Commit graph

9940 commits

Author SHA1 Message Date
Richard Davey
352ec91bb5 New methods to determine if a Scene is transitioning 2018-04-14 04:24:21 +01:00
Richard Davey
2a73964399 Added new transition properties 2018-04-14 04:24:05 +01:00
Richard Davey
370fbdd5f2 Added transition progress, sleep support and better checking 2018-04-14 04:23:57 +01:00
Richard Davey
2698fe1b58 Clear out the transition events 2018-04-14 04:23:24 +01:00
Richard Davey
b5ba6a6afb Added enabled property 2018-04-14 04:23:11 +01:00
Felipe Alfonso
1058cff4c8 Fixed issue with inverted coordinates on render texture 2018-04-13 17:33:43 -03:00
Richard Davey
616d17fa83 Sorted out the scene event order, targets and callbacks 2018-04-13 20:12:29 +01:00
Richard Davey
cfb1826da9 Added new test feature 2018-04-13 18:59:00 +01:00
Richard Davey
18a6cf8ad1 eslint fixes 2018-04-13 18:09:16 +01:00
Richard Davey
a01535ea78 Group.add and Group.addMultiple now respect the Group.maxSize property, stopping you from over-populating a Group. 2018-04-13 17:59:29 +01:00
Richard Davey
f53430ec54 Log update 2018-04-13 17:52:28 +01:00
Richard Davey
01d3b7d6dc Missed out the config 2018-04-13 17:44:06 +01:00
Richard Davey
3490b29082 Tidying up 2018-04-13 17:43:56 +01:00
Richard Davey
be29c69a8c Disable pointer constraint debug by default 2018-04-13 17:43:44 +01:00
Richard Davey
7aad8afa02 Log update 2018-04-13 17:21:34 +01:00
Richard Davey
0aba433379 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-13 17:20:51 +01:00
Richard Davey
59bc9dd0d9 Added GameObject.ignoreDestroy 2018-04-13 17:20:46 +01:00
Richard Davey
6b2307594a Scene plugin flow overhaul
Every Plugin has been updated to correctly follow the same flow through the Scene lifecycle. Instead of listening for the Scene 'boot' event, which is only dispatched once (when the Scene is first created), they will now listen for the Scene 'start' event, which occurs every time the Scene is started. All plugins now consistently follow the same Shutdown and Destroy patterns too, meaning they tidy-up after themselves on a shutdown, not just a destroy. Overall, this change means that there should be less issues when returning to previously closed Scenes, as the plugins will restart themselves properly.
2018-04-13 17:12:17 +01:00
Richard Davey
44aff6548d Proper indent 2018-04-13 17:05:59 +01:00
Richard Davey
1a2b9d92f9 Addd new core test build 2018-04-13 17:05:45 +01:00
Richard Davey
69bfdd5103 Mmm, pizza 2018-04-13 17:05:24 +01:00
Richard Davey
6b18942d13 Fake Zone callback update 2018-04-13 17:05:07 +01:00
Felipe Alfonso
d3beb043e2 Added parent to game objects that called CanvasPool.create2D 2018-04-13 12:48:34 -03:00
Richard Davey
e7f286b2a5
Merge pull request #3563 from Chumper/patch-2
Added additional check for node
2018-04-13 14:24:59 +01:00
Nils Plaschke
6d0b7e91ab Added additional check for node
If `process` is defined, but it has no `versions` property the check will fail with an error.
The detection of node is not working properly.
In my case I have embedded phaser into a vue-cli@3 application, which is technically node but has no `versions` property.

This fixes the problem
2018-04-13 15:22:59 +02:00
Richard Davey
c8bbea552d Fixed issue in HTMLAudioSound where mute would get into a recursive loop. 2018-04-13 12:53:03 +01:00
Richard Davey
623df29522 The Scene Manager would never reach an isBooted state if you didn't add any Scenes into the Game Config. Fix #3553 2018-04-13 12:24:02 +01:00
Richard Davey
865edc05c4 Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-13 12:16:24 +01:00
Richard Davey
a193210171 Log update 2018-04-13 12:16:21 +01:00
Richard Davey
52fcf7e7c1
Merge pull request #3557 from Antriel/master
Fix Animation component update()
2018-04-13 12:14:21 +01:00
Richard Davey
8000f9298d
Merge pull request #3554 from samme/docs/group
Add descriptions for Phaser.GameObjects.Group
2018-04-13 12:12:01 +01:00
Richard Davey
1b236c4e04
Merge pull request #3550 from iamchristopher/master
Fixed link to CHANGELOG
2018-04-13 12:10:30 +01:00
Richard Davey
f6846199ca Merge branch 'master' of https://github.com/photonstorm/phaser 2018-04-13 12:10:13 +01:00
Richard Davey
e99f2e78e4 Updated log 2018-04-13 12:10:03 +01:00
Richard Davey
237732752f
Merge pull request #3559 from Antriel/dynamic-bitmaptext-fix
Add missing letterSpacing to DynamicBitmapText
2018-04-13 12:08:27 +01:00
Richard Davey
8afa6c9c7f MatterEvents.off() would cause a TypeError if you destroyed the Matter world. Fix #3562 2018-04-13 12:07:27 +01:00
Antriel
6be6f17bfd Add missing letterSpacing to DynamicBitmapText 2018-04-13 10:50:18 +02:00
Antriel
b52707f79d Fix Animation component pause() 2018-04-13 09:58:33 +02:00
samme
470d2bc08a Add descriptions for Phaser.GameObjects.Group 2018-04-12 20:10:03 -07:00
Richard Davey
9cfda8a7b0 Preparing for 3.4.1 dev 2018-04-12 23:52:11 +01:00
Richard Davey
de99579019 Updated release name 2018-04-12 23:15:37 +01:00
Richard Davey
443a12efce Phaser 3.4 release 2018-04-12 23:14:46 +01:00
Richard Davey
9774b6ee37 Updated change log 2018-04-12 23:12:34 +01:00
Richard Davey
a6ef9e09dd Shorter warning 2018-04-12 23:12:23 +01:00
Richard Davey
703f04025b Added warning to docs 2018-04-12 22:49:02 +01:00
Richard Davey
5612336d47 Containers flag 2018-04-12 22:46:46 +01:00
Richard Davey
1802f8b30b GetBounds getTopLeft, getTopRight, getBottomLeft and getBottomRight all have a new optional argument includeParent which will factor in all ancestor transforms to the returned point. 2018-04-12 17:42:16 +01:00
iamchristopher
327bf139da Fixed link to CHANGELOG 2018-04-12 12:21:34 -04:00
Richard Davey
2e722b0a92 debugging tests 2018-04-12 16:28:14 +01:00
Richard Davey
9269aa7a73 Swapped to using public properties 2018-04-12 16:28:05 +01:00