Richard Davey
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ea53e832c2
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Added tintEffect property
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2018-07-02 13:33:15 +01:00 |
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Richard Davey
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217779604c
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Added tileScaleX and tileScaleY support for Tile Sprites
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2018-06-28 12:59:27 +01:00 |
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Richard Davey
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7a23378015
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Unified use of roundPixels, antialias and pixelArt modes
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2018-06-27 15:15:00 +01:00 |
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Richard Davey
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d02d6532fd
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TileSprite was using the Size compontent instead of ComputedSize, meaning its getBounds and displayWidth and displayHeight results were incorrect. Fix #3789
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2018-06-27 11:20:21 +01:00 |
|
Richard Davey
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90ba2608fa
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Added in Camera alpha support to all canvas renderers
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2018-06-25 16:24:08 +01:00 |
|
Richard Davey
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5a0fe89a7e
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Swap _id to id
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2018-06-23 12:26:39 +01:00 |
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Chris Andrew
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d6a13eb8db
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Finished up TileSprite property descriptions, started on its class description.
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2018-06-20 08:33:55 +01:00 |
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Chris Andrew
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c08dde33b1
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Documented some remaining TileSprite descriptions.
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2018-06-08 17:07:35 +01:00 |
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Richard Davey
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126ec196c1
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TileSprite.destroy has been renamed to preDestroy to take advantage of the preDestroy callback system.
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2018-05-22 15:54:53 +01:00 |
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Richard Davey
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0d0846a415
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Calling a creator, such as GraphicsCreator, without passing in a config object, would cause an error to be thrown. All Game Object creators now catch against this.
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2018-05-16 15:17:08 +01:00 |
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Richard Davey
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28251fd0f5
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addToScene added to all Game Object Creators
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2018-05-02 10:57:26 +01:00 |
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Richard Davey
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e3c28d3cd9
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Removed un-needed arguments
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2018-04-23 17:28:37 +01:00 |
|
Richard Davey
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606ba6d8d7
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Added new Mask component and added to all relevant Game Objects
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2018-04-20 18:57:49 +01:00 |
|
Richard Davey
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6299019838
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Updated to use typeof DefinePlugin check.
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2018-04-20 00:23:24 +01:00 |
|
José Maria
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607ce3a9bb
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Delete Texture only applicable on render.gl
There is no deleteTexture on this.renderer when running on canvas.
Destroying tilesprite (scene shutting down) would throw error.
|
2018-04-16 21:50:04 -03:00 |
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Felipe Alfonso
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d3beb043e2
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Added parent to game objects that called CanvasPool.create2D
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2018-04-13 12:48:34 -03:00 |
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Felipe Alfonso
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c232642a52
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Parent matrix is applied to canvas context on each draw function
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2018-04-04 14:05:59 -03:00 |
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Felipe Alfonso
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96b8db4685
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Added parentMatrix to all canvas rendering functions
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2018-04-04 13:14:55 -03:00 |
|
Felipe Alfonso
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e0f678d1ff
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Merge branch 'master' into containers
|
2018-03-28 20:49:00 -03:00 |
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Richard Davey
|
747f09af86
|
jsdoc fixes
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2018-03-28 15:04:09 +01:00 |
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Felipe Alfonso
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d544701495
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parentMatrix added to individual game object render function
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2018-03-27 14:49:09 -03:00 |
|
orblazer
|
5a518f2e5f
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Fix "object" types on Camera and GameObjecs
|
2018-03-20 23:28:26 +01:00 |
|
orblazer
|
87633fdfad
|
Fix multiple types on GameObjects
|
2018-03-20 15:56:31 +01:00 |
|
orblazer
|
90def456f2
|
Update JSDoc on GameObjects
|
2018-03-19 12:54:31 +01:00 |
|
Richard Davey
|
24eec0ccd0
|
Merge pull request #3365 from samme/feature/tilesprite-settileposition
Add Phaser.GameObjects.TileSprite#setTilePosition
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2018-03-16 12:55:03 +00:00 |
|
Felipe Alfonso
|
e0a4577938
|
Fixed issue of TileSprite rendering pattern based on the power of 2 dimension on canvas.
|
2018-03-12 13:18:38 -03:00 |
|
Richard Davey
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e2ad743b92
|
_this fix
|
2018-03-12 14:52:35 +00:00 |
|
samme
|
f4e843038c
|
Expect v3.3.0
|
2018-03-12 07:23:20 -07:00 |
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Richard Davey
|
edf1aa7cc1
|
The onContextRestored callback won't be defined any more unless the WebGL Renderer is in use in the following objects: BitmapMask, Static Tilemap, TileSprite and Text. This should allow those objects to now work in HEADLESS mode. Fix #3368
|
2018-03-12 13:37:13 +00:00 |
|
samme
|
aebce8a695
|
Add Phaser.GameObjects.TileSprite#setTilePosition
Both arguments are optional.
|
2018-03-10 11:41:22 -08:00 |
|
Tom Catshoek
|
74b18921e8
|
Added rotation, scaling and flipping to TileSpriteCanvasRenderer
|
2018-03-09 15:16:34 +01:00 |
|
Richard Davey
|
4d16b0c00a
|
eslint fixes
|
2018-03-05 01:45:28 +00:00 |
|
Richard Davey
|
fdc1f3cab3
|
Added canvas roundPixels support for Text, Particles and TileSprites
|
2018-02-28 22:40:08 +00:00 |
|
Felipe Alfonso
|
14399d6910
|
TileSprite can now set frame of the pattern texture
|
2018-02-28 17:04:57 -03:00 |
|
Richard Davey
|
5b4b5de075
|
TileSprite was missing a gl reference, causing it to fail during a context loss and restore.
|
2018-02-16 18:54:33 +00:00 |
|
Richard Davey
|
86f00eeb52
|
eslint fixes
|
2018-02-16 18:17:51 +00:00 |
|
Richard Davey
|
d1f5f8a82b
|
Added jsdocs
|
2018-02-12 16:01:21 +00:00 |
|
Richard Davey
|
a71998d682
|
Updated origin call.
|
2018-02-09 15:23:26 +00:00 |
|
Richard Davey
|
40689d1e35
|
Updated jsdocs.
|
2018-02-07 15:27:21 +00:00 |
|
Richard Davey
|
5c0872485c
|
Added jsdocs
|
2018-02-06 22:56:27 +00:00 |
|
Richard Davey
|
d457373287
|
Added Depth component and tidied up redundant parts of Transform
|
2018-02-01 00:50:15 +00:00 |
|
Felipe Alfonso
|
de4b308fbd
|
Light2D update
|
2018-01-30 00:38:31 -03:00 |
|
Felipe Alfonso
|
71a6360a7b
|
Pipeline components added
|
2018-01-29 18:46:48 -03:00 |
|
Felipe Alfonso
|
42482ecb26
|
TileSprite webgl rendering
|
2018-01-24 21:15:51 -03:00 |
|
Felipe Alfonso
|
99d850346f
|
Text rendering added
|
2018-01-23 21:40:20 -03:00 |
|
Felipe Alfonso
|
2b043fff65
|
Removed RenderTarget and Shader from components
|
2018-01-22 18:53:15 -03:00 |
|
Richard Davey
|
f9a7939812
|
Lots of work migrating to the new plugin system, fixing references and exposing on the namespace
|
2018-01-16 22:28:29 +00:00 |
|
Richard Davey
|
d8f1ba03e9
|
Moved repository location
|
2018-01-09 21:43:56 +00:00 |
|
Richard Davey
|
0d90f75b5f
|
Splitting the dev branch up into versions.
|
2016-11-22 01:36:56 +00:00 |
|
Richard Davey
|
0af16817a5
|
Refactored GameObjects to GameObject .
|
2016-10-09 22:27:58 +01:00 |
|