Commit graph

178 commits

Author SHA1 Message Date
photonstorm
f47fb7a7c7 jshint fixes. 2015-02-17 18:16:12 +00:00
photonstorm
819826ce08 Added Polygon.flatten and Polygon.toNumberArray.
Fixed Graphics.lineTo if no moveTo has been specified.
Fixed Graphics.drawShape if a mixed-type Polygon has been given.
2015-02-17 18:03:15 +00:00
photonstorm
97ebfce7a6 Fixed Matrix.apply. 2015-02-17 18:02:40 +00:00
photonstorm
e100f2f528 Added in type properties. 2015-02-17 16:38:07 +00:00
photonstorm
fa7fee99b6 Moved Matrix and RoundedRectangle into Phaser geom structure. 2015-02-17 15:49:30 +00:00
photonstorm
b68c3071a6 Phaser.Ellipse.contains is now working again (thanks @spayton) 2015-02-11 18:51:35 +00:00
photonstorm
689501c15c Phaser.Point.angleSq removed. It didn't work so any code relying on it would be broken, and it's unclear what it was meant for (thanks @nextht #1396) 2015-01-05 13:00:07 +00:00
photonstorm
fc63d0a33a Ellipse.right and Ellipse.bottom setters fixed (thanks @nextht #1397)
Fixed double Ellipse.getBounds definition (thanks @nextht #1397)
2015-01-05 12:36:35 +00:00
Richard Davey
cf83e14e8d Updated Line.reflect to remove intersects check.
Line.normalAngle gets the angle of the line normal in radians.
2015-01-04 12:38:40 +00:00
photonstorm
af15b9b4e7 Line.reflect will calculate the reflected, or outgoing angle of the line and a given line if they intersect. This can be used for Body vs. Line collision responses and rebounds.
Line.normalX and Line.normalY contain the x and y components of the left-hand normal of the line.
Line.fromAngle will sets this line to start at the given `x` and `y` coordinates and for the segment to extend at `angle` for the given `length`.
2015-01-04 05:11:19 +00:00
photonstorm
f23c0aa24b Removed redundant tolerance parameter from Rectangle.intersects (thanks @toolness #1463) 2014-12-17 13:25:21 +00:00
Paul
dab8772de0 Documentation - consistency updates
- Updated `readOnly` doclet to `readonly`

- `array` refined to `type[]`, where such information was immediately
determinable.

- Updated {Any}/{*} to {any}; {...*} is standard exception

- Udated {Object} to {object}
2014-11-30 04:03:35 -08:00
Richard Davey
7366854f9b Merge pull request #1307 from pnstickne/wip-math-util-cleanup
Math/Utils - various cleanup and deprecations/moves
2014-11-12 22:21:34 +00:00
Paul
a6d2da2a8a Math/Utils - various cleanup and deprecations/moves
There are no known breaking changes.

- Timer
  - Uses standard Math.min/Math.max (it's better 2, 3 items).

- Math
  - Updated documentation
  - Marked various Math functions as deprecated, proxying as appropriate
    - Array-based functions -> ArrayUtils
    - RNG-based functions -> Utils
    - Updated core-usage
    - floor/ceil should not be used (alternatives provided)
  - Altered for some equivalencies
  - Also fixes some assorted issues
  - Marked a few internal functions as private

- Utils
  - Moved polyfills to their own file for better visibility
  - Moved array functions to ArrayUtils and marked proxies as deprecated

- Created Phaser.ArrayUtils for array-related functions

- polyfills moved to their own file
  - Functions given function names
  - Added Math.trunc
2014-11-09 16:17:18 -08:00
Paul
24c4cf2be3 Merge remote-tracking branch 'upstream/dev' into wip-scalemanager
Conflicts:
	src/core/ScaleManager.js
2014-11-08 19:29:47 -08:00
Paul
f5b9d4067e ScaleManager: additional cleanup
- Added `compatibility` settings
  - CHANGE (2.1.2-4): moved `supportsFullScreen` and `noMargins` into it
  - Added additional properties for greater control and up-front settings.
    - `scrollTo`: where the browser will scrollTo, if anywhere
    - `forceMinimumDocumentHeight`: apply document element style?
    - `allowShowAllExpand`: allow SHOW_ALL to try to expand? (It already
      could, this allows configuration.)

- Removed `windowConstraints.top/left`. This may be a feature in the
  future, but scrubbed for now.

- Added `USER_SCALE` scale mode. This is like NO_SCALE but it scales off
  of a user-specified scale factor, as set by `setUserScale`. This is
  marked as "experimental" as the exactly semantics of non-adjusting modes
  (e.g. NO_SCALE and USER_SCALE) wrt. Canvas and "maximum" size clamps
  need to be re-examined.

- FIX: `onSizeChange` now works as documented, which means it is also
  fired if the game size changes even though the game canvas size does
  not.

- CHANGE (no known breaking): `margins` is now non-Point/non-Rectangle
  that uses top/left/bottom/right properties (any quasi-updated x/y). This
  is to get around the issue that Rectangle is only designed for positive
  width/height cases.

- Cleaned up property access / quotes for consistency

- Various documentation cleanup and consistency

- Fixed issue with not clearing an unparented `_createdFullScreenTarget`

- Added Phaser.Rectangle.sameDimensions which does a strict equality check
  over the `width` and `height` properties of two objects, perhaps
  Rectangles.
2014-11-08 18:17:30 -08:00
photonstorm
d9c4890882 Point.floor will Math.floor both the x and y values of the Point.
Point.ceil will Math.ceil both the `x` and `y` values of the Point.
2014-11-04 23:57:21 +00:00
photonstorm
98993365d4 Small refactor to pass jshint. 2014-10-29 07:46:56 +00:00
photonstorm
ce32d492af Phaser.Polygon has been refactored to address some Pixi v2 migration issues (thanks @pnstickne for the original implementation #1267)
Polygon.area is now only calculated when the Polygon points list is modified, rather than on every call.

Phaser.Polygon can now accept the points list in a variety of formats: Arrays of Points, numbers, objects with public x/y properties or any combination of, or as a parameter list (thanks @pnstickne for the original implementation #1267)

Polygon.contains now correctly calculates the result  (thanks @pnstickne @BurnedToast #1267)
2014-10-29 07:46:56 +00:00
Sebastian Bombitzky
1e3c7cfee7 Fixed return value of Polygon.contains
Polygon.contains was toggling the return value on each valid hit.
2014-10-28 14:04:33 +01:00
photonstorm
e14c6efbc3 Updated to support new Pixi style of points. 2014-10-22 23:52:46 +01:00
photonstorm
01a068f53c Rectangle.scale allows you to scale the width and height of a Rectangle. 2014-10-21 00:25:54 +01:00
photonstorm
1a357e18c8 Rectangle contains updates. 2014-10-20 14:28:09 +01:00
photonstorm
ac27f12c95 Fixes for Pixi update WebGL UV calls. 2014-10-11 04:18:42 +01:00
photonstorm
ab78710daa BitmapData.textureLine takes a Phaser.Line object and an image in the image cache. It then accurately draws the image as a repeating texture for the full length of the line. 2014-10-03 02:21:09 +01:00
Richard Davey
abe6f5ace2 Point.parse updated to allow either/or x/y setting and default values.
Point.parse will return a new Point object based on the x and y properties of the object given to Point.parse (thanks @codevinsky #1198)
2014-09-23 22:23:01 +01:00
Richard Davey
d7d69947fb Merge pull request #1198 from codevinsky/feature/point-parse
Phaser.Point.parse
2014-09-23 22:15:51 +01:00
Richard Davey
eb72e4c581 Fixing jsdoc headers. 2014-09-21 10:28:04 +01:00
Jeremy Dowell
ab9da10999 added: Rectangle.aabb
* Calculates the Axis Aligned Bounding Box (or aabb) from an array of points.
*
* @method Phaser.Rectangle#aabb
* @param {Phaser.Point[]} points - The array of one or more points.
* @param {Phaser.Rectangle} [out] - Optional Rectangle to store the value in, if not supplied a new Rectangle object will be created.
* @return {Phaser.Rectangle} The new Rectangle object.
* @static
2014-09-18 15:16:33 -05:00
Jeremy Dowell
29dd09fdf6 added: Phaser.Point.parse
static method that will take an object of any kind and return a new point based on the x & y properties of that object.

optional x & y property names can also be supplied
2014-09-17 14:23:28 -05:00
photonstorm
20551f9129 Lots of jsdocs fixes ready for the new doc generator. 2014-09-16 17:35:08 +01:00
Federico Omoto
0bdb0bdde5 Unnecessary "if" in Line.fromSprite method 2014-09-09 17:24:36 -03:00
Federico Omoto
471c2f444b Documentation fixes 2014-09-09 16:22:59 -03:00
photonstorm
4903e47a98 Rectangle.topRight returns a Point object that represents the top-right coordinate of the Rectangle. 2014-09-05 15:45:47 +01:00
photonstorm
cb14fd1c01 Rectangle.centerOn(x,y) allows you to quickly center a Rectangle on the given coordinates. 2014-09-05 04:13:21 +01:00
Richard Davey
168ce82fe8 Rectangle.bottom setter swapped the order of the calculation (thanks @JakeCoxon #1165) 2014-09-03 22:42:24 +01:00
Richard Davey
e8ca3a8d7b Merge pull request #1130 from beeglebug/feature/clone-consistency
Improved consistency of clone methods on geometry classes
2014-08-28 01:40:51 +01:00
Richard Davey
cc1c7948f3 Merge pull request #1125 from beeglebug/fix/#1095-rectangle-contains-rect
swapped argument order of Rectangle.containsRect - fixes #1095
2014-08-28 01:33:33 +01:00
Stuart Lee
8ef5c5e0de fixed arguments 2014-08-22 16:33:42 +01:00
beeglebug
bfd0b77fd4 typo 2014-08-21 22:50:09 +01:00
beeglebug
c85f4c04b0 may as well use the setter logic, saves duplicating code 2014-08-21 22:46:44 +01:00
beeglebug
2faab9b516 added clone and setTo functions 2014-08-21 22:45:10 +01:00
beeglebug
7ae5657113 extra null check on output to match rectangle 2014-08-21 22:44:40 +01:00
beeglebug
5930a90546 added clone function to Line 2014-08-21 22:36:40 +01:00
beeglebug
8c0a400d65 rename out to output to match others 2014-08-21 22:36:24 +01:00
beeglebug
a435191fd0 swapped argument order of Rectangle.containsRect - fixes #1095 2014-08-21 20:59:08 +01:00
Sandeep Nambiar
b25e2bd782 Sign Error 2014-08-13 05:49:39 +05:30
Sandeep Nambiar
daade10ecc Should fix the Error in rotation 2014-08-13 05:19:21 +05:30
photonstorm
4a429c3c1f Added null check to Rectangle.clone and size. 2014-07-10 14:46:09 +01:00
photonstorm
494c33a9f4 Rectangle.randomX will return a random value located within the horizontal bounds of the Rectangle.
Rectangle.randomY will return a random value located within the vertical bounds of the Rectangle.
2014-07-09 11:34:18 +01:00
photonstorm
5ee9245acf Rectangle.right when set would set the new width to be Rectangle.x + the value given. However the value given should be a new Right coordinate, so the width calculation has been adjusted to compensate (thanks @cryptonomicon, #849) 2014-07-02 05:37:12 +01:00
photonstorm
c71ca3b849 Updated some Rectangle docs. 2014-07-01 22:10:13 +01:00
Wouter Commandeur
5ebacd0b30 stop travis complaints 2014-06-23 22:59:47 +02:00
Wouter Commandeur
37dcfce628 fix checking of segment intersection no more rounding needed. 2014-06-23 20:25:47 +02:00
Wouter Commandeur
266eb10765 Fix Phaser.Line.intersectsPoints for floating point inaccuracy. Round the result to 3 decimals, should be enough precision and solves the problems.
See: http://www.html5gamedevs.com/topic/6840-phaserlineintersects-does-not-work-for-floats/
2014-05-31 12:13:59 +02:00
photonstorm
b2c68c1369 Graphics.drawTriangles will draw an array of vertices to the Graphics object (thanks @codevinsky, #795)
Polygon.area will calculate the area of the Polygon (thanks @codevinsky, #795)
2014-05-14 00:04:31 +01:00
Richard Davey
e3f834314e Merge pull request #795 from codevinsky/graphics-drawTriangles
Graphics.drawTriangles and Polygon.area
2014-05-13 23:43:16 +01:00
Richard Davey
570e8acabb Joystick updates. 2014-05-07 18:10:13 +01:00
Richard Davey
281e84ee9b Start of the Virtual Joystick plugin.
Fixes to Point.angle.
2014-05-07 16:35:08 +01:00
jdowell
f10c772ff3 Graphics.drawTriangles && Polygon.area
Demo:
http://phaser-triangles.herokuapp.com
2014-05-02 12:30:49 -05:00
Wouter Commandeur
cc102a1924 Fix Phaser.Line.intersectsPoints by properly checking the boundaries 2014-05-01 11:28:00 +02:00
Wouter Commandeur
fbd6d9c33e Fix pointOnLine
Corrected algorithm via: http://stackoverflow.com/questions/11907947/how-to-check-if-a-point-lays-on-a-line-between-2-provided-points
2014-04-30 11:50:01 +02:00
photonstorm
f15c17ba41 jshint fixes 2014-04-27 12:10:29 +01:00
photonstorm
6e5415fc31 Point.interpolate - Interpolates the two given Points, based on the f value (between 0 and 1) and returns a new Point. 2014-04-27 11:16:06 +01:00
photonstorm
8dd67ea6ec Point.dot - get the dot product of two Point objects.
Point.cross - get the cross product of two Point objects.
Point.cross - get the cross product of two Point objects.
Point.perp - make the Point perpendicular (90 degrees rotation)
Point.rperp - make the Point perpendicular (-90 degrees rotation)
Point.normalRightHand - Right-hand normalize (make unit length) a Point.
Point.angle - Returns the angle between this Point object and another object with public x and y properties.
Point.angleSq - Returns the angle squared between this Point object and another object with public x and y properties.
Point.getMagnitudeSq - Calculates the length squared of the Point object.
Point.project - Project two Points onto another Point.
Point.projectUnit - Project two Points onto a Point of unit length.
Point.multiplyAdd - Adds two 2D Points together and multiplies the result by the given scalar.
Point.negative - Creates a negative Point.
2014-04-27 11:09:57 +01:00
photonstorm
7a64f53006 Fixed Polygon.contains for coordinates to the left of the polygon (thanks @vilcans, fix #766) 2014-04-27 09:56:29 +01:00
photonstorm
2cba2a0e2b Point.dot - get the dot product of two Point objects.
Point.cross - get the cross product of two Point objects.
Point.cross - get the cross product of two Point objects.
Point.perp - make the Point perpendicular (90 degrees rotation)
Point.rperp - make the Point perpendicular (-90 degrees rotation)
2014-04-26 20:35:31 +01:00
photonstorm
6ace9e6031 Made jsdocs clear that Point.set/setTo 2nd parameter is optional (fix #743) 2014-04-22 02:02:56 +01:00
photonstorm
f3922002a1 Circle.distance used an incorrect Math call if you wanted a rounded distance value (thanks @OpherV, fix #745)
Point.distance used an incorrect Math call if you wanted a rounded distance value (thanks @OpherV, fix #745)
2014-04-22 01:52:24 +01:00
John Watson
27bdbbafaa Fixed Math.atan2 arguments in wrong order
https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/atan2
2014-04-14 17:14:31 -07:00
photonstorm
b6ad11701e Various jshint fixes. 2014-04-01 01:30:20 +01:00
Lewis Lane
1d1e47d68d Update Point.js 2014-03-31 16:03:18 +01:00
Lewis Lane
14b16fb583 Update Point.js 2014-03-31 16:01:35 +01:00
Lewis Lane
c5629008e9 Updated Phaser.Point.centroid function.
Performance boosts and bugfix with averaging.
2014-03-31 16:00:55 +01:00
Lewis Lane
5e2e520e26 Added Phaser.Point.centroid function.
Added static Phaser.Point.centroid function to calculate the centroid or midpoint of an array of points.
2014-03-31 15:21:40 +01:00
Christian Wesselhoeft
04d88b6c35 Fix jshint issues in src/geom 2014-03-25 14:56:05 -07:00
Christian Wesselhoeft
61f18b675c Trim trailing whitespace. 2014-03-25 14:56:04 -07:00
photonstorm
344ab46d78 Line.fromSprite now sets "fromCenter" to false by default as Sprite.center is deprecated in 2.x. Documentation and Examples updated to reflect this. 2014-03-25 12:44:20 +00:00
photonstorm
901a7f13d1 Updated docs for 2.0 release and updated README. 2014-03-14 06:36:05 +00:00
photonstorm
017a017b96 TilemapLayer.getRayCastTiles will let you get all tiles that hit the given line for further processing.
Fixed Tilemap collision. Added new TILE_BIAS const to aid with fast/small sprites.
2014-03-14 02:33:58 +00:00
photonstorm
f678d1fd31 Line now has x, y, width, height, top, bottom, left and right properties, so you can effectively get its bounds. 2014-03-14 00:19:45 +00:00
photonstorm
a83a76bc5d Line.coordinatesOnLine will return all coordinates on the line using Bresenhams line algorithm. 2014-03-14 00:05:03 +00:00
photonstorm
c8e63582a4 Lots of small tweaks to pass jshint. 2014-03-13 16:49:52 +00:00
photonstorm
22b1ce9b9d Added Phasers new Physics Manager and restored the pre-1.1.4 ArcadePhysics system. The new manager can handle multiple physics systems running in parallel, which could be extremely useful for lots of games. 2014-03-05 02:36:08 +00:00
photonstorm
9fcab5ef26 Lots of doc fixes (thanks nhowell) 2014-02-20 03:44:44 +00:00
photonstorm
08e5f18257 Fixed some doc typos.
You can now pass a physicsConfig object with the game constructor that is given to p2.World, allowing you to set the broadphase, etc.
2014-02-19 03:51:48 +00:00
photonstorm
d44775c095 Phaser.Ellipse added. A fully compatible port of the PIXI.Ellipse class, can be used in Sprite/Image hitArea tests.
Phaser.Polygon added. A fully compatible port of the PIXI.Polygon class, can be used in Sprite/Image hitArea tests.
2014-02-10 01:37:50 +00:00
photonstorm
f9f2f2a9ae Converted the Pixi.Ellipse class. 2014-02-10 01:18:53 +00:00
photonstorm
bc3a3fd43d You can now use the hitArea property on Sprites and Image objects. hitArea can be a geometry object (Rectangle, Circle, Polygon, Ellipse) and is used in pointerOver checks. 2014-02-07 17:14:10 +00:00
photonstorm
ddc255382d Updated Rectangle to use prototype based getters and setters (re: iOS speed discussion on the forum). 2014-02-07 02:31:29 +00:00
photonstorm
e88b10323a Updated Phaser geometry classes so they over-ride the PIXI native ones, means we can do away with a whole bunch of over-rides and object changes in Sprite, etc. 2014-02-06 12:29:07 +00:00
photonstorm
0896c2fac7 Updating copyright year and README. 2014-02-05 16:54:59 +00:00
photonstorm
8e77e8cedb Lots of TypeScript defs updates for the new Physics / Body classes. 2014-02-05 16:54:58 +00:00
photonstorm
45b6d5a741 Removed: Debug.renderSpriteTouching, Debug.renderLocalTransformInfo, Debug.renderWorldTransformInfo, Debug.renderSpriteCollision and Debug.dumpLinkedList.
Debug.renderPhysicsBody(body, color) is extremely useful for debugging the new physics bodies. Will draw the outline + points in the color given.
Debug.renderBodyInfo(sprite, x, y, color) will display lots of Sprite body data.
2014-01-31 05:42:20 +00:00
photonstorm
651858372c Added Game core loop stepping support. Super-useful for debugging, and helped me track down the issue with jittery physics collision. Double-win! 2014-01-29 17:10:13 +00:00
photonstorm
d51a37211c Phaser.Line added to the group of geometry classes, with full point on line/segment and intersection tests (see new examples) 2014-01-29 00:21:28 +00:00
photonstorm
82cb66f47b Updated intersects code, tilemap collision is running again. Still finding gravity pushing sprites through tiles. 2014-01-28 06:52:56 +00:00
photonstorm
ce4cf531d4 Added class constructors, fixed Stripshader, added relative Tween example and updated Tween source. 2013-12-30 16:54:00 +00:00
photonstorm
1f513a333e Fixed an issue where passing null as the Group parent wouldn't set it to game.world as it should have (thanks tito100).
Continued work on the tilemap collision - again, please don't use this version if you need working tilemaps.
2013-12-06 01:07:25 +00:00
photonstorm
299115ca5d The entire Phaser library has been updated to match the new JSHint configuration. 2013-11-25 04:40:04 +00:00