photonstorm
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27fc447928
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New polygon collision object examples and Body scale fixes.
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2014-01-31 10:34:18 +00:00 |
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photonstorm
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4505aa50f6
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Integrated SAT. Fixed lots of examples. Fixed documentation. Added new examples and built new phaser.js file for testing.
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2014-01-27 06:29:26 +00:00 |
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photonstorm
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32f5a2fa36
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More examples updates. Fixed Starstruck tilemap code, removed un-needed ArcadePhysics methods and rebuilt the js files for testing.
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2014-01-14 03:33:03 +00:00 |
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photonstorm
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35cef4e529
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Updated Body file and compiled + minified builds for those wanting to test.
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2014-01-09 18:24:12 +00:00 |
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photonstorm
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d9ffd6afd4
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Final version of the Getting Started guide.
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2013-11-29 18:28:55 +00:00 |
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photonstorm
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f22159e257
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Updated documentation.
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2013-11-28 15:57:09 +00:00 |
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photonstorm
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86584a636c
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Added new Phaser.HEADLESS render mode (doesn't output anything).
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2013-11-25 14:53:30 +00:00 |
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photonstorm
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06a17b4b26
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Fixed an issue in Text. Fixed the background color issue with Canvas games. Updated the Examples viewer so the side-by-side focuses the iframe now. Added new "Extend Group" example.
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2013-11-25 13:12:03 +00:00 |
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photonstorm
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b63bd14172
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ScaleMode fix, BitmapData change and Device updates.
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2013-11-18 20:27:40 +00:00 |
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photonstorm
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3f99b691c9
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Added in a Group.sort demo, also updated the documentation and build files.
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2013-11-07 06:10:15 +00:00 |
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photonstorm
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3e9777e6f4
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Updated docs for 1.1.2 release.
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2013-11-01 18:16:52 +00:00 |
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photonstorm
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6f93a2ec94
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Multiple Anims update, Tilemap fixes and some new examples.
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2013-10-31 15:45:19 +00:00 |
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photonstorm
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9261160571
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1.1.1 release with fix for Phaser.AUTO and a new text example.
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2013-10-26 19:14:13 +01:00 |
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photonstorm
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34736fbde5
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Final 1.1 release. Here goes nothing :)
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2013-10-25 18:35:49 +01:00 |
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TheJare
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4b6147d3e3
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Fix bug in StateManager where a state's update function might not get called if it has an empty preload function
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2013-09-20 22:42:04 +01:00 |
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Richard Davey
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8c41b3253c
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1.0.5 package
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2013-09-20 14:00:49 +01:00 |
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Richard Davey
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d9a49797c4
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1.0.4 release
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2013-09-18 06:34:56 +01:00 |
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