashes and to support index based atlases.
|
2013-08-30 01:50:17 +01:00 |
|
Richard Davey
|
4c1dacfa02
|
Loader can now parse both JSON Hash and JSON Array formated texture atlas files.
|
2013-08-29 22:53:55 +01:00 |
|
Richard Davey
|
5b036557c0
|
The start of World, also moved Game/Stage into core.
|
2013-08-29 21:57:36 +01:00 |
|