Richard Davey
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5130fccbf5
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Merge pull request #4921 from samme/feature/emitter-remove
Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
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2019-12-28 16:35:07 +00:00 |
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Richard Davey
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5adf6382ff
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Merge pull request #4922 from samme/feature/emitter-setTint
Add ParticleEmitter#setTint()
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2019-12-28 16:33:39 +00:00 |
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Richard Davey
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e7852b5384
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Merge pull request #4923 from samme/patch-2
Correct type for Phaser.Tilemaps.LayerData.data
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2019-12-28 16:22:59 +00:00 |
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Richard Davey
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b01c4b400f
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Merge pull request #4930 from jcyuan/path-missing-crop
Crop component is missing from `RenderTexture` class
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2019-12-28 16:22:20 +00:00 |
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Richard Davey
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b0c101a1cc
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Merge pull request #4926 from samme/feature/distances
Add Phaser.Math.Distance methods
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2019-12-28 16:14:12 +00:00 |
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J.C
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936563df11
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Crop component is missing from RenderTexture class
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2019-12-27 17:01:14 +08:00 |
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samme
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148e907b71
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Add Math.Distance methods
- BetweenPoints()
- BetweenPointsSquared()
- Chebyshev()
- Snake()
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2019-12-23 17:20:43 -08:00 |
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samme
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f1001578c5
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Bracket notation for type
Phaser.Tilemaps.LayerData#data
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2019-12-23 12:57:58 -08:00 |
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samme
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15506e0faf
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Add ParticleEmitter.remove() and ParticleEmitterManager#removeEmitter()
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2019-12-23 10:36:35 -08:00 |
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samme
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559c89eaf2
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Add ParticleEmitter#setTint()
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2019-12-23 09:25:35 -08:00 |
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Richard Davey
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64690cf987
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Body.gravityScale is a new vector property that allows you to scale the effect of world gravity on a specific Body.
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2019-12-21 08:29:57 +00:00 |
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Richard Davey
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f61b947368
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Update CHANGELOG.md
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2019-12-18 14:55:15 +00:00 |
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Richard Davey
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66a25e2117
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Setting lineSpacing in the Text Game Object style config would set the value but not apply it to the Text, leaving you to call updateText yourself. If set, it's now applied on instantiation. Fix #4901
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2019-12-18 14:55:12 +00:00 |
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Richard Davey
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f733d1f01e
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Update CHANGELOG.md
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2019-12-18 14:43:23 +00:00 |
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Richard Davey
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752999c92b
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The Mesh and Quad Game Objects have had the GetBounds component removed as it cannot operate on a Mesh as they don't have origins. Fix #4902
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2019-12-18 14:43:23 +00:00 |
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Richard Davey
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9379f3ce17
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Merge pull request #4877 from rexrainbow/curve-improvement
Add arguments step and out in curve.getSpacedPoints() method
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2019-12-18 14:40:49 +00:00 |
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Richard Davey
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a4fb73fe38
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Merge pull request #4879 from rexrainbow/curve-improvement2
Override default Curve.getUtoTmapping method
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2019-12-18 14:37:36 +00:00 |
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Richard Davey
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55212dc2fb
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Merge pull request #4892 from BeLi4L/master
TypeScript: Improve `Phaser.Math.RND` types
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2019-12-18 14:36:52 +00:00 |
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Richard Davey
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d995cff36f
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Merge pull request #4885 from rexrainbow/bug/game.destroy()
Fix bug of game.destroy()
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2019-12-18 14:33:03 +00:00 |
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Richard Davey
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205bbab268
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Merge pull request #4886 from rexrainbow/text-wrap
Don't add white space at last word of a line
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2019-12-18 14:31:11 +00:00 |
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Richard Davey
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65efb6bcb7
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Merge pull request #4900 from samme/patch-1
Correct docs for Phaser.Math.GetSpeed()
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2019-12-18 14:30:31 +00:00 |
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Richard Davey
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29b0e96407
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Merge pull request #4909 from samme/docs/arcade-physics-3
Docs for Arcade Physics
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2019-12-18 14:29:51 +00:00 |
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Richard Davey
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e5ab24ec8c
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Merge pull request #4912 from javigaralva/add-gameobjectfactory-docs
Added doc for `GameObjectFactory.register` and `GameObjectFactory.remove`
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2019-12-18 14:29:25 +00:00 |
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Richard Davey
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427d88ed79
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Merge pull request #4913 from javigaralva/fix-doc-static-functions
Fix doc static functions
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2019-12-18 14:28:51 +00:00 |
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Richard Davey
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7e33444238
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Merge pull request #4911 from javigaralva/fix-updateList-doc
Fixed semicolon in updateList doc
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2019-12-18 14:27:22 +00:00 |
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Javier García Álvarez
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9d418eae73
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Fixed jsdoc types to get TS definition intellisense.
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2019-12-18 12:25:14 +01:00 |
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Javier García Álvarez
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e1d288a834
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Add optional params to ParseFromAtlas doc
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2019-12-18 12:22:30 +01:00 |
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Javier García Álvarez
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dbaf6f1f75
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Fixed jsdocs @name to @method
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2019-12-18 11:48:30 +01:00 |
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Javier García Álvarez
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718db273c2
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Added doc for GameObjectFactory.register and GameObjectFactory.remove
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2019-12-18 11:32:29 +01:00 |
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Javier García Álvarez
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7576c824af
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Fixed semicolon in updateList doc
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2019-12-18 10:38:44 +01:00 |
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Richard Davey
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5cb7d8484f
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Added Game Object level collision events
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2019-12-18 02:22:37 +00:00 |
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Richard Davey
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a7c644454f
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Update PhysicsEditorParser.js
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2019-12-17 18:04:10 +00:00 |
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Richard Davey
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e6b43a2f48
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Improves jsdocs
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2019-12-17 18:03:23 +00:00 |
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Richard Davey
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fed63d7f11
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Update CHANGELOG.md
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2019-12-17 16:42:49 +00:00 |
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Richard Davey
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efcbd1e4e5
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Added helper methods for setting body collision callbacks
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2019-12-17 16:42:46 +00:00 |
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Richard Davey
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f64d3e59d0
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Per-body collision callbacks
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2019-12-17 16:42:30 +00:00 |
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Richard Davey
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0d62f60f60
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Removed un-used properties, functions and docs
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2019-12-17 16:42:16 +00:00 |
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Richard Davey
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21a6458608
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Added new collision pair type defs
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2019-12-17 16:41:58 +00:00 |
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Richard Davey
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294ca71d5d
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Update CHANGELOG.md
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2019-12-17 14:47:29 +00:00 |
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Richard Davey
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ac124b8e20
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Better handling of the runner config
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2019-12-17 13:52:57 +00:00 |
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Richard Davey
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1412e1f4f9
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Added typedef for Matter Runner config
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2019-12-17 13:52:46 +00:00 |
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Richard Davey
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da4466ed2a
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Update CHANGELOG.md
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2019-12-17 13:15:28 +00:00 |
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Richard Davey
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a158b14228
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Matter.World.has is a new method that will take a Matter Body, or Game Object, and search the world for it. If found, it will return true .
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2019-12-17 13:15:15 +00:00 |
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Richard Davey
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67a6fa81f9
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Added jsdocs and property
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2019-12-17 13:08:32 +00:00 |
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Richard Davey
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d260643c61
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Stricter checks against body removal and addition
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2019-12-17 13:07:16 +00:00 |
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Richard Davey
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29525868ff
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Added jsdocs
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2019-12-17 13:06:11 +00:00 |
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Richard Davey
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43b111dc3e
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Removed unused code and tidied up the Phaser specific additions
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2019-12-17 13:06:01 +00:00 |
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Richard Davey
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9c43681b79
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Added jsdocs and off handler
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2019-12-17 13:05:37 +00:00 |
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Richard Davey
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37b2fbd044
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Removed calcOffset
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2019-12-17 13:05:16 +00:00 |
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Richard Davey
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32b46b8e20
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TimeStep.smoothStep is a new boolean property that controls if any delta smoothing takes place during the game step. Delta smoothing has been enabled in Phaser since the first version and helps avoid delta spikes and dips, especially after loss of focus. However, you can now easily toggle if this happens via this property and the corresponding FPSConfig property.
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2019-12-17 13:04:50 +00:00 |
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