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Update CHANGELOG.md
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* The new `Tileset.tileOffset` property fixes an issue with drawing isometric tiles when an offset had been defined in the map data (thanks @moJiXiang)
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* Fixed issue in `Geom.Intersects.GetLineToLine` function that would fail with colinear lines (thanks @Skel0t)
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* The `CameraManager.destroy` function will now remove the Scale Manager `RESIZE` event listener created as part of `boot`, where-as before it didn't clean it up, leading to gc issues. Fix #5791 (thanks @liuhongxuan23)
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* With `roundPixels` set to true in the game or camera config, Sprites will no longer render at sub-pixel positions under CANVAS. Fix #5774 (thanks @samme)
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### Examples, Documentation and TypeScript
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