Richard Davey
f9617bd0be
The RenderState class
2020-10-01 12:15:47 +01:00
Richard Davey
dd99853cdb
Created all of the WebGL state handling functions
2020-10-01 12:15:29 +01:00
Richard Davey
e0d4e84d45
Update CHANGELOG-v3.50.md
2020-10-01 10:57:17 +01:00
Richard Davey
d8992ccf9d
WebGLRenderer.instancedArraysExtension
is a new property that holds the WebGL Extension for instanced array drawing, if supported by the browser.
2020-10-01 10:57:13 +01:00
Richard Davey
23d6c68f1c
Update Renderer.js
2020-09-30 17:45:12 +01:00
Richard Davey
b05d7f5481
Starting core renderer
2020-09-30 17:45:05 +01:00
Richard Davey
a30675d1fd
Update CHANGELOG-v3.50.md
2020-09-30 17:08:00 +01:00
Richard Davey
c0bfb6a61c
Added basic Camera and Frustum
2020-09-30 17:07:57 +01:00
Richard Davey
3baa34bea5
Create Mesh.js
2020-09-30 17:07:40 +01:00
Richard Davey
ee7804f515
Matrix4.getInverse
is a new method that takes a Matrix4, copies it to the current matrix, then returns the inverse of it.
2020-09-30 17:07:32 +01:00
Richard Davey
1907bda5ee
Update GameObjectFactory.js
2020-09-30 16:30:12 +01:00
Richard Davey
5313356fb0
Added basic Geometry
2020-09-30 15:30:50 +01:00
Richard Davey
6ab0803469
Fixed path
2020-09-30 15:11:42 +01:00
Richard Davey
e94d19b6eb
Update CHANGELOG-v3.50.md
2020-09-30 15:10:51 +01:00
Richard Davey
abf7756e19
Starting to flesh out the Layer3D Plugin basics
2020-09-30 15:10:48 +01:00
Richard Davey
1c2c479689
Include Layer3D if feature enabled
2020-09-30 15:09:57 +01:00
Richard Davey
f8d7e823d7
Quaternion.setFromRotationMatrix
is a new method that will set the rotation of the quaternion from the given Matrix4.
2020-09-30 15:09:35 +01:00
Richard Davey
0a8252bbe1
Updated Webpack configs to support Layer3D Plugin
2020-09-30 15:07:47 +01:00
Richard Davey
9afaf5f2c0
Moved RGB class
2020-09-30 14:16:13 +01:00
Richard Davey
7f3e6798e4
Added multiplyMatrices
and premultiply
methods and removed unused method.
2020-09-30 14:02:16 +01:00
Richard Davey
06d359dc25
Matrix4.transform
is a new method that will generate a transform matrix from the given position and scale vectors and a rotation quaternion.
...
Removed un-used methods.
2020-09-30 13:48:59 +01:00
Richard Davey
d3e318a51c
Added projectViewMatrix
and unprojectViewMatrix
.
2020-09-30 13:39:48 +01:00
Richard Davey
40a808cb50
Matrix4.lookAtRH
is a new method that will generate a right-handed look-at matrix from the given eye, target and up positions.
2020-09-30 13:36:14 +01:00
Richard Davey
c2af9c0918
Update CHANGELOG-v3.50.md
2020-09-30 13:19:28 +01:00
Richard Davey
51ab68573f
Matrix4.getMaxScaleOnAxis
is a new method that will return the maximum axis scale from the Matrix4.
2020-09-30 13:19:20 +01:00
Richard Davey
7896bb4157
Added new methods.
...
* `Vector3.setFromMatrixPosition` is a new method that will set the components of the Vector3 based on the position of the given Matrix4.
* `Vector3.setFromMatrixColumn` is a new method that will set the components of the Vector3 based on the specified Matrix4 column.
* `Vector3.fromArray` is a new method that will set the components of the Vector3 based on the values in the given array, at the given offset.
* `Vector3.min` is a new method that will set the components of the Vector3 based on the `Main.min` between it and the given Vector3.
* `Vector3.max` is a new method that will set the components of the Vector3 based on the `Main.max` between it and the given Vector3.
* `Vector3.addVectors` is a new method that will set the components of the Vector3 based on the addition of the two Vector3s given.
* `Vector3.addScalar` is a new method that will multiply the components of the Vector3 by the scale value given.
* `Vector3.applyMatrix3` is a new method that will take a Matrix3 and apply it to the Vector3.
* `Vector3.applyMatrix4` is a new method that will take a Matrix4 and apply it to the Vector3.
2020-09-30 13:18:45 +01:00
Richard Davey
c299c9e108
Renamed method to setFromEuler
2020-09-30 11:23:01 +01:00
Richard Davey
3b8c78cca2
Quaternion.fromEuler
is a new method that will set the quaternion from the given Euler
object, optionally calling the onChangeCallback
in the process.
...
The `Quaternion.set` method has a new optional boolean parameter `update` (defaults to `true`), which will call the `onChangeCallback` if set.
2020-09-30 11:21:28 +01:00
Richard Davey
78e020b6b1
Update CHANGELOG-v3.50.md
2020-09-30 11:03:28 +01:00
Richard Davey
8823f7f0e4
Removed Layer3D and Quad Game Objects
2020-09-30 11:03:19 +01:00
Richard Davey
11e6101f8d
Added Math.Euler class
2020-09-30 11:02:54 +01:00
Richard Davey
368df2acef
Quaternion
now has a new property onChangeCallback
which, if set, will be invoked each time the quaternion is updated. This allows you to link change events to other objects.
...
Internally, the `Quaternion` class now has 4 new private properties: `_x`, `_y`, `_z` and `_w` and 4 new getters and setters for the public versions. It also now passes most methods via `set` to allow for the onChange callback to be invoked. This does not change the public-facing API.
2020-09-30 11:02:33 +01:00
Richard Davey
4dfa49fc05
Fix return states
2020-09-30 09:23:58 +01:00
Richard Davey
0e72b3d3a0
Container doesn't need to be on the updateList, so remove the handler.
2020-09-30 09:20:16 +01:00
Richard Davey
24de03ca96
Added missing ADDED_TO_SCENE
handlers
2020-09-29 20:14:30 +01:00
Richard Davey
12c8ddfd05
Use getXRound
2020-09-29 18:05:39 +01:00
Richard Davey
9619995527
Add to UpdateList if not on Display List
2020-09-29 18:05:29 +01:00
Richard Davey
fc58d66ba9
Update CHANGELOG-v3.50.md
2020-09-29 17:07:10 +01:00
Richard Davey
8119ce7da1
Fixed use of old camera private properties
2020-09-29 16:44:11 +01:00
Richard Davey
76d2630f8b
Fixed Shake effect
2020-09-29 16:43:42 +01:00
Richard Davey
b7b10545f3
Update CHANGELOG-v3.50.md
2020-09-29 12:23:30 +01:00
Richard Davey
83542ff51d
Merge pull request #5330 from somnolik/fix-render-texture-group
...
Fix drawing Group to RenderTexture
2020-09-29 12:22:07 +01:00
Richard Davey
e11c820570
Updated plugin
2020-09-29 12:13:36 +01:00
Richard Davey
fb01291344
Update CHANGELOG-v3.50.md
2020-09-29 12:13:28 +01:00
Richard Davey
3f2ad4dd79
SpineFile
will now check to see if another identical atlas in the load queue is already loading the texture it needs and will no longer get locked waiting for a file that will never complete. This allows multiple skeleton JSONs to use the same atlas data. Fix #5331
2020-09-29 12:13:25 +01:00
Richard Davey
09a6d0e862
Updated to 3.8.99 runtimes
2020-09-29 11:40:38 +01:00
Richard Davey
e9a143ac2a
Create README.md
2020-09-29 11:40:15 +01:00
Richard Davey
b93426439f
Added moduleResolution
so the runtimes build
2020-09-29 11:40:12 +01:00
Richard Davey
eff533f2db
Update package.json
2020-09-29 11:39:46 +01:00
Richard Davey
eb1df27b9f
Update CHANGELOG-v3.50.md
2020-09-29 11:39:39 +01:00