Richard Davey
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bf02aaa7ee
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Update WebGLTextureCompression.js
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2021-10-06 18:48:04 +01:00 |
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Richard Davey
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56eccd67ff
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Finished and now works with atlas files too
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2021-10-06 18:47:58 +01:00 |
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Richard Davey
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5ed49aea79
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Create CompressedTextureFileConfig.js
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2021-10-06 18:47:43 +01:00 |
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Richard Davey
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01beb898b3
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The WebGLRenderer.createTextureFromSource method now accepts the CompressedTextureData data objects and creates WebGL textures from them.
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2021-10-06 18:47:35 +01:00 |
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Richard Davey
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615321582f
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Expose the parsers
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2021-10-06 18:44:19 +01:00 |
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Richard Davey
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97be6a965d
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Textures.Parsers.PVRParser is a new parser for the PVR compression container format.
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2021-10-06 18:44:13 +01:00 |
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Richard Davey
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94906435c2
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Textures.Parsers.KTXParser is a new parser for the KTX compression container format.
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2021-10-06 18:44:03 +01:00 |
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Richard Davey
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e4bbc4dec7
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TextureManager#addCompressedTexture is a new method that will add a compressed texture, and optionally atlas data into the Texture Manager and return a Texture object than any Sprite can use.
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2021-10-06 18:43:20 +01:00 |
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Richard Davey
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3a6219914e
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Now parses compressed textures and sets the algorithm property
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2021-10-06 18:42:26 +01:00 |
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Richard Davey
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8752890c2c
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Create MipmapType.js
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2021-10-06 17:47:21 +01:00 |
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Richard Davey
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f2d21f26fd
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Create CompressedTextureData.js
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2021-10-06 17:47:16 +01:00 |
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Leonardo Farroco
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fc4db55b26
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adds isometric ratio
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2021-10-05 23:19:09 -03:00 |
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Richard Davey
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5320f3874b
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Update CHANGELOG.md
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2021-10-05 21:52:57 +01:00 |
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Richard Davey
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7934613e8f
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The Tilemaps.Tile.getBounds method would take a camera parameter but then not pass it to the methods called internally, thus ignoring it. It now factors the camera into the returned Rectangle.
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2021-10-05 21:52:54 +01:00 |
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Richard Davey
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234ba03b35
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Update WebGLRenderer.js
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2021-10-05 18:36:50 +01:00 |
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Richard Davey
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686e32b8d0
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Now parses KTX and PVR textures
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2021-10-05 18:33:50 +01:00 |
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Richard Davey
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a2428e1424
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Create PVRParser.js
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2021-10-05 18:30:24 +01:00 |
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Richard Davey
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6f9471f40d
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Create KTXParser.js
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2021-10-05 18:30:21 +01:00 |
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Richard Davey
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f376958ca1
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Added getCompressedTextureName method
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2021-10-05 18:30:17 +01:00 |
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Richard Davey
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c0c17a1dd2
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Update index.js
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2021-10-05 18:00:22 +01:00 |
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Richard Davey
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9702594245
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Create CompressedTextureFile.js
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2021-10-05 17:58:45 +01:00 |
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Richard Davey
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7bdb9d672f
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Added supportsCompressedTexture method
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2021-10-05 17:04:44 +01:00 |
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Richard Davey
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5a941ed509
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Expanded to support all formats
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2021-10-05 16:48:51 +01:00 |
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Richard Davey
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573dd3a14d
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Added getCompressedTextures method
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2021-10-05 16:48:42 +01:00 |
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Richard Davey
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2e06243675
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Upgrade to Webpack 5.56.1
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2021-10-05 14:16:44 +01:00 |
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Leonardo Farroco
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64f7b992be
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linting
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2021-10-03 16:35:02 -03:00 |
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Leonardo Farroco
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687942e77e
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Change positioning for isometric object layer from Tiled
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2021-10-03 16:30:05 -03:00 |
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Leonardo Farroco
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e6b249acf4
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Revert "Change positioning for isometric object layer from Tiled"
This reverts commit 33f242a2e0 .
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2021-10-03 16:29:40 -03:00 |
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Leonardo Farroco
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80d33aa886
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Revert "Revert "Update copy-to-examples.js""
This reverts commit 0bec013047 .
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2021-10-03 16:29:06 -03:00 |
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Leonardo Farroco
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0bec013047
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Revert "Update copy-to-examples.js"
This reverts commit d844f48e87 .
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2021-10-03 16:28:48 -03:00 |
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Leonardo Farroco
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33f242a2e0
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Change positioning for isometric object layer from Tiled
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2021-10-03 16:24:13 -03:00 |
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Richard Davey
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d844f48e87
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Update copy-to-examples.js
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2021-09-28 15:59:46 +01:00 |
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Richard Davey
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9bebfb3613
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Update CHANGELOG.md
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2021-09-28 15:56:58 +01:00 |
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Richard Davey
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b968e46ee2
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The Multi Pipeline now uses highp float precision by default, instead of mediump . This fixes issues with strange blue 'spots' appearing under WebGL on some Android devices. Fix #5751 #5659 #5655
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2021-09-28 15:56:54 +01:00 |
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Richard Davey
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725a869185
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Update CHANGELOG.md
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2021-09-28 15:43:05 +01:00 |
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Richard Davey
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f505e9d189
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Update CHANGELOG.md
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2021-09-28 15:39:50 +01:00 |
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Richard Davey
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6cd7d6ce79
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The Camera will now emit PRE_RENDER and POST_RENDER events under the Canvas Renderer. Fix #5729
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2021-09-28 15:39:47 +01:00 |
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Richard Davey
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6f8eab07d9
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Update CHANGELOG.md
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2021-09-28 15:34:49 +01:00 |
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Richard Davey
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47bbde0e4b
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With roundPixels set to true in the game or camera config, Sprites will no longer render at sub-pixel positions under CANVAS. Fix #5774
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2021-09-28 15:34:46 +01:00 |
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Richard Davey
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5f791565b8
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Update CHANGELOG.md
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2021-09-28 15:21:16 +01:00 |
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Richard Davey
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a4d8c9be47
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Fix #5759
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2021-09-28 15:21:13 +01:00 |
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Richard Davey
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5c9a8fcdd0
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Update CHANGELOG.md
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2021-09-28 15:08:35 +01:00 |
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Richard Davey
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83e2406cb4
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The CameraManager.destroy function will now remove the Scale Manager RESIZE event listener created as part of boot , where-as before it didn't clean it up, leading to gc issues. Fix #5791
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2021-09-28 15:08:31 +01:00 |
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Richard Davey
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11d8428ac9
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Update CHANGELOG.md
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2021-09-24 14:42:12 +01:00 |
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Richard Davey
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c84187b856
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Merge pull request #5842 from samme/feature/scene-stop-abort
Ignore scene stop if already shutdown
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2021-09-24 14:40:48 +01:00 |
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Richard Davey
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b89a812cd8
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Update CHANGELOG.md
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2021-09-24 14:40:20 +01:00 |
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Richard Davey
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cca537b66b
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Merge pull request #5841 from samme/feature/warn-particle-missing-frame
Warn, throw for particle texture frame mistakes
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2021-09-24 14:38:20 +01:00 |
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samme
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023336f826
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Throw an error for missing particle texture frame
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2021-09-23 11:15:58 -07:00 |
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samme
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da86ea7029
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Warn for missing texture frames
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2021-09-23 11:15:29 -07:00 |
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Richard Davey
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3d7bd9ed44
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Update CHANGELOG.md
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2021-09-23 16:03:49 +01:00 |
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