Richard Davey
c445303ffb
Revert define changes as they don't work
2024-02-21 13:23:52 +00:00
Richard Davey
7aaa976a4e
Updated webpack config DefinePlugin use and corresponding defs to allow those crazy souls who import source directly on node to have a better life #6644
2024-02-21 12:57:48 +00:00
Ben Richards
13d6defb33
Fix rare text sizes failing to render.
...
If initialized at a power-of-two resolution, then resized to a
non-power-of-two resolution, some extra parameters must be updated.
2024-02-21 11:48:59 +13:00
Ben Richards
93b4b083f1
Fix setting unnecessarily high texture filters.
2024-02-20 13:10:08 +13:00
Ben Richards
a2178c8466
Fix MIPMaps being disabled for compressed textures.
2024-02-20 13:02:19 +13:00
Richard Davey
1f8276ac76
Updated copyright year, company and author
2024-02-19 17:12:24 +00:00
Richard Davey
56213a5f7e
Update WebGLRenderer.js
2024-02-19 15:28:21 +00:00
Ben Richards
878d3d2211
Fix support for BPTC and RGTC texture compression.
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They use different WebGL extension name formats.
2024-02-13 17:38:19 +13:00
Ben Richards
2e8a8f8081
Add default normal map texture __NORMAL.
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Remove `LightPipeline.defaultNormalMap`, as this universal texture is
now available to use.
2024-02-09 15:51:53 +13:00
Ben Richards
23a672bc48
Improve resize handling.
...
Although the `resize` function does make GL calls,
they will have no effect during context loss.
2024-02-09 12:28:20 +13:00
Ben Richards
4353a1e175
Improve safety around context loss.
...
Clarify notes on drawing dynamic textures during context loss.
Allow `Shader` to initialize and operate during context loss.
Improve resize handling on context loss and recovery.
2024-02-08 18:53:10 +13:00
Ben Richards
49e9d45435
Emit LOSE_WEBGL event.
...
Also rearrange RESTORE_WEBGL event code.
2024-02-02 21:57:28 +13:00
Ben Richards
d57b46e690
Tidy up wrappers on WebGLRenderer destroy.
2024-02-02 20:55:09 +13:00
Ben Richards
ade7b57e3d
Restore WebGL extensions.
2024-02-02 16:29:24 +13:00
Ben Richards
4c849cb2f7
Tidy up WebGL Wrappers.
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Dispose of all references on destroy.
Properly name WebGLProgramWrapper#initialize.
Remove renderer dependence in WebGLFramebufferWrapper.
2024-02-02 15:30:38 +13:00
Ben Richards
24d739ed72
Emit RESTORE_WEBGL event.
2024-02-02 11:33:27 +13:00
Ben Richards
a0f066c543
Restore WebGL context.
...
All textures and shaders should automatically recover from WebGL
context loss.
Dynamic textures will lose their contents, unfortunately, as the texture
was stored on the GPU.
Frame buffers still have some bugs to work out.
2024-02-01 16:59:00 +13:00
Ben Richards
b9deef7e61
Destroy location wrappers when they're unused.
2024-01-31 11:53:50 +13:00
Ben Richards
e920b1a961
Create and use wrappers for WebGLUniformLocation and WebGLAttribLocation.
2024-01-30 22:13:51 +13:00
Ben Richards
0f9fb3177d
Fix incorrect WebGL calls.
2024-01-30 11:23:27 +13:00
Ben Richards
2382f7c1eb
Create and use WebGLProgramWrapper.
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This handles shader programs.
Also tweak the documentation in WebGLBufferWrapper and
WebGLFramebufferWrapper to better reflect purpose.
2024-01-29 17:35:57 +13:00
Ben Richards
377221de35
Create and use WebGLBufferWrapper.
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This mostly handles VertexBuffers, but there's an IndexBuffer which
is not internally used that uses the same wrapper.
2024-01-29 16:40:18 +13:00
Ben Richards
842d666ebf
Use and document WebGLFramebufferWrapper.
...
Also tweak WebGLTextureWrapper to have more standard destroyers
in itself and WebGLRenderer.
2024-01-29 14:53:23 +13:00
Ben Richards
b591c3674a
Document usage of WebGLTextureWrapper
in place of WebGLTexture
.
2024-01-29 11:47:39 +13:00
Ben Richards
216b7564f6
Update systems to use WebGLTextureWrapper
and Uint8Array
textures.
...
This is mostly hooking up gl calls to look inside the wrapper.
A few other things have changed.
Spector metadata is set the new way.
`Frame` changed `glTexture` to a getter, simplifying bookkeeping.
`LightPipeline` and `Plane` use standard methods to create textures.
`WebGLRenderer` maintains a list of wrappers, and automatically
manages it through `createTexture2D` and `deleteTexture`. The update
methods `updateCanvasTexture` and `updateVideoTexture` have been
delegated to the wrapper.
2024-01-29 11:45:12 +13:00
Ben Richards
a8dff1f990
Add Uint8Array texture creation methods.
2024-01-29 11:30:54 +13:00
Richard Davey
a26f827650
Optimized setTextureFilter
2023-11-07 18:28:27 +00:00
Richard Davey
b28ad7f3d3
The BitmapMask
wouldn't correctly set the gl viewport when binding, which caused the mask to distort in games where the canvas resizes from its default. Fix #6527
2023-10-13 17:53:55 +01:00
Richard Davey
bae26a5205
When a framebuffer is deleted, it now sets its renderTexture
property to undefined
to ensure the reference is cleared.
2023-10-13 17:15:21 +01:00
Richard Davey
d74e767050
Delete color attachment
2023-10-12 18:49:06 +01:00
Richard Davey
1935119141
Array Remove and unbind before deleting the framebuffer
2023-10-12 15:22:26 +01:00
Richard Davey
e8e57b6b0c
The WebGLRenderer.deleteFramebuffer
method has been updated so it now tests for the exitennce of a COLOR and DEPTH_STENCIL attachments, and if found, removes the bindings and deletes the stencil buffer. The code that previously deelted the RENDERERBUFFER_BINDING
has also been removed to avoid side-effects.
2023-09-05 13:40:45 +01:00
Richard Davey
8e1809688c
The WebGLRenderer will now validate that the mipmapFilter
property in the Game Config is a valid mipmap before assigning it.
2023-08-01 13:44:58 +01:00
Richard Davey
96ee7679c4
Added Spector method docs
2023-04-12 03:45:19 +01:00
Richard Davey
4fbd7eec82
Rename zero method and remove logs
2023-03-16 21:56:55 +00:00
Richard Davey
b093ece620
Debugging stencil stack
2023-03-16 18:49:43 +00:00
Richard Davey
4c19106c63
Debugging fx stacks
2023-03-16 18:23:30 +00:00
Richard Davey
5b12080cef
Added methods zeroStencilMask and restoreStencilMask
2023-03-14 19:45:44 +00:00
Richard Davey
684a2ab35a
setFramebuffer accepts texture and clear param
2023-03-03 18:53:36 +00:00
Richard Davey
8b493834dc
Log can take any parameters
2023-03-02 18:45:42 +00:00
Richard Davey
eaf6fa7f45
Added log method, depth buffer and missing parameter default
2023-03-02 18:16:59 +00:00
Richard Davey
6f678e0825
If mipmapFilter is not set on the config (now the default) it won't create them at all.
2023-01-23 20:59:02 +00:00
Richard Davey
468bf7821d
Updated copyright year
2023-01-02 17:36:27 +00:00
Richard Davey
7a5d138271
Testing deleting renderbuffer #6311
2022-12-07 18:29:11 +00:00
Richard Davey
e608c2caf1
The CONTEXT_RESTORED
Game Event has been removed and the WebGL Renderer no longer listens for the contextrestored
DOM event, or has a contextRestoredHandler
method. This never actually worked properly, in any version of Phaser 3 - although the WebGLRenderer would be restored, none of the shaders, pipelines or textures were correctly re-created. If a context is now lost, Phaser will display an error in the console and all rendering will halt. It will no longer try to re-create the context, leading to masses of WebGL errors in the console. Instead, it will die gracefully and require a page reload.
2022-11-17 18:04:51 +00:00
Richard Davey
7d594dd49a
Clarify snapshot docs
2022-10-31 22:46:44 +00:00
Richard Davey
22eae26007
WebRenderer.snapshotFramebuffer
and by extension, the snapshot methods in Dynamic Textures and Render Textures, has been updated to ensure that the width and height never exceed the framebuffer dimensions, or it'll cause a runtime error. The method snapshotArea
has had this limitation removed as a result, allowing you to snapshot areas that are larger than the Canvas. Fix #5707
2022-10-31 22:17:27 +00:00
Richard Davey
ba6af3a920
Conditionally set DEBUG
2022-10-31 16:17:16 +00:00
Richard Davey
4f0029c03c
Added captureFrame, captureNextFrame, getFps, startCapture and stopCapture methods
2022-10-28 18:23:24 +01:00
Richard Davey
e44a148882
Store actual WebGLTextures
2022-10-09 17:29:29 +01:00