Commit graph

5503 commits

Author SHA1 Message Date
Richard Davey
a01535ea78 Group.add and Group.addMultiple now respect the Group.maxSize property, stopping you from over-populating a Group. 2018-04-13 17:59:29 +01:00
Richard Davey
01d3b7d6dc Missed out the config 2018-04-13 17:44:06 +01:00
Richard Davey
3490b29082 Tidying up 2018-04-13 17:43:56 +01:00
Richard Davey
be29c69a8c Disable pointer constraint debug by default 2018-04-13 17:43:44 +01:00
Richard Davey
0aba433379 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-13 17:20:51 +01:00
Richard Davey
59bc9dd0d9 Added GameObject.ignoreDestroy 2018-04-13 17:20:46 +01:00
Richard Davey
6b2307594a Scene plugin flow overhaul
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Richard Davey
44aff6548d Proper indent 2018-04-13 17:05:59 +01:00
Richard Davey
1a2b9d92f9 Addd new core test build 2018-04-13 17:05:45 +01:00
Richard Davey
69bfdd5103 Mmm, pizza 2018-04-13 17:05:24 +01:00
Richard Davey
6b18942d13 Fake Zone callback update 2018-04-13 17:05:07 +01:00
Felipe Alfonso
d3beb043e2 Added parent to game objects that called CanvasPool.create2D 2018-04-13 12:48:34 -03:00
Nils Plaschke
6d0b7e91ab Added additional check for node
If `process` is defined, but it has no `versions` property the check will fail with an error.
The detection of node is not working properly.
In my case I have embedded phaser into a vue-cli@3 application, which is technically node but has no `versions` property.

This fixes the problem
2018-04-13 15:22:59 +02:00
Richard Davey
c8bbea552d Fixed issue in HTMLAudioSound where mute would get into a recursive loop. 2018-04-13 12:53:03 +01:00
Richard Davey
623df29522 The Scene Manager would never reach an isBooted state if you didn't add any Scenes into the Game Config. Fix #3553 2018-04-13 12:24:02 +01:00
Richard Davey
52fcf7e7c1
Merge pull request #3557 from Antriel/master
Fix Animation component update()
2018-04-13 12:14:21 +01:00
Richard Davey
8000f9298d
Merge pull request #3554 from samme/docs/group
Add descriptions for Phaser.GameObjects.Group
2018-04-13 12:12:01 +01:00
Richard Davey
237732752f
Merge pull request #3559 from Antriel/dynamic-bitmaptext-fix
Add missing letterSpacing to DynamicBitmapText
2018-04-13 12:08:27 +01:00
Richard Davey
8afa6c9c7f MatterEvents.off() would cause a TypeError if you destroyed the Matter world. Fix #3562 2018-04-13 12:07:27 +01:00
Antriel
6be6f17bfd Add missing letterSpacing to DynamicBitmapText 2018-04-13 10:50:18 +02:00
Antriel
b52707f79d Fix Animation component pause() 2018-04-13 09:58:33 +02:00
samme
470d2bc08a Add descriptions for Phaser.GameObjects.Group 2018-04-12 20:10:03 -07:00
Richard Davey
9cfda8a7b0 Preparing for 3.4.1 dev 2018-04-12 23:52:11 +01:00
Richard Davey
a6ef9e09dd Shorter warning 2018-04-12 23:12:23 +01:00
Richard Davey
703f04025b Added warning to docs 2018-04-12 22:49:02 +01:00
Richard Davey
5612336d47 Containers flag 2018-04-12 22:46:46 +01:00
Richard Davey
1802f8b30b GetBounds getTopLeft, getTopRight, getBottomLeft and getBottomRight all have a new optional argument includeParent which will factor in all ancestor transforms to the returned point. 2018-04-12 17:42:16 +01:00
Richard Davey
2e722b0a92 debugging tests 2018-04-12 16:28:14 +01:00
Richard Davey
9269aa7a73 Swapped to using public properties 2018-04-12 16:28:05 +01:00
Richard Davey
efe6330a01 Added scaleX/Y getters 2018-04-12 16:27:55 +01:00
Richard Davey
112a1eabb5 Typo 2018-04-12 14:25:52 +01:00
Richard Davey
f13bbca9c3 Fix getWorldBounds clash 2018-04-12 14:25:46 +01:00
Richard Davey
c57112414a eslint override 2018-04-12 02:18:01 +01:00
Richard Davey
ad4109aece Updated sortHandlerGO to handle any depth containers. 2018-04-12 02:11:40 +01:00
Richard Davey
9c0c037d79 Added getIndexList method. 2018-04-12 02:11:17 +01:00
Richard Davey
38626f8556 Added originX/Y properties. Fix #3545 2018-04-11 21:07:41 +01:00
Richard Davey
68d2526d69 Limit fix 2018-04-11 17:12:40 +01:00
Richard Davey
223c94a783 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-11 16:58:52 +01:00
Richard Davey
0e14b43623 Added maxSize, jsdocs and ts def fixes 2018-04-11 16:58:48 +01:00
Richard Davey
9bc6237831 TS defs fix 2018-04-11 16:58:32 +01:00
Richard Davey
64b07c6ecb eslint fix 2018-04-11 16:58:25 +01:00
Felipe Alfonso
5e2699f1a4 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-11 12:55:54 -03:00
Felipe Alfonso
23cd9868b4 Added getWorldTransformMatrix to Container and added support to parent container transform to GetBounds component. 2018-04-11 12:55:32 -03:00
Richard Davey
a1e10a4bbc Added missing extends and removed setSF because defaults are 1,1 anyway 2018-04-11 15:39:30 +01:00
Felipe Alfonso
091d947eae Container scroll factor implemented to the render functions 2018-04-11 11:02:04 -03:00
Richard Davey
53425bdae9 Matter Image and Matter Sprite didn't define a destroy method, causing an error when trying to destroy the parent Game Object. Fix #3516 2018-04-11 14:35:18 +01:00
Richard Davey
70c7732a1e When shutting down a Matter World it will now call MatterEvents.off, clearing all events, and also removeAllListeners for any local events. 2018-04-11 14:00:58 +01:00
Richard Davey
011e67d0f0 The Matter SetBody Component will no longer try to call setOrigin unless the Game Object has the origin component (which not all do, like Graphics and Container) 2018-04-11 13:47:22 +01:00
Richard Davey
30d73a0197 Container can now be assigned an arcade physics body 2018-04-11 13:37:38 +01:00
Richard Davey
f80db91429 Allowing to work with Containers 2018-04-11 13:17:53 +01:00
Richard Davey
276ae03aff TODO 2018-04-11 13:17:42 +01:00
Richard Davey
e2a0a4a5a7 Start of getBounds 2018-04-11 13:17:35 +01:00
Richard Davey
2c37ce106d Added default TMs 2018-04-11 13:17:26 +01:00
Richard Davey
9eeef7e33e lint 2018-04-11 13:17:16 +01:00
Richard Davey
ffd1d218e6 Rectangle.Union will now cache all vars internally so you can use one of the input rectangles as the output rectangle without corrupting it. 2018-04-11 12:44:37 +01:00
Richard Davey
60cd5ab22b Tighter dropzone test and container warning 2018-04-11 11:25:31 +01:00
Richard Davey
e135f132d9 Added missing properties needed for input to work 2018-04-11 11:25:11 +01:00
Richard Davey
7aae84a790 Calling Impact.World.remove(body) during a Body.updateCallback would cause the internal loop to crash when trying to access a now missing body. Two extra checks are in place to avoid this 2018-04-11 10:39:20 +01:00
Richard Davey
f425cfb925
Merge branch 'master' into scene-config-for-add-map 2018-04-11 10:28:28 +01:00
Richard Davey
bca3df1064
Merge pull request #3541 from josephjaniga/staticbody-offset
[bugfix] StaticBody.setOffset fix for issue #3465
2018-04-11 10:20:55 +01:00
Richard Davey
2df61ab96b
Merge pull request #3543 from rexrainbow/master
Add 'destroy' event of sound object
2018-04-11 10:14:55 +01:00
Hua
cd42ce981a Add destroy event of sound object
Add destroy event of sound object
2018-04-11 16:29:29 +08:00
jdotrjs
6c6d5f4aa1 somebody forgot their ;s 2018-04-10 23:49:46 -07:00
jdotrjs
d089e16345 [fixes #3535] Fix constructed bounding box functions for RTree
The previous patch didn't take into account that the accessors passed
in as the format array were dot-prefixed due to the previous eval-based
construction.

The only two uses of RTree that I found were in World.js:

```javascript
        this.tree = new RTree(this.maxEntries, [ '.left', '.top', '.right', '.bottom' ]);
        this.staticTree = new RTree(this.maxEntries, [ '.left', '.top', '.right', '.bottom' ]);
```

It's likely that this could be updated to just not pass dotted attribute
names but I wasn't super comfortable that they weren't needed in this form
elsewhere despite a quick search. I'd honestly say that it might be a better
change if we remove the dots before merge but I'll leave that up to the
discretion of the reviewers/merger.

I'm not super familiar with Phaser's style but I passed lint sooo :D

Buyer beware: the only testing I did was on the repo case I left in the
bug and I did not verify that this is still within the twitch CSP (though
it should be).
2018-04-10 23:11:14 -07:00
Joe Janiga
8ee9805596 work in progress on Static Body offset functionality... should Sprite.setPosition(x,y) effect Sprites static body? 2018-04-11 00:16:08 -04:00
Richard Davey
86abef20c2
Merge pull request #3537 from Antriel/master
fix Timeline#destroy
2018-04-11 01:17:54 +01:00
Sean Bohan
b6480a0db7 Fix animationcomplete event name typo 2018-04-11 04:51:34 +08:00
Felipe Alfonso
14a651e509 Fixed inverted rotation on TransformMatrix 2018-04-10 14:13:23 -03:00
Richard Davey
1fa909081c eslint fixes 2018-04-10 17:35:14 +01:00
Felipe Alfonso
1eaee870c7 Set rotation of container to be negative at render time. Removed unnecessary call to multiply on TransformMatrix rotate 2018-04-10 13:25:13 -03:00
Richard Davey
be7b52b1b9 No longer extends List, but implements its own methods directly. 2018-04-10 15:21:46 +01:00
Richard Davey
82e99bf130 All now using SafeRange to cut down on duplicated code 2018-04-10 15:21:30 +01:00
Richard Davey
9fb1a72b70 Typo 2018-04-10 15:21:10 +01:00
Richard Davey
68ef6f8630 Removed parentContainer reference 2018-04-10 15:21:04 +01:00
Richard Davey
bf81a7dd06 TransformMatrix.destroy is a new method that will clear out the array and object used by a Matrix internally. 2018-04-10 15:20:50 +01:00
Antriel
47dc14079b fix Timeline#destroy 2018-04-10 14:19:51 +02:00
Richard Davey
cdfe2e0ea2 Fixed references 2018-04-10 04:13:38 +01:00
Richard Davey
a6303aad8c Renamed files 2018-04-10 04:01:24 +01:00
Richard Davey
330eac1ebc List is now internally using all of the new Utils.Array functions. 2018-04-10 04:00:39 +01:00
Sebastian Warmbrunn
968c0a3aec Add typedef for new scene config option mapAdd
Also add a description for mapAdd and map config options.
2018-04-09 21:32:19 +02:00
Sebastian Warmbrunn
593245742e Add a config to merge keys into scene InjectionMap
This way the defaults of the scene injection map are kept and the user
is able to merge with those defaults.
2018-04-09 21:16:45 +02:00
Richard Davey
3c5d3db267 Testing exclusive setting 2018-04-09 17:33:55 +01:00
Richard Davey
ca2a575726 Added jsdocs 2018-04-09 16:46:03 +01:00
Richard Davey
12b6b26838 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-09 16:43:37 +01:00
Richard Davey
04990d6870 Input checks for container parents 2018-04-09 16:42:51 +01:00
Richard Davey
5c69bd054e Added property getters 2018-04-09 16:42:33 +01:00
Felipe Alfonso
9d39bd7b45 Container alpha added 2018-04-09 12:32:08 -03:00
Richard Davey
381963c014 Removed localToWorld (no longer needed) 2018-04-09 16:01:16 +01:00
Richard Davey
d15d910778 Removed camera.cullTilemap because nothing uses it any more 2018-04-09 16:00:33 +01:00
Richard Davey
5c89c9900c BaseSound.config now contains all defaults. Fix #3525 2018-04-09 14:09:04 +01:00
Richard Davey
5f9972c791 LoaderPlugin.isReady referenced a constant that no longer exists. Fix #3503 2018-04-09 13:55:41 +01:00
Richard Davey
c7037628e2 Fixed lint error 2018-04-09 13:48:11 +01:00
Richard Davey
833355a9a4 Tween.resume will now call Tween.play on a tween that was paused due to its config object, not as a result of having its paused method called. Fix #3452 2018-04-09 13:25:20 +01:00
Richard Davey
ca2097f4e2 Recoded how the boot data and processing works to allow for more flexibility when setting-up scenes. Updates #3470 2018-04-09 12:57:47 +01:00
Richard Davey
66a9bec9bb Only set data if it's not undefined. 2018-04-09 12:57:03 +01:00
Richard Davey
bf368ab70b ScenePlugin.restart allows you to restart the current Scene. It's the same result as calling ScenePlugin.start without any arguments, but is more clear. 2018-04-09 12:56:28 +01:00
Richard Davey
825d7d8a76
Merge branch 'master' into master 2018-04-09 10:27:13 +01:00
Richard Davey
a0dcfdd3fc
Merge pull request #3470 from pixelhijack/fix-issue-3363
[ISSUE #3363] Phaser Scene - passing data to scene init & create methods
2018-04-09 10:20:57 +01:00
Richard Davey
20aeff9a12
Merge pull request #3521 from mchiasson/patch-1
closes #3520
2018-04-09 10:11:35 +01:00
Matt Chiasson
abfd2440a0
fixed travis failure 2018-04-08 21:01:48 -04:00